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libSDL2-2_0-0-32bit-2.28.5-150600.1.4 RPM for x86_64

From OpenSuSE Leap 15.6 for x86_64

Name: libSDL2-2_0-0-32bit Distribution: SUSE Linux Enterprise 15
Version: 2.28.5 Vendor: SUSE LLC <>
Release: 150600.1.4 Build date: Tue May 7 19:36:08 2024
Group: System/Libraries Build host: h03-ch2d
Size: 2094620 Source RPM: SDL2-2.28.5-150600.1.4.src.rpm
Summary: Simple DirectMedia Layer Library
This is the "Simple DirectMedia Layer" library. It provides a generic
API for access to audio, keyboard, mouse, and display framebuffer
across multiple platforms.

SDL2 uses dlopen, so if you experience problems under X11, check
again that libXrandr2 and libXi6 are in fact installed.






* Thu Nov 02 2023
  - Update to release 2.28.5
    * Added support for the HP HyperX Clutch Gladiate controller
    * Fixed a crash if a controller is disconnected while SDL is
      opening it
    * Fixed a crash on Linux if XInput2 isn't available at runtime
* Sat Oct 07 2023
  - Enable direct PipeWire support
* Mon Oct 02 2023
  - Update to release 2.28.4
    * Enable clipping for zero sized rectangles in the SDL renderer
    * Notify X11 clipboard managers when the clipboard changes
    * Fixed sensor timestamps for third-party PS5 controllers
    * Added detection for Logitech and Simagic racing wheels
* Fri Sep 01 2023
  - Update to release 2.28.3
    * Added a gamepad mapping for the G-Shark GS-GP702
    * Fixed touchpad events for the Razer Wolverine V2 Pro in PS5 mode
* Wed Aug 02 2023
  - Update to release 2.28.2
    * Fixed 8BitDo gamepad mapping when in XInput mode on Linux
    * Fixed controller lockup initializing some unofficial PS4
      replica controllers
    * Fixed video initialization on headless Linux systems using VNC
* Sat Jul 01 2023
  - Update to release 2.28.1
    * Added support for the Nintendo Online Famicom controllers
    * Improved support for third-party Nintendo Switch controllers
    * Fixed setting the player LED on Nintendo Switch controllers
    * Added Linux controller mapping for the Logitech Chillstream
* Wed Jun 21 2023
  - Update to release 2.28
    * Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to
      switch between the window surface and rendering APIs.
    * Added a display event SDL_DISPLAYEVENT_MOVED which is sent
      when the primary monitor changes or displays change position
      relative to each other.
    * Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control
      whether the on-screen keyboard should be shown when text input
      is active.
  - Delete 0001-Cleanup-add-brace-6545.patch,
    0003-Clang-Tidy-fixes-6725.patch (inapplicable),
    0004-evdev_kbd-Use-current-keymap.patch (merged).
* Tue Apr 11 2023
  - Update to release 2.26.5
    * Fixed handling of third party PS4 controller input reports
    * Added support for the trigger buttons on the Victrix Pro FS
      for PS5
    * Added mapping for Flydigi Vader 2 with the latest firmware
    * Added mapping for DualSense Edge Wireless Controller on Linux
    * Added mapping for Hori Pokken Tournament DX Pro Pad
    * Improved the speed and quality of audio resampling
    * Fixed crash on Linux if dbus can't be initialized
* Tue Mar 07 2023
  - Update to release 2.26.4
    * Fixed using older game controller mappings on Linux
* Fri Mar 03 2023
  - Use current keymap on console
    ( )
    + 0001-Cleanup-add-brace-6545.patch
    + 0002-Update-for-SDL3-coding-style-6717.patch
    + 0003-Clang-Tidy-fixes-6725.patch
    + 0004-evdev_kbd-Use-current-keymap.patch
* Tue Feb 07 2023
  - Update to release 2.26.3
    * Fixed infinite loop shutting down WGI controllers
    * Fixed centering the D-pad on some Xbox controllers
* Tue Jan 03 2023
  - Update to release 2.26.2
    * Fixed long delay at startup when a Razer keyboard is
    * Fixed not receiving SDLK_5 or SDL_SCANCODE_5 when using the
      AZERTY keyboard layout on Linux
  - Enable libsamplerate and libdecor components
  - Remove unused tslib build requirement
* Thu Dec 01 2022
  - Update to release 2.26.1
    * Improved audio resampling quality
    * Fixed crash if SDL_GetPointDisplayIndex() or
      SDL_GetRectDisplayIndex() are called before SDL_VideoInit()
* Tue Nov 22 2022
  - Update to release 2.26
    * Added SDL_GetWindowSizeInPixels() to get the window size in
      pixels, which may differ from the window coordinate size for
      windows with high-DPI support.
