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libSDL2-devel-2.0.8-9.63 RPM for s390x

From OpenSuSE Leap 15.3 for s390x

Name: libSDL2-devel Distribution: SUSE Linux Enterprise 15
Version: 2.0.8 Vendor: SUSE LLC <https://www.suse.com/>
Release: 9.63 Build date: Wed Jun 10 00:10:31 2020
Group: Development/Libraries/X11 Build host: s390zp3a
Size: 1662906 Source RPM: SDL2-2.0.8-9.63.src.rpm
Packager: https://www.suse.com/
Url: http://libsdl.org/
Summary: SDL2 Library Developer Files
This package contains files needed for development with the SDL2
library.

Provides

Requires

License

Zlib

Changelog

* Sun Jan 05 2020 sndirsch@suse.com
  -  sdl2-khronos.patch
    * fixes build on i586 (boo#1158176)
* Mon Aug 26 2019 mgorse@suse.com
  - Add CVE-2019-13616.patch: fix heap buffer overflow when reading
    a crafted bmp file (boo#1141844 CVE-2019-13616).
  - Add CVE-2019-13626.patch: add safeguards to the wav parser to
    prevent crashes (boo#1142031 CVE-2019-13626).
  - Drop CVE-2019-7572.patch, CVE-2019-7574.patch,
    CVE-2019-7575.patch, CVE-2019-7577.patch, and
    CVE-2019-7578.patch: these are handled by the new code added in
    CVE-2019-13626.patch.
* Thu May 23 2019 qzheng@suse.com
  - Remove CVE-2019-7637.patch, the modification of function
    SDL_CalculatePitch is only suit for SDL not SDL2.
* Wed Mar 20 2019 qzheng@suse.com
  - Add CVE-2019-7636.patch to fix a heap-based buffer over-read
    issue (CVE-2019-7636, boo#1124826, CVE-2019-7638, boo#1124824).
* Wed Mar 20 2019 qzheng@suse.com
  - Add CVE-2019-7635.patch to fix a heap-based buffer over-read
    issue (CVE-2019-7635, boo#1124827).
* Wed Mar 20 2019 qzheng@suse.com
  - Add CVE-2019-7578.patch to fix a heap-based buffer over-read
    issue (CVE-2019-7578, boo#1125099, CVE-2019-7576, boo#1124799
    CVE-2019-7573, boo#1124805).
* Wed Mar 20 2019 qzheng@suse.com
  - Add CVE-2019-7572.patch to fix a buffer over-read issue
    (CVE-2019-7572, boo#1124806).
* Wed Mar 20 2019 qzheng@suse.com
  - Add CVE-2019-7574.patch to fix a heap-based buffer over-read
    issue (CVE-2019-7574, boo#1124803).
* Thu Feb 28 2019 qzheng@suse.com
  - Add CVE-2019-7575.patch to fix a heap-based buffer overflow
    issue (CVE-2019-7575, boo#1124802).
* Thu Feb 28 2019 qzheng@suse.com
  - Add CVE-2019-7637.patch to fix a heap-base buffer overflow
    issue (CVE-2019-7637, boo#1124825).
* Wed Feb 27 2019 qzheng@suse.com
  - Add CVE-2019-7577.patch to fix a buffer over-read issue
    (CVE-2019-7577, boo#1124800).
* Sat Mar 17 2018 ytz1995@hotmail.com
  - Build with Wayland support
* Thu Mar 08 2018 jengelh@inai.de
  - Update to new upstream release 2.0.8
    * Added SDL_fmod() and SDL_log10().
    * Each of the SDL math functions now has the corresponding
      float version.
    * Added SDL_SetYUVConversionMode() and
      SDL_GetYUVConversionMode() to control the formula used when
      converting to and from YUV colorspace. The options are JPEG,
      BT.601, and BT.709.
    * Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to
      control whether the X server should skip the compositor for
      the SDL application. This defaults to "1".
    * Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control
      whether the Raspberry Pi and KMSDRM video drivers should use
      double or triple buffering (the default).
* Wed Jan 10 2018 jengelh@inai.de
  - Add sdl2-symvers.patch.
* Sat Oct 28 2017 adam@mizerski.pl
  - update to 2.0.7
    * Added audio stream conversion functions.
    * Added functions to query and set the SDL memory allocation
      functions.
    * Added locking functions for multi-threaded access to
      the joystick and game controller APIs.
    * Some functions are now thread-safe.
  - removed patches, merged upstream
    * dbus.diff
    * SDL2-ppc64-declaration-after-statement.patch
    * SDL-bnc1062784-check-overflow-xcf-props.patch
* Thu Oct 19 2017 sreeves@suse.com
  - Add SDL-bnc1062784-check-overflow-xcf-props.patch. CVE-2017-2888
* Mon Oct 16 2017 wbauer@tmo.at
  - Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older
    CPUs that don't support these instructions
* Mon Oct 02 2017 jengelh@inai.de
  - Add dbus.diff
* Mon Oct 02 2017 guillaume@opensuse.org
  - Enable KMS/DRM video driver
* Sat Sep 30 2017 spartanj@gmail.com
  - Update to new upstream release 2.0.6
    * Added Vulkan graphics support in SDL_vulkan.h.
    * Added SDL_ComposeCustomBlendMode() to create custom blend
      modes for 2D rendering.
    * Added support for many game controllers, including the
      Nintendo Switch Pro Controller.
    * Added support for inverted axes and separate axis directions
      in game controller mappings.
    * Added functions to return information about joysticks and
      open game controllers.
    * Added SDL_GameControllerNumMappings() and
      SDL_GameControllerMappingForIndex() to be able to enumerate
      the built-in game controller mappings.
    * Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file
      into memory.
    * Added SDL_DuplicateSurface() to make a copy of a surface.
    * Added an experimental JACK audio driver.
    * Implemented non-power-of-two audio resampling.
    * Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the
      quality of resampling.
    * Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control
      the scaling policy for SDL_RenderSetLogicalSize().
    * Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and
      SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed
      when being read from raw mouse input.
    * Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether
      SDL will synthesize mouse events from touch events.
    * Added an experimental KMS/DRM video driver for embedded
      development.
  - Remove dbus-ime.diff (no longer needed)
* Tue Aug 01 2017 fcrozat@suse.com
  - Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore
    since SLE12 SP2).
* Thu Jun 29 2017 schwab@suse.de
  - libspe2 doesn't exist any more
* Wed Feb 15 2017 jengelh@inai.de
  - Add dbus-ime.diff and build with fcitx [boo#1025413]
* Sun Oct 23 2016 aloisio@gmx.com
  - Backported commit 5184186d4366 and fbf9b0e3589a as
    SDL2-ppc64-declaration-after-statement.patch to fix build
    on ppc64/ppc64le
* Thu Oct 20 2016 aloisio@gmx.com
  - Update to 2.0.5
    General:
    * Implemented audio capture support for some platforms
    * Added SDL_DequeueAudio() to retrieve audio when buffer
      queuing is turned on for audio capture
    * Added events for dragging and dropping text
    * Added events for dragging and dropping multiple items
    * By default the click raising a window will not be
      delivered to the SDL application. You can set the hint
      SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
      through to the window.
    * Saving a surface with an alpha channel as a BMP will use a
      newer BMP format that supports alpha information. You can
      set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
      the old format.
    * Added SDL_GetHintBoolean() to get the boolean value of a
      hint
    * Added SDL_RenderSetIntegerScale() to set whether to
      smoothly scale or use integral multiples of the viewport
      size when scaling the rendering output
    * Added SDL_CreateRGBSurfaceWithFormat() and
      SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
      surface with a specific pixel format
    * Added SDL_GetDisplayUsableBounds() which returns the area
      usable for windows. For example, on Mac OS X, this subtracts
      the area occupied by the menu bar and dock.
    * Added SDL_GetWindowBordersSize() which returns the size of
      the window's borders around the client area
    * Added a window event SDL_WINDOWEVENT_HIT_TEST when a
      window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
      in the title bar or window frame)
    * Added SDL_SetWindowResizable() to change whether a window
      is resizable
    * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
      affect the window transparency
