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godot-headless-3.5.1-bp156.4.6 RPM for x86_64

From OpenSuSE Leap 15.6 for x86_64

Name: godot-headless Distribution: SUSE Linux Enterprise 15 SP6
Version: 3.5.1 Vendor: openSUSE
Release: bp156.4.6 Build date: Mon May 13 20:19:31 2024
Group: Development/Tools/Other Build host: i03-ch1a
Size: 70623842 Source RPM: godot-3.5.1-bp156.4.6.src.rpm
Packager: https://bugs.opensuse.org
Url: https://godotengine.org/
Summary: Headless version of Godot editor useful for command line
This package is the headless version of the Godot editor that is suited for
exporting Godot games on the command line.

Provides

Requires

License

MIT

Changelog

* Fri Sep 08 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
  - Require the mbedtls-devel version to be lower than 3
* Mon Nov 21 2022 Dominique Leuenberger <dimstar@opensuse.org>
  - Do not have the main package recommend the bash-completion
    sub-package, but rather have the subpackage supplement the
    combination of godot and bash-completion (already in place).
* Fri Sep 30 2022 cunix@mail.de
  - Update to 3.5.1
    Added:
    * Expose Tabs "set/get_tab_button_icon()" to scripting
    Changed:
    * Include terminal indented comments for code folding in editor
    * Portals: Show RayCast debug helper
    Fixed:
    * GNU ld detection for pck_embed linker script
    * CPUParticles initialize data on "set_amount"
    * Crash when playing SceneTreeTween right after finishing
    * "Time.get_unix_time_from_system()" not including msecs
    * Crash when pressing up on an empty PopupMenu
    * Exclude disabled StaticBody collisions from NavigationMesh baking
    * Prevent HTTPRequest from polling invalid client
    * Hotfix for Bullet's collision margin regression
    And more:
    https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt
* Mon Sep 12 2022 cunix@mail.de
  - Heap-buffer-overflow in bundled thirdparty tool tinyexr
    * added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278)
* Sat Aug 06 2022 cunix@mail.de
  - Update to 3.5
    Added:
    * NavigationServer with obstacle avoidance
    * Physics interpolation in 3D
    * SceneTreeTween
    * Time singleton
    * Label3D node and Sprite3D material render priority
    * Scene unique nodes
    * FlowContainer
    * Asynchronous shader compilation and caching
    * OccluderShapePolygon
    * "material_overlay" property for MeshInstance
    * Transparent background Viewports with post processing effects
    * Changing directional shadows at runtime
    * Setting visibility for CanvasLayer
    * push, pull, fetch and improved diff view to VCS UI
    * "global_translation" and "global_rotation"` to Spatial
    * Option to paste animation as duplicate
    * Configuring loop mode on WAV import
    * Pinning property values and Consistent property defaults
    * Deep comparison of Array and Dictionary
    * methods "OS.is_process_running()", "OS.crash()", "OS.has_clipboard()",
      "OS.get_processor_name()", "OS.get_screen_refresh_rate()",
      "OS.move_to_trash()", "Image.fill_rect()", "String.get_slice()",
      "String.join()", "Dictionary.merge()"
    * Search methods for PoolArrays: "has()", "count()", "find()", "rfind()"
    * Option to keep or skip carriage return (CR) in "File.get_as_text()"
    * GradientTexture2D
    * Signal to notify when children nodes enter or exit tree
    * Alt + Mouse wheel to adjust FOV in the 3D editor viewport
    * Make overridden properties link to parent definition
    * drag and drop for NodePaths
    * drag and drop to TextEdit, LineEdit, RichTextLabel
    * drag start/end signals for Slider
    * Option to make selection unique to TextEdit, LineEdit, RichTextLabel
    * alignment options to Button icons
    * WOFF2 font support and brotli decoder
    * RichTextLabel: "deselect()" and "get_selected_text()" methods
    * Binary MO translation file support
    * Proxy support for HTTPClient and the editor
    * "set_extra_headers()" to WebSocketServer
    * Support for primary clipboard
    * Viewport property to use full floating-point precision in HDR
    * Saving multiple Images in BakedLightmap
    * "max_distance" for VisibilityNotifier
    * "VERTEX_ID" and "INSTANCE_ID" to user created shaders
    * Random initial color feature for all Particles nodes
    Changed:
    * Create onready variables when dropping nodes and holding Ctrl
    * Don't switch to 2D/3D viewports when selecting nodes while in Script Editor
    * Re-enable input accumulation disabled by error in 3.4
    * Navigation and Navigation2D nodes were kept for compatibility but are now
      deprecated. Their functionality is replaced by the NavigationServer
      and Navigation2DServer.
    * WebSocket hostname resolution non-blocking
    * Use application name as PulseAudio device name
    And much more:
    https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt
  - "linker_pie_flag.patch" rebased
  - Use bundled freetype, libpng and zlib for non-Tumbleweed builds.