    * Added simulated vsync synchronization for the software
    * Added the mouse position to SDL_MouseWheelEvent.
    * Added SDL_ResetHints() to reset all hints to their default
    * Added SDL_GetJoystickGUIDInfo() to get device information
      encoded in a joystick GUID.
    * Added XBOX Hints.
    * Added support for PS3 and Wii controllers to the HIDAPI
      driver (not enabled by default).
    * Added access to the individual left and right gyro sensors of
      the combined Joy-Cons controller.
    * Added a microsecond timestamp to SDL_SensorEvent and
      SDL_ControllerSensorEvent, when the hardware provides that
  - Delete sdl2-khronos.patch (merged)
  - Drop CVE-2022-4743.patch.
* Thu Nov 03 2022
  - Add CVE-2022-4743.patch: fix potential memory leak in
    GLES_CreateTexture (boo#1206727 CVE-2022-4743).
* Tue Nov 01 2022
  - Update to release 2.24.2
    * Fixed crash in Wayland_HasScreenKeyboardSupport()
* Thu Oct 27 2022
  - Drop unused buildrequires on nasm
* Wed Oct 05 2022
  - Update to release 2.24.1
    * Fixed shader compilation issues using the OpenGL ES2 renderer
* Fri Aug 19 2022
  - Update to release 2.24.0
    * Added a number of function relating to input devices such as
      keyboard and joystick.
    * Added support for the NVIDIA Shield Controller to the HIDAPI
      driver, supporting rumble and battery status
    * Added support for opening audio devices with 3 or 5 channels
      (2.1, 4.1). All channel counts from Mono to 7.1 are now
  - Drop baselibs.conf (no SDL2_ttf-dependent Tumbleweed packages
    themselves have baselibs).
  - Drop fix-xi2-crash.patch (merged)
  - Rename devel package to just %name-devel, which is what most
    our packages do.
* Tue Jul 05 2022
  - Add fix-xi2-crash.patch
* Fri Apr 29 2022
  - Restore sdl2-symvers.patch to full symbol list to facilitate
    application installation with Leap 15.x's SDL2.
* Mon Apr 25 2022
  - Update to release 2.0.22
    * Added SDL_RenderGetWindow() to get the window associated with a renderer
    * Added floating point rectangle functions: SDL_PointInFRect(),
      SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(),
      SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(),
      SDL_EncloseFPoints(), SDL_IntersectFRectAndLine().
    * Added SDL_IsTextInputShown() which returns whether the IME
      window is currently shown.
    * Added SDL_ClearComposition() to dismiss the composition
      window without disabling IME input.
    * Added SDL_TEXTEDITING_EXT event for handling long composition
      text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable
    * Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control
      whether the mouse should be constrained to the whole window
      or the center of the window when relative mode is enabled.
    * The mouse is now automatically captured when mouse buttons
      are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows
      you to control this behavior.
    * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let
      SDL know that a foreign window will be used with OpenGL.
    * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let
      SDL know that a foreign window will be used with Vulkan.
    * Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify
      whether an SDL_QUIT event will be delivered when the last
      application window is closed.
    * Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control
      whether ROG Chakram mice show up as joysticks.
    * Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the
      _NET_WM_WINDOW_TYPE of SDL windows.
      allow using libdecor with compositors that support
* Sun Jan 16 2022
  - Drop 0001-Fix-build-against-wayland-1.20.patch
    Fixed upstream:
* Tue Jan 11 2022
  - Update to release 2.0.20
    * SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not
      int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format
      (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this
    * Improved accuracy of horizontal and vertical line drawing
      when using OpenGL or OpenGLES.
    * Added the hint SDL_HINT_RENDER_LINE_METHOD to control the
      method of line drawing used, to select speed, correctness,
      and compatibility.
