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ioquake3-devel-1.36+git.20231226-1.2 RPM for s390x

From OpenSuSE Ports Tumbleweed for s390x

Name: ioquake3-devel Distribution: openSUSE:Factory:zSystems
Version: 1.36+git.20231226 Vendor: openSUSE
Release: 1.2 Build date: Thu Dec 28 21:20:53 2023
Group: Development/Tools/Building Build host: reproducible
Size: 2919 Source RPM: ioquake3-1.36+git.20231226-1.2.src.rpm
Packager: https://bugs.opensuse.org
Url: https://ioquake3.org
Summary: Quake III
Quake III development tools for creating mods: q3lcc, q3rcc, q3cpp,
q3asm

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Thu Dec 28 2023 lnussel@suse.com
  - Update to version 1.36+git.20231226:
    * Fix building QVMs on Linux with Windows line endings
    * OpenGL2: Fix parsing q3gl2_sun without two additional tokens
    * OpenGL2: Fix q3map2 lightstyles effects
    * OpenGL2: Fix updating the loading screen with r_cubeMapping 1
    * OpenGL2: Fix FB-MSAA on AMD Windows driver
    * OpenGL2: Fix r_clear when using HDR/FB-MSAA
    * OpenGL2: Fix border for cg_viewsize using HDR/FB-MSAA w/postProcess
    * Build QVMs even if there is no QVM JIT
    * Improve AppStream metainfo
    * Update org.ioquake3.ioquake3.metainfo.xml
    * Add AppStream metadata
    * Don't list mod directories at Windows drive root
    * nsis: Only uninstall protocol handler for this installation
    * nsis: Fix CustomUrlArguments for protocol handler
    * nsis: Add better descriptions for OpenAL and libcurl
    * nsis: Display ioquake3 version
    * nsis: Require installing SDL
    * nsis: Remove Speex library
    * Fix macOS client/server failing to start from terminal
    * Update CI actions version
    * Update CI to macOS 11
    * Fix bad client reliableAcknowledge DOS exploit
    * Add protocol handler support
    * Update SECURITY.md
    * Update CI to Ubuntu 20.04
    * Document USE_INTERNAL_VORBIS in README
    * Update MSVC .lib files to SDL 2.24.0
    * Fix running make-macosx{,-ub2}.sh on Linux
    * Update macOS UB1 to SDL 2.0.22
    * Update to SDL 2.24.0 and add separate macOS UB2 dylib
    * Added .gitignore to msvc folder
    * Added .gitignore to msvc11 folder
    * Add .gitignore to msvc10 folder
    * Updated .gitgnore to latest GitHub template
    * Minor typo correction to be_aas_file.c
    * Fixed another minor typo or two
* Sun Jan 22 2023 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 1.36+git.20221123:
    * Fix (disabled) Wavelet sound decompression
    * Fix in_availableJoysticks cvar not updating
    * Add keys for SDL 2.0.14's new gamepad buttons
    * More predictable mesh normals generation
    * Bugfixes
  - Spec file cleaning, e.g. removed loki installer stuff
* Wed Nov 02 2022 Cristian Rodríguez <crrodriguez@opensuse.org>
  - Remove nasm build requires, no longer used.
* Sat Jan 29 2022 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 1.36+git.20211208
    * Fix memory corruption in S_TransferPaintBuffer
    * OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core
    * Fix being unable to enter Team Arena CD key
    * Print full GL_EXTENSIONS list for OpenGL contexts before 3.0
    * OpenGL2: Fix r_grayscale 1 making everything solid black
    * qsort cannot be called with NULL
  - Fix build on aarch64 (COMPILE_ARCH=aarch64)
* Sun Aug 01 2021 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 1.36+git.20210720
    * Add TOOLS_CFLAGS to build preamble
    * Fix use of TOOLS_CC being reported as CC
    * Use the correct compiler for tools when cross building under
      cygwin
    * Allow using pulseaudio for SDL audio capture
    * Restore bots crushing unseen player on q3tourney6 in non-CTF
    * Fix the number of weights in the IQM model calculation
    * Fixes a crash when compiling the project on windows in
      64 bit mode
    * Allow unwinding of qvmcall64 call-stub for msvc/masm
    * Add epsilon to avoid division by zero in CalcSpecular()
    * Add r_parallaxMapOffset
    * Fix line not removed in previous commit
    * OpenGL2: Flip normals for backfacing triangles
* Sat Nov 28 2020 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 1.36+git.20201117
    - Add C syntax highlighting to readme
    - Update README.md
    - Merge pull request #447 from HappyFacade/patch-1
    - Simplify glsl -> C stringification
    - Make LCC path resolution more robust
    - GitHub Actions setup
    - Remove old CI system configurations
    - Add status badge to README
    - Fix shader stringify
    - Run apt-get update before installing deps
    - Avoid platform sed differences
    - Merge pull request #436 from Calinou/default-texturemode-mipmap-linear
    - [sdl] Turn tentative definition into actual definition
* Wed Apr 29 2020 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Handle architectures which have no VM (aarch64, ...)
  - Fix build on armv7
  - Exclude armv6
* Sat Apr 11 2020 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 1.36+git.20200211 (list is not complete)
    - Fix loading favorites as initial source in server browser
    - Improve finding obelisk entitynum for bot AI
    - Fix SDL audio playback with surround sound
    - Fix predicting entity origin on rotating mover
    - Allow binds to use hex values for all key codes
    - Disable pulseaudio capture regardless of SDL version
    - Fix SDL audio playback with 16-bit stereo sound
    - OpenGL2: r_cubemapping 2 for box cubemap parallax
    - Add r_parallaxMapShadows
    - Restore OpenGL 1.1 support (GL_CLAMP)
    - q3rcc: Allow to override build date
    - Fix lightning gun handling for corpses and single player
      podiums
  - Spec file cleaning
  - Drop 0001-q3rcc-Allow-to-override-build-date.patch because it
    is included upstream (commit a96f32e)
* Thu Aug 08 2019 Martin Hauke <mardnh@gmx.de>
  - Add patch in order to make builds reproducable:
    * 0001-q3rcc-Allow-to-override-build-date.patch
  - Disable LTO for now (segfaults)
* Sun Aug 05 2018 mardnh@gmx.de
  - Update to version 1.36+git.20180802
  - Drop not longer needed patches:
    * fix-for-opensuse-x86-ioq3demo_sh.diff
    * fix-for-opensuse-x86-ioquake3_sh.diff

Files

/usr/share/doc/packages/ioquake3-devel
/usr/share/doc/packages/ioquake3-devel/COPYRIGHT


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