    * Added SDL_SetWindowModalFor() to set a window as modal for
      another window
    * Added support for AUDIO_U16LSB and AUDIO_U16MSB to
      SDL_MixAudioFormat()
    * Fixed flipped images when reading back from target
      textures when using the OpenGL renderer
    * Fixed texture color modulation with SDL_BLENDMODE_NONE
      when using the OpenGL renderer
    * Fixed bug where the alpha value of colorkeys was ignored
      when blitting in some cases
    Linux:
    * Added support for the Fcitx IME
    * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
      window manager asks the SDL window whether it wants to take
      focus.
    * Refresh rates are now rounded instead of truncated, e.g.
      59.94 Hz is rounded up to 60 Hz instead of 59.
    * Added initial support for touchscreens on Raspberry Pi
* Thu Mar 17 2016 mpluskal@suse.com
  - Make building more verbose
* Thu Mar 10 2016 jengelh@inai.de
  - Enable udev support
* Sun Jan 10 2016 mailaender@opensuse.org
  - update to version 2.0.4
    General:
    * Added support for web applications using Emscripten, see
      docs/README-emscripten.md for more information
    * Added support for web applications using Native Client (NaCl), see
      docs/README-nacl.md for more information
    * Added an API to queue audio instead of using the audio callback:
      SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
    * Added events for audio device hot plug support:
      SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
    * Added SDL_PointInRect()
    * Added SDL_HasAVX2() to detect CPUs with AVX2 support
    * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
      like traditional window decorations (drag areas, resize areas)
    * Added SDL_GetGrabbedWindow() to get the window that currently has input
      grab, if any
    * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
      enabled in a renderer
    * Added SDL_CaptureMouse() to capture the mouse to get events while the
      mouse is not in your window
    * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
      space
    * Added SDL_GetGlobalMouseState() to get the current mouse state outside of
      an SDL window* Added a direction field to mouse wheel events to tell
      whether they are flipped (natural) or not
    * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
      [WGL|GLX]_ARB_context_flush_control extension)
    * Added EGL_KHR_create_context support to allow OpenGL ES version selection
      on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
      OpenGL ES 2.0 renderers
    * Added a Vivante video driver that is used on various SoC platforms
    * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
      renderers when the D3D device is lost, and from Android's event loop when
      the GLES context had to be recreated
    * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
      handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
      SDL's threads
    * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
    * Improved support for WAV and BMP files with unusual chunks in them
    * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
      SDL_AssertState
    * Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent
      window interaction while cursor is hidden
    * Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
      SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
    * Added SDL_JoystickFromInstanceID(), as a helper function, to get the
      SDL_Joystick* that an event is referring to.
    * Added SDL_GameControllerFromInstanceID(), as a helper function, to get
      the SDL_GameController* that an event is referring to.
* Mon Jan 12 2015 schwab@suse.de
  - libspe2 only exists for ppc and ppc64
* Fri Dec 19 2014 jengelh@inai.de
  - Drop old arts/esound soundserver support.
* Thu Dec 18 2014 jengelh@inai.de
  - Remove SDL2 obsoletes (we never had packages of that name).
    Copy current Provides to baselibs.conf.