* Fri Dec 17 2021
  - Add 0001-Fix-build-against-wayland-1.20.patch
* Tue Nov 30 2021
  - Update to release 2.0.18
    * Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to
      allow rendering of arbitrary shapes using the SDL 2D render
    * Added SDL_SetTextureUserData() and SDL_GetTextureUserData()
      to associate application data with an SDL texture.
    * Added SDL_RenderWindowToLogical() and
      SDL_RenderLogicalToWindow() to convert between window
      coordinates and logical render coordinates.
    * Added SDL_RenderSetVSync() to change whether a renderer
      present is synchronized with vblank at runtime.
    * Added SDL_PremultiplyAlpha() to premultiply alpha on a block
      of SDL_PIXELFORMAT_ARGB8888 pixels.
    * Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is
      sent when a window changes what display it is centered on.
    * Added SDL_GetWindowICCProfile() to query a window's ICC
      profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED
      that is sent when it changes.
    * Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow
      EGL windows to be transparent instead of opaque.
    * Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect()
      to confine the mouse cursor to an area of a window.
    * You can now read precise mouse wheel motion using 'preciseX'
      and 'preciseY' event fields.
    * Added SDL_GameControllerHasRumble() and
      SDL_GameControllerHasRumbleTriggers() to query whether a game
      controller supports rumble.
    * Added SDL_JoystickHasRumble() and
      SDL_JoystickHasRumbleTriggers() to query whether a joystick
      supports rumble.
    * SDL's hidapi implementation is now available as a public API
      in SDL_hidapi.h.
  - Drop SDL2-endian.patch (inapplicable),
    sdl2-fix-wayland-fullscreen.patch (merged),
    audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged)
  - Drop CVE-2021-33657.patch.
* Wed Nov 10 2021
  - Add CVE-2021-33657.patch: always create a full 256-entry color
    map in case color values are out of range (boo#1198001
* Mon Nov 08 2021
  - Support "pulse" as an alias for pulseaudio (bsc#1191868,
* Wed Aug 11 2021
  - sdl2-fix-wayland-fullscreen.patch
    * fix wayland issue for wlroot, see
* Wed Aug 11 2021
  - Update to release 2.0.16
    * Better native Wayland support, including handling for
      client-side decorations and other functionality in place.
    * Support for being able to directly interface with PipeWire for
      audio input/output, a variety of new APIs, support for the
      Amazon Luna game controller, rumble support for more
    * NOTE: Switching away (e.g. with Alt-Tab) from fullscreen
      windows created with the SDL_WINDOW_FULLSCREEN flag will now
      minimize them. If your window manager is configured to now show
      minimzed windows in either the Alt-Tab list or the task bar,
      you will have difficulty unminimizing these windows.
* Wed Dec 23 2020
  - update to 2.0.14:
    * Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
    * Vulkan support to the KMSDRM video driver
    * see details on
* Thu Apr 16 2020
  - Restore libSDL2main.a, patching it out was not easily possible.
* Wed Mar 11 2020
  - Update to release 2.0.12
    * Support for the Google Stadia controller and other game
    * A new video driver for offscreen rendering
    * ARM NEON optimizations
  - Drop CVE-2019-13616.patch (merged upstream)
  - Drop sdl2-surface-pitch-overflow.patch.
* Tue Jan 14 2020
  - Add sdl2-surface-pitch-overflow.patch: fix overflow in surface
    pitch calculation (boo#1181201 boo#1181202 CVE-2020-14410
* Sun Jan 12 2020
  - Temporarily work around -fno-common build failure [boo#1160382].
* Wed Oct 09 2019
  - sdl2-khronos.patch
    * fixes build on i586 (boo#1153455, boo#1158176)
* Fri Aug 23 2019
  - Update sdl2-symvers.patch for SDL 2.0.9/2.0.10.
* Thu Aug 22 2019
  - Add CVE-2019-13616.patch: fix heap buffer overflow when reading
    a crafted bmp file (boo#1141844 CVE-2019-13616).
* Sun Aug 11 2019
  - Drop libSDL2main.a from libSDL-2_0-devel. It is only used
    during build.
* Wed Jul 31 2019
  - Use FAT LTO objects in order to provide proper static library.