* Tue Aug 02 2022 cunix@mail.de
  - Update to 3.4.5
    Added:
    * Expose "tile_texture" property in TilesetEditorContext
    Changed:
    * XR: Update Meta hand tracking version
    Fixed:
    * X11 "OS.is_window_maximized()"
    * Properly check for fullscreen toggle made through the Window Manager
    * Crash in AudioServer when switching audio devices
      with different audio channels count
    * EditorProperty icon overlapping text with checkbox
    * Custom class icon when it inherits from a script
    * UndoRedo in Gradient editor
    * Editor undo history for function name autocompletion
    * FileDialog: Fix support for changing directory in
      "user://" and "res://" modes
    * RichTextLabel: Fix implementation of "remove_line()"
    * glTF texture filename decoding
    * Document that accumulated input is disabled by default
      This is actually due to a regression in 3.4.
      It's kept disabled in this release for compatibility,
      but will be enabled by default in 3.5.
    * GLES2: Unpack blend shape arrays when necessary
    * GLES3: Unbind vertex buffer before calculating blend shapes
    * Portals: Force full check on adding moving object
    And more:
    https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt
* Wed Jun 29 2022 Andreas Schwab <schwab@suse.de>
  - Fix name of installable binaries
* Sat Mar 26 2022 cunix@mail.de
  - Update to 3.4.4
    Reverted:
    * Audio: PitchShift effect quality for different pitch scale values
    * ProjectSettings "has_setting()" when used
      on a overriden setting with feature tags
    Fixed:
    * CSG: visible seam on smoothed sphere, cylinder, and torus shapes
    * CSG: mixed smoothed and non-smoothed face normals computation
    * Portals: duplication of instanced scenes during conversion
    * Animation: cubic interpolate when looping
    * "UndoRedo::create_action()" invalid memory usage
    * RichTextLabel: shadow color when text has transparency
    * Editor: showing "Extend Script" option without script attached
    * Physics: Update joints on "NOTIFICATION_POST_ENTER_TREE"
    * GLES2: compression on blend shapes
    * GLES2: "VersionKey" comparison in shader binding
    * GLES3: shader state caching when blend shapes used
    * GLES3: broken normals in meshes with blend shapes
* Sat Feb 26 2022 cunix@mail.de
  - Update to 3.4.3
    Added:
    * TileMap: Expose "autotile_coord"` parameter in "TileMap.set_cellv"
    * Expose "AnimationNodeOneShot::mix_mode" as a property
    Fixed:
    * GridMap: "Convert to MeshLibrary" not respecting collision transforms
    * GridMap: Editing MeshLibrary's Shapes array from the Inspector
    * Portals: gameplay monitor unloading and ticking
    * Portals: DYNAMIC particle systems
    * Potential infinite recursion crash in Variant decoding
    * Decoding UTF-8 filenames on unzipping
    * Replicate load-as-placeholder state on node duplication
    * "ProjectSettings.has_setting()" handle feature overrides
    * Editor: undo/redo operations in Input Map
    * Editor: Performance increase for opening the editor on big projects
    * GDScript: Clear pending function states when reloading script
    * GDScript: crash when "is" keyword is tested against a String variable
    * GUI: Release focus of Control node when exiting tree
    * GUI: LineEdit center and right alignment
    * GUI: PopupMenu bad item offset with custom vseparation
    * GUI: RichTextLabel underline appearance when inside fill tag
    * GUI: RichTextLabel underline prevents strikethrough from rendering
    * GUI: TabContainer not setting layout immediately
    * GUI: TextEdit blocking side scrolling in ScrollContainer
    * GUI: TextureButton focus texture logic
    * GUI: nine patch of circular TextureProgressBar
    * Import: glTF scene export crash on null normal texture
    * Increase joystick max button number
    * HTTPRequest support for requests with "content-length" above 2.1 GB
    * Fix tablet tilt values returning bad values
    * Rendering: blend shapes when octahedral compression is used
    * Rendering: nvalid read when using LightOccluder2D
    * GLES3: Fix visible background line in intersections in screen-space reflections
    And more:
    https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt
* Wed Dec 29 2021 cunix@mail.de
  - Update to 3.4.2
    Fixed:
    * BaseButton's localization for tooltip text with shortcut
    * Size issue for ARVR managed viewport
    And more:
    https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_changelog_chrono.txt
* Sun Dec 19 2021 cunix@mail.de
  - Update to 3.4.1
    Added:
    * Expose "ScriptEditor::edit" to scripting
    * TextEdit: Allow toggling bookmark gutter
    * TextEdit: methods to get position from column and line
    * "Input.is_physical_key_pressed()" method
    * Expose "intersect_point" in 3D physics server
    * BVH: option for expanded AABBs in leaves
    * Support for OpenXR export configurations
    Changed:
    * Remove editor splash screen with sponsors logo
    * Clamp rotation for up/down orbiting shortcuts
    * Sort and group theme properties in docs,
      improve formatting for theme and enums
    Fixed:
    * TileSet editor workspace breaking
    * Only add light occlusion for visible TileMaps
    * Selecting next/previous subtile in TileSet editor
    * Swapped rest pose action names in the Skeleton2D editor
