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glmark2-debugsource-2023.01-1.fc37 RPM for aarch64

From Fedora 37 updates for aarch64 / debug / Packages / g

Name: glmark2-debugsource Distribution: Fedora Project
Version: 2023.01 Vendor: Fedora Project
Release: 1.fc37 Build date: Tue Jan 24 15:13:29 2023
Group: Development/Debug Build host: buildvm-a64-17.iad2.fedoraproject.org
Size: 1292956 Source RPM: glmark2-2023.01-1.fc37.src.rpm
Packager: Fedora Project
Url: https://github.com/glmark2/glmark2
Summary: Debug sources for package glmark2
This package provides debug sources for package glmark2.
Debug sources are useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

GPLv3

Changelog

* Tue Jan 24 2023 Dominik Mierzejewski <dominik@greysector.net> - 2023.01-1
  - update to 2023.01 (#2162833)
  - drop obsolete patch
* Thu Jul 21 2022 Fedora Release Engineering <releng@fedoraproject.org> - 2021.12-2
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_37_Mass_Rebuild
* Mon Jan 31 2022 Dominik Mierzejewski <rpm@greysector.net> - 2021.12-1
  - update to 2021.12 (#2035570)
  - drop obsolete patch
  - fix missing include when building with GCC 12 (#2045440)
* Thu Jan 20 2022 Fedora Release Engineering <releng@fedoraproject.org> - 2021.02-4
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_36_Mass_Rebuild
* Mon Oct 11 2021 Dominik Mierzejewski <rpm@greysector.net> - 2021.02-3
  - drop desktop entries for DRM versions, they work without a desktop only
  - add desktop entries and icons for Wayland versions
  - backport upstream fix for broken nVidia shader compiler (#1943766)
* Thu Jul 22 2021 Fedora Release Engineering <releng@fedoraproject.org> - 2021.02-2
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_35_Mass_Rebuild
* Thu Feb 18 2021 Dominik Mierzejewski <rpm@greysector.net> - 2021.02-1
  - update to 2021.02
  - drop obsolete patches
  - switch build system to meson
  - declare bundled libraries
* Tue Jan 26 2021 Fedora Release Engineering <releng@fedoraproject.org> - 2020.04-3
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_34_Mass_Rebuild

Files

/usr/src/debug/glmark2-2023.01-1.fc37.aarch64
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/redhat-linux-build
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/redhat-linux-build/src
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/redhat-linux-build/src/xdg-shell-client-protocol.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/redhat-linux-build/src/xdg-shell-protocol.c
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/benchmark-collection.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/benchmark-collection.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/benchmark.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/benchmark.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/canvas-generic.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/canvas-generic.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/canvas.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/default-benchmarks.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/gl-headers.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/gl-headers.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/gl-state-egl.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/gl-state-egl.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/gl-state-glx.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/gl-state-glx.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/gl-state.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/gl-visual-config.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/gl-visual-config.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/include
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/include/EGL
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/include/EGL/eglplatform.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/include/KHR
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/include/KHR/khrplatform.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/include/glad
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/include/glad/egl.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/include/glad/gl.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/include/glad/gles2.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/include/glad/glx.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/src
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/src/egl.c
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/src/gl.c
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/src/gles2.c
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/glad/src/glx.c
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/image-reader.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/image-reader.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/libmatrix
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/libmatrix/log.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/libmatrix/log.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/libmatrix/mat.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/libmatrix/mat.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/libmatrix/program.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/libmatrix/program.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/libmatrix/shader-source.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/libmatrix/shader-source.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/libmatrix/stack.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/libmatrix/util.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/libmatrix/util.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/libmatrix/vec.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/main-loop.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/main-loop.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/main.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/mesh.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/mesh.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/model.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/model.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/native-state-drm.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/native-state-drm.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/native-state-wayland.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/native-state-wayland.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/native-state-x11.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/native-state-x11.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/native-state.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/options.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/options.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/results-file.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/results-file.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-buffer.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-build.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-bump.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-clear.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-collection.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-conditionals.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-default-options.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-desktop.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-effect-2d.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-function.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-grid.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/a.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/characters.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/d.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/e.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/i.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/lamp.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/lamp.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/logo.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/logo.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/m.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/n.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/o.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/s.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/splines.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/splines.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/t.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/table.cc
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-ideas/table.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-jellyfish.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-jellyfish.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-loop.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-pulsar.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-refract.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-refract.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-shading.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-shadow.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-terrain
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-terrain.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-terrain/base-renderer.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-terrain/blur-renderer.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-terrain/copy-renderer.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-terrain/luminance-renderer.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-terrain/normal-from-height-renderer.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-terrain/overlay-renderer.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-terrain/renderer-chain.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-terrain/renderer.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-terrain/simplex-noise-renderer.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-terrain/terrain-renderer.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-terrain/texture-renderer.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene-texture.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/scene.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/shared-library.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/shared-library.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/text-renderer.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/text-renderer.h
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/texture.cpp
/usr/src/debug/glmark2-2023.01-1.fc37.aarch64/src/texture.h


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