* Fri Jul 26 2019
  - Update to version 2.0.10
    * The SDL_RW* macros have been turned into functions that are
      available only in 2.0.10 and onward
    * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
      SDL_SIMDFree(), to allocate memory aligned for SIMD
      operations for the current CPU
    * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
      SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
      SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
      SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
      SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
      point precision in the SDL rendering API.
    * Added SDL_GetTouchDeviceType() to get the type of a touch
      device, which can be a touch screen or a trackpad in relative
      or absolute coordinate mode.
    * The SDL rendering API now uses batched rendering by default,
      for improved performance
    * Added SDL_RenderFlush() to force batched render commands to
      execute, if you're going to mix SDL rendering with native
    * Added the hint SDL_HINT_RENDER_BATCHING to control whether
      batching should be used for the rendering API. This defaults
      to "1" if you don't specify what rendering driver to use when
      creating the renderer.
    * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
      SDL events for debugging purposes
    * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
      a file that will be loaded at joystick initialization with
      game controller bindings
    * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
      whether SDL will synthesize touch events from mouse events
    * Improved handling of malformed WAVE and BMP files, fixing
      potential security exploits (boo#1142031 CVE-2019-13626)
    * Removed the Mir video driver in favor of Wayland
    * Security fixes: CVE-2019-7635 (boo#1124827), CVE-2019-7636
      (boo#1124826), CVE-2019-7638 (boo#1124824).
  - Refreshed sdl2-symvers.patch
  - Drop CVE-2019-13626.patch, CVE-2019-7636.patch,
* Sat Jul 20 2019
  - Add CVE-2019-13626.patch: add safeguards to the wav parser to
    prevent crashes (boo#1142031 CVE-2019-13626).
  - Drop CVE-2019-7572.patch, CVE-2019-7574.patch,
    CVE-2019-7575.patch, CVE-2019-7577.patch, and
    CVE-2019-7578.patch: these are handled by the new code added in
* Thu May 23 2019
  - Remove CVE-2019-7637.patch, the modification of function
    SDL_CalculatePitch is only suit for SDL not SDL2.
* Wed Mar 20 2019
  - Add CVE-2019-7636.patch to fix a heap-based buffer over-read
    issue (CVE-2019-7636, boo#1124826, CVE-2019-7638, boo#1124824).
* Wed Mar 20 2019
  - Add CVE-2019-7635.patch to fix a heap-based buffer over-read
    issue (CVE-2019-7635, boo#1124827).
* Wed Mar 20 2019
  - Add CVE-2019-7578.patch to fix a heap-based buffer over-read
    issue (CVE-2019-7578, boo#1125099, CVE-2019-7576, boo#1124799
    CVE-2019-7573, boo#1124805).
* Wed Mar 20 2019
  - Add CVE-2019-7572.patch to fix a buffer over-read issue
    (CVE-2019-7572, boo#1124806).
* Wed Mar 20 2019
  - Add CVE-2019-7574.patch to fix a heap-based buffer over-read
    issue (CVE-2019-7574, boo#1124803).
* Thu Feb 28 2019
  - Add CVE-2019-7575.patch to fix a heap-based buffer overflow
    issue (CVE-2019-7575, boo#1124802).
* Thu Feb 28 2019
  - Add CVE-2019-7637.patch to fix a heap-base buffer overflow
    issue (CVE-2019-7637, boo#1124825).
* Wed Feb 27 2019
  - Add CVE-2019-7577.patch to fix a buffer over-read issue
    (CVE-2019-7577, boo#1124800).
* Sun Nov 04 2018
  - Update to version 2.0.9
    * Added a new sensor API, initialized by passing
      SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h
    * Added an event SDL_SENSORUPDATE which is sent when a sensor
      is updated
    * Added SDL_GetDisplayOrientation() to return the current
      display orientation
    * Added an event SDL_DISPLAYEVENT which is sent when the
      display orientation changes
    * Added HIDAPI joystick drivers for more consistent support
      for Xbox, PS4 and Nintendo Switch Pro controller support
      across platforms. (Thanks to Valve for contributing the PS4
      and Nintendo Switch Pro controller support)
    * Added support for many other popular game controllers
    * Added SDL_JoystickGetDevicePlayerIndex(),
      SDL_JoystickGetPlayerIndex(), and
      SDL_GameControllerGetPlayerIndex() to get the player index for
      a controller. For XInput controllers this returns the XInput
      index for the controller.