    * Theme Editor crash when clicking the element picker
    * Don't ignore the type mismatch in GDScript setter function
    * GDScript: Support multiline indexing with "[]"
    * Prevent LSP adding signal callbacks to non GDScripts
    * RichTextLabel: Right alignment regression
    * RichTextLabel: min/max line width calculation
    * Support for CSG and GridMap in glTF scene export
    * Crash when exporting meshes to glTF that have no skin
    * HTTP request headers being included in response
    * Potential infinite loop when connecting HTTPClient
    * WebRTC returning packets from peers too early
    * Volume calculation for cylinders in GodotPhysics
    * Errors in KinematicBody when floor is destroyed or removed
    * Double use of seed in random Particles shader variables
    * Update CanvasItem when MultiMesh instance transform changes
    * Portals: Allow user to set roaming expansion margin
    * Incorrect VisualServer RID cleanup in various locations
    And more:
    https://downloads.tuxfamily.org/godotengine/3.4.1/Godot_v3.4.1-stable_changelog_chrono.txt
* Mon Nov 08 2021 cunix@mail.de
  - Update to 3.4
    Added:
    * "AESContext", RSA public keys, encryption, decryption, sign, and verify
    * "HMACContext"
    * Revamped UI theme editor
    * Support for translating the class reference
    * Initial support for the RISC-V architecture
    * Rooms and portals-based occlusion culling
    * Ring emitter for 3D particles
    * Structs and fragment-to-light varyings in shaders
    * Global const arrays in shaders
    * Object validity checks
    * High quality tonemapper
    * Auto-reload scripts with external editor
    * Allow to create a node at specific position
    * Assign value to property by dropping to scene tree
    * Allow dropping property path into script editor
    * Save branch as scene by dropping to filesystem
    * Implement a "%command%" placeholder in the Main Run Args settin
    * Keyboard shortcuts to the project manager
    * History navigation in the script editor using extra mouse buttons
    * Focus font color for Button and derivatives
    * ButtonGroup: "pressed" signal
    * ColorPicker: Display previous color and allow selecting it back
    * DynamicFont: Allow using WOFF fonts
    * ScrollBar: "increment_pressed" and "decrement_pressed" icons
    * Theme: support for partial custom editor theme
    * Theme: API to retrieve the default font
    * Improved glTF module with scene export support
    * Lossless WebP encoding
    * Input: physical scancodes to fix non-latin layout scancodes
    * Allow checking for exact matches with action events
    * Multiple address resolution in DNS requests
    * Enable setting the number of physics solver iterations
    * Heightmap collision shape support in Physics 3D
    * Expose collider RID in 2D/3D kinematic collision
    * Support for disabling physics on "SoftBody"
    * GLES2: Add basic support for CPU blendshapes
    * GLES3: Add support for contrast-adaptive sharpening in 3D
    * Soft shadows for the CPU lightmapper
    * High quality glow mode
    * Horizon specular occlusion
    * Shaders: "TIME" available in custom functions by default
    * Allow dropping custom node scripts in VisualScript editor
    * Frame delta smoothing
    * OS data directory getter methods exposed
    * Getter for the project data directory
    * BVH thread safety
    * Property "Engine.print_error_messages" to disable printing errors
    * Setting to configure number of threads for lightmap baking
    * Allow for platform "Thread" implementation override
    * Method "Thread.is_alive()" to check if the thread is still doing work
    * Method "String::parse_url()" for parsing URLs
    * Property "dtls_hostname" for ENet
    * Animation "reset" track
    * Options to clean/simplify convex hull generated from mesh
    * 2D Viewport scale factor property
    * LSP: support for custom host setting
    Changed:
    * Most recently added current "Camera2D" takes precedence
    * Add Node name to "print()" of all nodes
    * Thread callbacks can now take optional parameters
    * "AStar.get_available_point_id()" returns 0 instead of 1 when empty
    * Button: Don't change hovering during focus events
    * DynamicFont: Re-add support for kerning
    * LineEdit: Double click selects words, triple click selects all the content
    * Return RID instead of Object ID in "area"-/"body_shape_entered"/-"exited"
    * "VisualServer" now sorts based on AABB position
    * Default shader specular render mode to "SCHLICK_GGX"
    Fixed:
    * Make all file access 64-bit
    * Ignore property groups and categories in GDScript code completion
    * LSP: "SymbolKind" reporting wrong types and better "get_node()" parsing
    * Breaking Compatibility: swapped axes in "OpenSimplexNoise.get_image()"
    And much more:
    https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_changelog_chrono.txt
  - "certs_fallback.patch" and "linker_pie_flag.patch" rebased
* Tue Oct 05 2021 cunix@mail.de
  - Update to 3.3.4
    Added:
    * AStar Error messages
    Changed:
    * Compare signal connections by ObjectID to avoid spurious
      reordering in .tscn files.
    * Remove deprecation warning for BaseButton.enabled_focus_mode
    * LinkButton's text is now automatically translated.
    Fixed:
    * LocalVector crash on insert
    * Quote and escape ConfigFile keys when necessary.