Files

/usr/bin/sdl2-config
/usr/include/SDL2
/usr/include/SDL2/SDL.h
/usr/include/SDL2/SDL_assert.h
/usr/include/SDL2/SDL_atomic.h
/usr/include/SDL2/SDL_audio.h
/usr/include/SDL2/SDL_bits.h
/usr/include/SDL2/SDL_blendmode.h
/usr/include/SDL2/SDL_clipboard.h
/usr/include/SDL2/SDL_config.h
/usr/include/SDL2/SDL_cpuinfo.h
/usr/include/SDL2/SDL_egl.h
/usr/include/SDL2/SDL_endian.h
/usr/include/SDL2/SDL_error.h
/usr/include/SDL2/SDL_events.h
/usr/include/SDL2/SDL_filesystem.h
/usr/include/SDL2/SDL_gamecontroller.h
/usr/include/SDL2/SDL_gesture.h
/usr/include/SDL2/SDL_haptic.h
/usr/include/SDL2/SDL_hints.h
/usr/include/SDL2/SDL_joystick.h
/usr/include/SDL2/SDL_keyboard.h
/usr/include/SDL2/SDL_keycode.h
/usr/include/SDL2/SDL_loadso.h
/usr/include/SDL2/SDL_log.h
/usr/include/SDL2/SDL_main.h
/usr/include/SDL2/SDL_messagebox.h
/usr/include/SDL2/SDL_mouse.h
/usr/include/SDL2/SDL_mutex.h
/usr/include/SDL2/SDL_name.h
/usr/include/SDL2/SDL_opengl.h
/usr/include/SDL2/SDL_opengl_glext.h
/usr/include/SDL2/SDL_opengles.h
/usr/include/SDL2/SDL_opengles2.h
/usr/include/SDL2/SDL_opengles2_gl2.h
/usr/include/SDL2/SDL_opengles2_gl2ext.h
/usr/include/SDL2/SDL_opengles2_gl2platform.h
/usr/include/SDL2/SDL_opengles2_khrplatform.h
/usr/include/SDL2/SDL_pixels.h
/usr/include/SDL2/SDL_platform.h
/usr/include/SDL2/SDL_power.h
/usr/include/SDL2/SDL_quit.h
/usr/include/SDL2/SDL_rect.h
/usr/include/SDL2/SDL_render.h
/usr/include/SDL2/SDL_revision.h
/usr/include/SDL2/SDL_rwops.h
/usr/include/SDL2/SDL_scancode.h
/usr/include/SDL2/SDL_shape.h
/usr/include/SDL2/SDL_stdinc.h
/usr/include/SDL2/SDL_surface.h
/usr/include/SDL2/SDL_system.h
/usr/include/SDL2/SDL_syswm.h
/usr/include/SDL2/SDL_test.h
/usr/include/SDL2/SDL_test_assert.h
/usr/include/SDL2/SDL_test_common.h
/usr/include/SDL2/SDL_test_compare.h
/usr/include/SDL2/SDL_test_crc32.h
/usr/include/SDL2/SDL_test_font.h
/usr/include/SDL2/SDL_test_fuzzer.h
/usr/include/SDL2/SDL_test_harness.h
/usr/include/SDL2/SDL_test_images.h
/usr/include/SDL2/SDL_test_log.h
/usr/include/SDL2/SDL_test_md5.h
/usr/include/SDL2/SDL_test_memory.h
/usr/include/SDL2/SDL_test_random.h
/usr/include/SDL2/SDL_thread.h
/usr/include/SDL2/SDL_timer.h
/usr/include/SDL2/SDL_touch.h
/usr/include/SDL2/SDL_types.h
/usr/include/SDL2/SDL_version.h
/usr/include/SDL2/SDL_video.h
/usr/include/SDL2/SDL_vulkan.h
/usr/include/SDL2/begin_code.h
/usr/include/SDL2/close_code.h
/usr/lib64/cmake/SDL2
/usr/lib64/cmake/SDL2/sdl2-config.cmake
/usr/lib64/libSDL2.so
/usr/lib64/libSDL2main.a
/usr/lib64/pkgconfig/sdl2.pc
/usr/share/aclocal/sdl2.m4
/usr/share/doc/packages/libSDL2-devel
/usr/share/doc/packages/libSDL2-devel/TODO.txt
/usr/share/doc/packages/libSDL2-devel/WhatsNew.txt


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Fabrice Bellet, Tue Jul 9 14:06:45 2024