    * Added SDL_GameControllerRumble() and SDL_JoystickRumble()
      which allow simple rumble without using the haptics API
    * Added SDL_GameControllerMappingForDeviceIndex() to get the
      mapping for a controller before it's opened
    * Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control
      the mouse double-click time
    * Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control
      the mouse double-click radius, in pixels
    * Added SDL_HasColorKey() to return whether a surface has a
      colorkey active
    * Added SDL_HasAVX512F() to return whether the CPU has
      AVX-512F features
    * Added SDL_IsTablet() to return whether the application is
      running on a tablet
    * Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that
      must run at the highest priority
    * Added SDL_LinuxSetThreadPriority() to allow adjusting the
      thread priority of native threads using RealtimeKit if
  - Dropped 7babfecee045.patch (merged upstream)
* Sun Jun 24 2018
  - Add 7babfecee045.patch, fixes launching Firewatch
* Fri May 11 2018
  - SDL2-endian.patch: bring up patch from SDL1, use optimized
    byteswap routines from the C library.
  - build with --disable-3dnow, do not pass -m3dnow to the compiler
    modern cpus do not support this instructions at all.
* Sat Mar 17 2018
  - Build with Wayland support
* Thu Mar 08 2018
  - Update to new upstream release 2.0.8
    * Added SDL_fmod() and SDL_log10().
    * Each of the SDL math functions now has the corresponding
      float version.
    * Added SDL_SetYUVConversionMode() and
      SDL_GetYUVConversionMode() to control the formula used when
      converting to and from YUV colorspace. The options are JPEG,
      BT.601, and BT.709.
      control whether the X server should skip the compositor for
      the SDL application. This defaults to "1".
    * Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control
      whether the Raspberry Pi and KMSDRM video drivers should use
      double or triple buffering (the default).
* Wed Jan 10 2018
  - Add sdl2-symvers.patch.
* Sat Oct 28 2017
  - update to 2.0.7
    * Added audio stream conversion functions.
    * Added functions to query and set the SDL memory allocation
    * Added locking functions for multi-threaded access to
      the joystick and game controller APIs.
    * Some functions are now thread-safe.
  - removed patches, merged upstream
    * dbus.diff
    * SDL2-ppc64-declaration-after-statement.patch
    * SDL-bnc1062784-check-overflow-xcf-props.patch
* Thu Oct 19 2017
  - Add SDL-bnc1062784-check-overflow-xcf-props.patch. CVE-2017-2888
* Mon Oct 16 2017
  - Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older
    CPUs that don't support these instructions
* Mon Oct 02 2017
  - Add dbus.diff
* Mon Oct 02 2017
  - Enable KMS/DRM video driver
* Sat Sep 30 2017
  - Update to new upstream release 2.0.6
    * Added Vulkan graphics support in SDL_vulkan.h.
    * Added SDL_ComposeCustomBlendMode() to create custom blend
      modes for 2D rendering.
    * Added support for many game controllers, including the
      Nintendo Switch Pro Controller.
    * Added support for inverted axes and separate axis directions
      in game controller mappings.
    * Added functions to return information about joysticks and
      open game controllers.
    * Added SDL_GameControllerNumMappings() and
      SDL_GameControllerMappingForIndex() to be able to enumerate
      the built-in game controller mappings.
    * Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file
      into memory.
    * Added SDL_DuplicateSurface() to make a copy of a surface.
    * Added an experimental JACK audio driver.
    * Implemented non-power-of-two audio resampling.
    * Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the
      quality of resampling.
    * Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control
      the scaling policy for SDL_RenderSetLogicalSize().
    * Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and
      SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed
      when being read from raw mouse input.
    * Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether
      SDL will synthesize mouse events from touch events.
    * Added an experimental KMS/DRM video driver for embedded
  - Remove dbus-ime.diff (no longer needed)
* Tue Aug 01 2017
  - Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore
    since SLE12 SP2).