    * invalid "Too many warnings!" error in remote script debugger
    * setting NodePath properties on multiple nodes at once
    * preview grid and preserve source texture margins
      in SpriteFrames editor
    * LSP: Fix completion crashing on scene-less scripts
    * CSG: Don't update CSGShape when not inside tree
    * drawing current tab when it's disabled
    * GLES3: Fix multimesh being colored by other nodes
    * GLES3: Properly clear cubemap filter state
      when texture array environment disabled
    * GLES3: Fix Light2D UBO initialization
    * Prevent shaders from generating code before the constructor finishes
    * Fix VisualScriptPropertySet value hint
    * LineEdit undo crash
    And more:
    https://downloads.tuxfamily.org/godotengine/3.3.4/Godot_v3.3.4-stable_changelog_chrono.txt
* Fri Aug 20 2021 cunix@mail.de
  - Update to 3.3.3
    Added:
    * "action_get_deadzone()" method to InputMap
    Changed:
    * GraphEdit: Allow higher and lower maximum zoom values
    * Copy the Godot version identifier by clicking it
    * Separate version hash from version number
    * Relationship lines draw on top of TreeItems
    * Allow reading shaders from .gdshader files
    Fixed:
    * Audio: cubic resampling algorithm
    * Save binary "ProjectSettings" key length
    * Editor: Slow load/save of scenes with many instances of the same script
    * Editor: Logic for showing tilemap debug collision
    * LSP: Implement "didClose" notification
    * LSP: "SymbolKind" reporting wrong types
    * glTF Import: mesh nodes which are also bones
    * Import RLE compressed TGA files
    * Game controllers ignoring the last listed button
    * Parsing some IPv6 URLs for WebSocket
    * WebsocketPeer outbound buffer
    * IP address resolution incorrectly locking the main thread
    * PathFollow: Forward calculation for the position at the end of the curve
    * RichTextLabel: Fix auto-wrapping on CJK texts
    * SkeletonIK: Bones become detached if multiple SkeletonIK nodes are used
    * Physics: calculating inertias for bodies without mass/area
    * Physics: Ignore disabled shapes for mass property calculations
    * ALSA MIDI with PulseAudio
    * "Directory::get_space_left()"
    * VisualServer now sorts based on AABB position
    * Depth sorting of meshes with transparent textures
    * CanvasItem bounding rect calculation
    * Allow unclamped colors in Sprite3D
    And more:
    https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_changelog_chrono.txt
* Fri Aug 06 2021 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Use asimdrdm CPU flag for aarch64 to select only more powerful
    buildhosts.
* Thu Jun 03 2021 cunix@mail.de
  - Exclude currently failing %arm builds
* Tue May 25 2021 cunix@mail.de
  - Update to 3.3.2
    Added:
    * GDScript: Allow "warning-ignore" in the same line
      as the respective warning
    * Import: Print warning when importing a
      repeating NPOT texture in a GLES2 project
    Changed:
    * Remove high radiance sizes from the editor due to issues on specific GPUs
    Fixed:
    * STL to Godot type conversion of polypartition
    * Duplicate close file when deconstructing ZipArchive
    * Swapped front/rear directions in viewport rotation control
    * Editor crash when exporting profiler data
    * glTF: Improved error handling around invalid images and invalid meshes
    * ragdoll simulation when parent was readded to scene
    * Crash on debug shapes update if CollisionObject is not in tree
    * Batching: "item_batch_flags" stale state causing glitches
* Fri May 21 2021 cunix@mail.de
  - Update to 3.3.1
    Added:
    * Expose "Shape.get_debug_mesh()" to the scripting API
    * Add Ctrl+Shift+A to instance scene in Scene Tree dock
    * Allow negative contrast values in the editor theme settings
    * TileMap: Apply modulate on autotile previews
    * Add support for ARM64 architecture for the Embree raycaster
    Changed:
    * Create "CollisionObject" debug shapes using VisualServer
    Fixed:
    * SkeletonIK root bones being twisted incorrectly when rotated
    * Skinning initialization in "MeshInstance" when loaded from thread
    * Linux packaging fixes
    * ZIP files being opened with two file descriptors
    * CSG Path Polygon cache being removed after connect
    * LineEdit: Fix double click to select words
      and triple click to select whole line
    * Race condition in font preview generation
      could lock the editor on first edit
    * 3D scene preview generation
    * Handle having no sinks in the PulseAudio driver
    * Batching: GLES3 light pass modulates
    * Batching: Crash with wrong number of verts in translation
    * Batching: Fallback for 2D skinning with unrigged polygons
    * Lightmapper: Fixes to environment energy
    * Disable GIProbe emission when disabled on a material
  - "use_system_zlib_for_fbx.patch" dropped - fixed upstream
  - aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled
* Thu Apr 29 2021 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Disable modules unsupported on aarch64 and %arm:
    * module_denoise_enabled
    * module_lightmapper_cpu_enabled
    * module_raycast_enabled
* Thu Apr 22 2021 cunix@mail.de
  - Update to 3.3
    Added:
    * MP3 loading and playback support
    * AudioEffectCapture to access the microphone in real-time
    * New dynamic BVH for rendering and the GodotPhysics backends
    * Ability to restore RandomNumberGenerator state
    * "Array.append_array()" method to append an array
      at the end of another array
    * "OS.set_environment()" method to set environment variables
    * Infinite 3D editor grid
    * New 3D rotation gizmo
    * Support for copy-pasting nodes
    * Detect external modification of scenes and prompt for reloading
    * New editor to configure default import presets
    * 3D viewport's View Information pane displays viewport resolution
    * Minimap support in GraphEdit
    * New AspectRatioContainer Control node
    * Rewritten and greatly improved FBX importer
    * "Keep" mode to keep files as-is and export them
    * Mouse event pass-through support for the window
    * Support for pause-aware picking (breaks compatibility but only
      enabled by default for new projects)
    * CollisionObject can now display collision shape meshes
    * Cylinder collision shape support
    * PulseAudio and ALSA libraries are now dynamically loaded
    * Implement the "--no-window" command line argument
    * 2D batching for GLES3
    * Configurable amount of lights per object
    * New CPU lightmapper
    * Anisotropic filtering now works when using the GLES2 backend
    Changed:
    * Deleted object access now raises an error instead of a warning
    * Improved error messages when passing nonexistent node paths
      to "get_node()"
    * Modernized multi-threading APIs
    * SVG images can now be used as a project icon
    * Improved inspector subresource editing visibility
    * Pressed CheckButtons are now colored in blue for easier recognition
    * Rename Node is now bound to "F2" key
    * Search Help shortcut from keys "Shift + F1" changed to "F1"
    * The inspector now allows using a comma as a decimal separator
    * Drag-and-dropping a ZIP archive to the project manager window
      will now prompt for importing it
    * Increase the default HTTPClient download chunk size to 64 KiB
    * Binaries are now stripped of string and symbol tables,
      reducing their size significantly
    Removed:
    * ResourceImporterCSV importer superseded by the new "keep" import mode
    Fixed:
    * Use higher-quality resampling for Ogg Vorbis and MP3 sounds
    * exporting if the temporary export directory doesn't exist yet
    * Export PCK/ZIP action now obeys the export path configured
      in the export preset as expected
    * UDP ports being silently reused without an error in PacketPeerUDP
    * keyboard input lag and clipboard delay issues
    And more:
    https://downloads.tuxfamily.org/godotengine/3.3/Godot_v3.3-stable_changelog_chrono.txt
  - "linker_pie_flag.patch" rebased
  - "upstream_fix_TGA_loader.patch" dropped - included in source now
  - "use_system_zlib_for_fbx.patch" added to force using system zlib
* Sat Feb 13 2021 cunix@mail.de
  - Fix a crash in the TGA loader with malformed input
    * added upstream_fix_TGA_loader.patch from upstream
    * integer overflow issue CVE-2021-26825 (boo#1182177)
    * stack overflow issue CVE-2021-26826 (boo#1182178)
* Sun Nov 01 2020 Yunhe Guo <i@guoyunhe.me>
  - Fix AppStream file location to match latest standard
* Fri Sep 18 2020 cunix@mail.de
  - Update to 3.2.3
    Added:
    * Input: Support SDL2 half axes and inverted axes mappings
    * LineEdit: Add option to disable virtual keyboard for LineEdit
    * Rendering: Allow nearest neighbor lookup when using mipmaps
    Changed:
    * GDScript: Auto completion enhanced for extends and
      class level identifier
    * Physics: Better damping implementation for Bullet rigid bodies.
      If you're using damping with the Bullet backend,
      you may need to adjust some properties to restore
      the behavior from 3.2.2 or earlier.
    * Project Settings: Enable file logging by default on desktops
    * Script editor: Don't open dominant script in external editor
    * Sprite3D: Use mesh instead of immediate for drawing Sprite3D
    Fixed:
    * Core: debugger error when Dictionary key is a freed Object
    * Core: leaked ObjectRCs on object Variant reassignment
    * GLES3: OpenGL error when generating radiance
    * Import: custom tracks causing issues on reimport
    * Import: regression causing crashes with some OGG files
    * Particles: 2D Particle velocity with directed emission mask
    * PathFollow3D: repeated updates of PathFollow3D Transform
    * Physics: Trigger broadphase update when changing collision layer/mask
    * Physics: laxist collision detection on one way shapes
    * Physics: Properly pass safe margin on initialization
    * Project Settings: overriding compression related settings
    * Rendering: images in black margins
    * Rendering: Properly calculate Polygon2D AABB with skeleton
    * Shaders: specular 'render_mode' for Visual Shaders
    And more:
    https://downloads.tuxfamily.org/godotengine/3.2.3/Godot_v3.2.3-stable_changelog_chrono.txt
  - "certs_fallback.patch" rebased
* Wed Jul 01 2020 cunix@mail.de
  - In .desktop file prefix "PrefersNonDefaultGPU" with "X-" only
    until package desktop-file-utils is up to date.
* Fri Jun 26 2020 cunix@mail.de
  - In .desktop file "PrefersNonDefaultGPU" prefixed with "X-"
* Fri Jun 26 2020 Max Mitschke <maxmitschke@fastmail.com>
  - Update to 3.2.2
    Highlights:
    * 2D batching for the GLES2 renderer
    * C# support for the iOS platform
    * Re-architecture of the Android plugin system
    * DTLS support and ENet integration
    * Better handling of Variants pointing to released Objects
    * Updated and localized documentation
    Added:
    * 2D: MODULATE builtin for canvas item shaders
    * Editor: rotation widget in 3D viewport
    * Editor: Allow duplicating files when holding Control
    * GLES2/GLES3: support for OpenGL external textures
    * Import: support for glTF lights
    * Input: keyboard layout enumeration / set / get functions
    * Object: has_signal method
    * RegEx: Enable Unicode support for RegEx class
    * Shaders: shader time scaling
    * Add 'custom_modules' build option to compile external user modules
    * SCons: Allow to read 'custom_modules' option via a file
    * Provide the ability for clients of the Godot library
      to add their own command line arguments
    * Request the dedicated GPU when starting Godot from the '.desktop' file
    * set_frame, pause, and oneshot to AnimatedTexture
    * selection outline to locked nodes
    Fixed:
    * Audio: volume interpolation in positional audio nodes
    * Import: changing the import type of multiple files at once
    * Particles: uninitialized memory in CPUParticles and CPUParticles2D
    * Physics: Make soft body completely stiff to attachment point
    * Physics: Normalize up direction vector in move_and_slide()
    * Account for file deletion and renaming in Export Presets
    * can't convert Transform -> Transform2D
    * Emit signal when animation ends by seek
    * Othographic camera in-editor now uses Z near/far settings
      instead of a hardcoded value
    * Editor 2D: Change pixel alignment strategy, jittering in high zoom
    * Allow single quotes in comments
    And more:
    https://downloads.tuxfamily.org/godotengine/3.2.2/Godot_v3.2.2-stable_changelog_chrono.txt
  - "linker_pie_flag.patch" adjusted.
* Tue Mar 10 2020 cunix@mail.de
  - Update to 3.2.1
    Fixed:
    * Bullet: Fix detection of concave shape in Area.
    * Camera2D: Fix inverted use of Camera2D offset_v.
    * Debugger: Fix crash inspecting freed objects.
    * Expression: Fix parsing integers as 32-bit.
    * Particles: Fix undefined behavior with atan in GPU Particles.
    * TileSet: Hide TileSet properties from Inspector, fixing
      OOM crash on huge tilesets.
    * Video: Workaround WebM playback bug after AudioServer latency fixes.
    Added:
    * Skin: Add support for named binds.
    * API documentation updates.
    * Editor translation updates.
    And more:
    https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_changelog_chrono.txt
  - "linker_pie_flag.patch" adjusted.
* Wed Feb 12 2020 cunix@mail.de
  - Added "linker_pie_flag.patch" in order to link with "-pie".
      Replaces previous "fix-pie-warning.patch".
  - "project_certs_fallback.patch" renamed to "certs_fallback.patch".
      Modified and adapted to Godot source code changes.
  - Bash completion files "godot", "godot-headless", "godot-runner"
      and "godot-server" added.
  - Package "godot-bash-completion" added.
  - Location of documentation in man page adjusted.
  - godot-rpmlintrc deleted with filter "no-manual-page-for-binary"
      because this warning doesn't seems to be thrown anymore.
  - Build option "faster_build" introduced to speed up build
      during tests.
* Sat Feb 01 2020 Max Mitschke <maxmitschke@fastmail.com>
  - Removed patch "fix-pie-warning.patch"
  - Removed export_presets.cfg file as games should supply this file
  - Update to v3.2
    Added:
    * Support for importing 3D scense using Assimp
    * Support for high-level multiplayer API and NAT traversal for
      WebRTC
    * Support for enabling / disabling parts of the editor or specific
      nodes
    * Added language server for GDScript
    * Added version control integration into the editor
    * Added a network profiler
    * Editor is now capped to 20FPS when the window is unfocused
    * Added MSAA support in the GLES2 renderer
    * Ability to define script templates on a per-project basis
    * Ability to limit the minimum and maximum window size
    * Minimap in the script editor
    * CSV files can now be imported as non-translation files
    * Multicast support in PacketPeerUDP
    * WebSocket improvements.
    * Support for SSL in WebSocketServer.
    * WebSocketClient can now use custom SSL certificates
      (except on HTML5).
    * WebSocketClient can now define custom headers.
    * The editor now features a built-in Web server for testing HTML5
      projects
    * Reimplemented support for embedding project data in the PCK file
    Changed:
    * Tabs and space indentation can no longer be mixed in the same
      GDScript file
    * assert() in GDScript must now always be used with parentheses
    * UDP broadcasting is now disabled by default and must be enabled
      by calling
      set_broadcast_enabled(true) on the PacketPeerUDP instance
    * 3D collision shapes and RayCasts are now drawn in gray when disabled
    * The SCons build system now automatically detects the host platform
    * Exporting a project PCK or ZIP from the command line must now
      be done with the new --export-pack command-line argument
    * Exported PCK files now contain the Godot patch version in their
      header
    * "Set as Main Scene" context option for scenes in the FileSystem dock
    Removed:
    * Unused Panel panelf and panelnc styles.
    * thekla_atlas dependency, as light baking now relies on xatlas
      for UV unwrapping.
    * Rating icons in the Asset Library
    * Some editor languages are no longer available due to missing
      support for RTL and text shaping in Godot.