* Thu Jun 29 2017
  - libspe2 doesn't exist any more
* Wed Feb 15 2017
  - Add dbus-ime.diff and build with fcitx [boo#1025413]
* Sun Oct 23 2016
  - Backported commit 5184186d4366 and fbf9b0e3589a as
    SDL2-ppc64-declaration-after-statement.patch to fix build
    on ppc64/ppc64le
* Thu Oct 20 2016
  - Update to 2.0.5
    * Implemented audio capture support for some platforms
    * Added SDL_DequeueAudio() to retrieve audio when buffer
      queuing is turned on for audio capture
    * Added events for dragging and dropping text
    * Added events for dragging and dropping multiple items
    * By default the click raising a window will not be
      delivered to the SDL application. You can set the hint
      SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
      through to the window.
    * Saving a surface with an alpha channel as a BMP will use a
      newer BMP format that supports alpha information. You can
      set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
      the old format.
    * Added SDL_GetHintBoolean() to get the boolean value of a
    * Added SDL_RenderSetIntegerScale() to set whether to
      smoothly scale or use integral multiples of the viewport
      size when scaling the rendering output
    * Added SDL_CreateRGBSurfaceWithFormat() and
      SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
      surface with a specific pixel format
    * Added SDL_GetDisplayUsableBounds() which returns the area
      usable for windows. For example, on Mac OS X, this subtracts
      the area occupied by the menu bar and dock.
    * Added SDL_GetWindowBordersSize() which returns the size of
      the window's borders around the client area
    * Added a window event SDL_WINDOWEVENT_HIT_TEST when a
      window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
      in the title bar or window frame)
    * Added SDL_SetWindowResizable() to change whether a window
      is resizable
    * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
      affect the window transparency
    * Added SDL_SetWindowModalFor() to set a window as modal for
      another window
    * Added support for AUDIO_U16LSB and AUDIO_U16MSB to
    * Fixed flipped images when reading back from target
      textures when using the OpenGL renderer
    * Fixed texture color modulation with SDL_BLENDMODE_NONE
      when using the OpenGL renderer
    * Fixed bug where the alpha value of colorkeys was ignored
      when blitting in some cases
    * Added support for the Fcitx IME
    * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
      window manager asks the SDL window whether it wants to take
    * Refresh rates are now rounded instead of truncated, e.g.
      59.94 Hz is rounded up to 60 Hz instead of 59.
    * Added initial support for touchscreens on Raspberry Pi
* Thu Mar 17 2016
  - Make building more verbose
* Thu Mar 10 2016
  - Enable udev support
* Sun Jan 10 2016
  - update to version 2.0.4
    * Added support for web applications using Emscripten, see
      docs/ for more information
    * Added support for web applications using Native Client (NaCl), see
      docs/ for more information
    * Added an API to queue audio instead of using the audio callback:
      SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
    * Added events for audio device hot plug support:
    * Added SDL_PointInRect()
    * Added SDL_HasAVX2() to detect CPUs with AVX2 support
    * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
      like traditional window decorations (drag areas, resize areas)
    * Added SDL_GetGrabbedWindow() to get the window that currently has input
      grab, if any
    * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
      enabled in a renderer
    * Added SDL_CaptureMouse() to capture the mouse to get events while the
      mouse is not in your window
    * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
    * Added SDL_GetGlobalMouseState() to get the current mouse state outside of
      an SDL window* Added a direction field to mouse wheel events to tell
      whether they are flipped (natural) or not
    * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
      [WGL|GLX]_ARB_context_flush_control extension)
    * Added EGL_KHR_create_context support to allow OpenGL ES version selection
      on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
      OpenGL ES 2.0 renderers
    * Added a Vivante video driver that is used on various SoC platforms
    * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
      renderers when the D3D device is lost, and from Android's event loop when
      the GLES context had to be recreated
    * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
      handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
      SDL's threads
    * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
    * Improved support for WAV and BMP files with unusual chunks in them
    * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
      window interaction while cursor is hidden
    * Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
      SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
    * Added SDL_JoystickFromInstanceID(), as a helper function, to get the
      SDL_Joystick* that an event is referring to.
    * Added SDL_GameControllerFromInstanceID(), as a helper function, to get
      the SDL_GameController* that an event is referring to.
* Mon Jan 12 2015
  - libspe2 only exists for ppc and ppc64
* Fri Dec 19 2014
  - Drop old arts/esound soundserver support.
* Thu Dec 18 2014
  - Remove SDL2 obsoletes (we never had packages of that name).
    Copy current Provides to baselibs.conf.



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Fabrice Bellet, Tue Jul 9 20:06:21 2024