    * Arabic
    * Bengali
    * Persian
    * Hebrew
    * Hindi
    * Malayalam
    * Sinhalese
    * Tamil
    * Telugu
    * Urdu
    * Android: ARMv6 support.
    * iOS: ARMv7 support.
    Fixed:
    * The Project Manager now remembers the sorting option that was
      previously set
    * Fixed issues with PBR environment mapping
    * Several fixes to the GLES2 renderer
    * Fixed importing BMP images
    * Exporting a project via the command-line now returns a non-zero
      exit code if an error occurred during exporting
    * Fixed autocompletion in the script editor
    And more:
    https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md
* Mon Jan 13 2020 cunix@mail.de
  - Sources replaced by upstream without version bump
    to hotfix export templates for HTML5 platform
* Tue Dec 03 2019 Max Mitschke <maxmitschke@fastmail.com>
  - Updated bundled library versions within specfile
  - Cleaned up specfile
    * Removed defattr directives
    * Use %license directive for license files
* Sat Nov 30 2019 Martin Liška <mliska@suse.cz>
  - Update to 3.1.2
    Fixed:
    * Animation: Fixes for onion skinning support of Skeleton2D
    * AnimationTree: Fixes to AnimationTree and State Machine
    * Audio: Fix seemingly random crashes related to the audio engine misusing
      internal processing
    * CPUParticles(2D): Various fixes
    * GLES2: Many bugfixes
    * GLES3: Many bugfixes
    * Editor: Fix issues when moving and renaming files
    * Export: Fix resetting editor settings when exporting from the
      command line
    * Import: Various improvements to BMP support
    * Internationalization: Various fixes to Control localization,
      and fixes to support of some regional locales
    * iOS: Fix crash on resume/exit on iOS 13
    * macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina
    * macOS: Fix locale detection when running from .app bundle
    * Object: Improve instance validation, mitigating thread-related issues
    * Shaders: Fix support for hint_range using integers
    Added:
    * Editor: Allow to removing 2D editor limits
    * Mobile: Add vibration support on Android and iOS
    * TileMap: Add support for negative Y and X offsets
    * API documentation updates.
    * Editor translation updates.
    Third Party Libraries:
    * zstd upgraded to 1.4.4
    * libwebsockets downgraded to 3.0.1 (3.1 caused regressions)
* Sun May 12 2019 Max Mitschke <maxmitschke@fastmail.com>
  - Fixing packaging issues for submission to Factory
    * Changed python build requirement for python3
    * Removed no-version-in-last-changelog from rpmlintrc
    * Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging
      standards
* Mon Apr 29 2019 cunix@bitmessage.ch
  - Use system certificates from /var/lib/ca-certificates/ca-bundle.pem
    by default and dynamically. Stop hard coding its content during build.
    These certificates are used by the editor to connect to the Asset Library.
  - Added patch file "project_certs_fallback.patch" to use the previously
    defined system certificates as fallback for missing certificates in
    project setting "network/ssl/certificates".
* Sun Apr 28 2019 cunix@bitmessage.ch
  - Changes in 3.1.1
    Fixed Security Issue:
    * to deserialize Object data. GDNative ABI was changed.
    Fixed:
    * GLES 3 support for depth textures.
    * GLTF2 importer
    Added:
    * HeightMapShape to the Bullet physics engine implementation
    * FPS snapping in the Animation player
    * audio features for 3.2 were backported
    * menu options for the Sprite editor: "Convert to Mesh2D",
      "Convert to Polygon2D", "Create CollisionPolygon2D Sibling"
      and "Create LightOccluder2D Sibling"
    * AnimatedSprite can now play backwards
    * Emission Mask to CPUParticles2D
    And more:
    https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_changelog.txt
* Sun Apr 28 2019 Jan Engelhardt <jengelh@inai.de>
  - Trim filler wording from description.
  - Require bash for the build due to use of [[ x > y ]].
* Sat Apr 27 2019 Martin Liška <mliska@suse.cz>
  - Update to 3.1.1
* Sat Apr 27 2019 Martin Liška <mliska@suse.cz>
  - Mention rpmlintrc as a source file.
* Tue Apr 16 2019 Max Mitschke <maxmitschke@fastmail.com>
  - Update to 3.1
    * See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md
* Thu Mar 07 2019 Max Mitschke <maxmitschke@fastmail.com>
  - Added export_presets.cfg to be used when one is not present in
    Godot game's source.
* Tue Mar 05 2019 Max Mitschke <maxmitschke@fastmail.com>
  - Added godot-headless package
* Tue Feb 26 2019 Martin Liška <mliska@suse.cz>
  - Disable lto for anything older than openSUSE 15.0.
* Tue Feb 19 2019 Martin Liška <mliska@suse.cz>
  - Rename subpackages to godot-runner and godot-server in order
    to provide same names as in Fedora package
  - Do not use -fno-strict-aliasing
  - Make output verbose and use LTO (increase RAM requirements).
* Mon Feb 18 2019 cunix@bitmessage.ch
  - Added patches to use system certificates
  - Added service file for local hash checking
  - Added rpmlintrc file to silence warning of missing version in
      changelog and for missing manual-page for server package
* Tue Feb 05 2019 Ferdinand Thiessen <rpm@fthiessen.de>
  - Use https://en.opensuse.org/SourceUrls
* Wed Jan 30 2019 maxmitschke@fastmail.com
  - Updated spec file to better align with openSUSE package
    guidelines
* Sun Jul 29 2018 cunix@bitmessage.ch
  - Update to 3.0.6
    Fixed Security Vulnerability:
    * marshalls size checks
    Fixed:
    * vsync initialization
    * can't set AudioStreamPlayer stream to null
    * Basis.Transposed()
    * Several editor crashes
    * GLTF import fixes
    and more
    Upgrade:
    * OpenSSL to 1.0.2o (not used in openSUSE build)
* Wed Jul 11 2018 cunix@bitmessage.ch
  - spec changes:
    * build with more shared libraries from the distribution
      instead of bundled versions
    * make build of templates optional
    * unify repetive build arguments
    * include thirdparty/README.md in licenses section
* Tue Jul 10 2018 maxmitschke@fastmail.com
  - Update to 3.0.5
    * Android export templates no longer contain the placeholder
      permissions which Google Play started complaining about. Now
      only requested permissions will be written to the manifest when
      exporting.
    * Added 'android_add_asset_dir('...') method to Android module
      gradle build config
    * User defined signals in the exported C# projects were
      misbehaving, this is now fixed.
    * Fix CORS problems due to added headers on JS target
    * Lerp now consistent with Godot API. InverseLerp fixed.
    * Fix debugger focus stealing
    * Fix segfault at quiting editor
* Sun Jul 01 2018 maxmitschke@fastmail.com
  - Added openSUSE branding to build info
  - Use upstream desktop file, appdata.xml and manpage
  - Licenses relocated
  - Require update-desktop-files post and postun
  - desktop_database only updating explicitly for Leap < 15.0
  - Update to 3.0.4
    * Updated documentation for particles, ViewportTexture, Vector2,
      skeleton docs, Rect.abs function
    * Make heightmap shape usable from PhysicsServer
    * Add NoCache wrapper to Command
    * Fixed crasher in asset library on systems with a low threadcount CPU
* Sun Jun 17 2018 maxmitschke@fastmail.com
  - Update to 3.0.3
    Added:
    * C# projects can now be exported for Windows, Linux, and MacOS targets.
    * Universal translation of touch to mouse.
    * Dynamic fonts can now have a hinting mode set.
    * print_tree_pretty() was added allowing a graphical view of the scene tree.
    * Restore purchases feature for iOS.
    * AudioStreamPlayer, AudioStreamPlayer2D,
      and AudioStreamPlayer3D now have a pitch scale property.
    * Show origin and Show viewport setting in 2D editor.
    * You can now set Godot windows as 'always on top'.
    * print-fps options to print FPS to stdout.
    Fixed:
    * Mono: Signal parameters no longer crash the engine.
    * Asset library thread usage, this makes the asset library more responsive.
    * Several GLTF import fixes.
    * Several memory leaks.
    * iPhone X support.
    * Several fixes to audio drivers (WASAPI and PulseAudio).
    * Several crashes.
    * Export PCK/ZIP now works again.
* Sat Mar 10 2018 cunix@bitmessage.ch
  - Update to 3.0.2
* Tue Feb 27 2018 gwasser@gmail.com
  - Update to 3.0.1
* Tue Jan 30 2018 gwasser@gmail.com
  - Update to 3.0.0
* Tue Sep 05 2017 dmacvicar@suse.de
  - Update to 2.1.4
* Fri Feb 10 2017 luke.nukem.jones@gmail.com
  - Update to 2.1.2
  - Add appdata.xml
  - Remove fix-arch-detection.patch
  - Remove fix-undefined-return.patch
* Mon Jun 27 2016 rpm@fthiessen.de
  - Update to 2.0.3
  - Added fix-arch-detection.patch to fix ppc build
  - Added fix-undefined-return.patch to fix functions with random
    return.
* Mon Jun 01 2015 gber@opensuse.org
  - add desktop file
* Sun May 31 2015 gber@opensuse.org
  - split examples into subpackage
* Sun May 31 2015 gber@opensuse.org
  - initial packaging

Files

/usr/bin/godot-headless
/usr/share/doc/packages/godot-headless
/usr/share/doc/packages/godot-headless/AUTHORS.md
/usr/share/doc/packages/godot-headless/CHANGELOG.md
/usr/share/doc/packages/godot-headless/CONTRIBUTING.md
/usr/share/doc/packages/godot-headless/DONORS.md
/usr/share/doc/packages/godot-headless/README.md
/usr/share/doc/packages/godot-headless/logo.svg
/usr/share/licenses/godot-headless
/usr/share/licenses/godot-headless/COPYRIGHT.txt
/usr/share/licenses/godot-headless/LICENSE.txt
/usr/share/licenses/godot-headless/LOGO_LICENSE.md
/usr/share/licenses/godot-headless/thirdparty_README.md


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Fabrice Bellet, Tue Jul 9 20:06:21 2024