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ddnet-16.7.2-bp155.1.8 RPM for aarch64

From OpenSuSE Leap 15.5 for aarch64

Name: ddnet Distribution: SUSE Linux Enterprise 15 SP5
Version: 16.7.2 Vendor: openSUSE
Release: bp155.1.8 Build date: Mon May 22 14:33:29 2023
Group: Amusements/Games/Action/Race Build host: obs-arm-11
Size: 24411085 Source RPM: ddnet-16.7.2-bp155.1.8.src.rpm
Packager: https://bugs.opensuse.org
Url: https://ddnet.org/
Summary: DDraceNetwork, a cooperative racing mod of Teeworlds
DDraceNetwork (DDNet) is an actively maintained version of DDRace,
a Teeworlds modification with a unique cooperative gameplay.
Help each other play through custom maps with up to 64 players,
compete against the best in international tournaments, design your
own maps, or run your own server.

Provides

Requires

License

Apache-2.0 AND CC-BY-SA-3.0 AND Zlib AND MIT AND SUSE-Public-Domain

Changelog

* Mon Feb 06 2023 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 16.7.2:
    * [Client] Default to Vulkan graphics backend (higher FPS) and
      handle errors
    * [Client] Implement exact matches in search and exclude
      strings using "" in serverbrowser
    * [Client] Render bar below server browser to show loading
      progression
    * [Client] Allow translations to reorder string substitutions
    * [Client] Ignore connecting players in search terms when
      "Filter connecting players" is on
    * [Client] Adjust no weak prediction to updated server code
    * [Client] Copy the demo timeline markers when slicing a demo
    * [Client] Handle ordinal joystick hat keys as combined cardinal
      hat keys
    * [Client] Add support for hot-plugging gamecontrollers
    * [Client] Register application separately to specify its
      displayed name
    * [Client] Fix signed integer overflow on client input message
    * [Client] Fix undefined behavior when unpacking snapshot deltas
    * [Client] Remove possible overflow in str_comp_filenames
    * [Client] Fix edge cases where demo tick seeking did not work
    * [Client] Fix smooth zooming overshooting the target zoom level
    * [Client] Add button that tells you how to save power
    * [Client] Colorify BW & F-DDrace gamemodes
    * [Editor] Add tooltips for the buttons that open directories
      and files
    * [Editor] Add separate ed_limit_max_zoom_level for editor,
      fix editor smooth zooming when joining/reloading game
    * [Editor] Deactivate editor hotkeys while dialog or editbox
      is active
    * [Editor] Fix issues when closing multiple editor popups at
      the same time
    * [Server] Make restart command work
    * [Server] Send laser objects as DDNetLaser with type
    * [Server] Add README.md for the mastersrv, briefly explaining
      the setup
    * [Server] Add tool to manually ping the mastersrv
    * [Server] Persist AFK state of players on map change,
      fix players always being considered AFK with sv_max_afk_time 0
    * [Server] Fix scoreboard showing wrong best time
    * [Server] Swap times should be per player, not per team
    * [Server] Improve move_sqlite script to adapt timezone
  - Changes in 16.6:
    * [Tooling] Add support for Rust code in DDNet
    * [Client] Add friend counter in server browser
    * [Client] Add buttons+increased length on demo viewbar
    * [Editor] Improve UI
    * [Editor] Smooth zoom
    * [Server] Add 4 minutes of logs for moderators
    * [Client] Fix crash when cutting a demo opened from
      command line
    * [Client] Fix heap-buffer-overflow in DDNetLaser
      prediction code
    * [Client] Fix incorrect cursor position after exiting
      pause/spec
    * [Client] More confirmation menus
    * [Client] Fix client crash when launching with screenshot
      command
    * [Client] Fix key reader text flashing for one frame
    * [Client] Remove // in ddnet:// url handler
    * [Client] Fix client crash when unpacking a sixup packet
    * [Client] Fix invalid demo cutting, Add slice highlighting
    * [Client] Fix choppy demo seeking when start/end ticks are
      very large
    * [Client] Allow both shift keys to be used for all hotkeys
    * [Client] Switch to Vulkan 1.1
    * [Client] Correct color for Gores gametype in serverbrowser
    * [Client] Fix Ctrl+F hotkey not checking for Ctrl key, minor
      improvement to tile details popup layout
    * [Editor] Add "Tools > Remove unused envelopes"
    * [Editor] Fix large popups being outside of screen, add margin
    * [Editor] Fix incorrect minimum values for tele, speedup and
      switch layers
    * [Editor] Change hotkey Ctrl+A to Ctrl+T for layer/tile details
    * [Editor] Also append sounds when appending a map to
      another map
    * [Editor] Fix height and margin of sound and image popups
    * [Editor] Search for images/sounds in subfolders when readding
      in editor, show selection dialog if multiple files with the
      same are found, show error popup when file cannot be found
    * [Editor] Add Shift+G editor hotkey to toggle visibility of
      game layers
    * [Editor] Fix editor crash when shifting left/right, fix wrong
      up/down shifting
    * [Editor] Adjust quad point position and texture U/V relatively
    * [Editor] Hex values in info feature
    * [Editor] Fix crashes when scrolling with up/down keys on empty
      sounds/images lists
    * [Editor] Fix text input not working when entering editor with
      bind, fix IME not being deactivated when editor is closed
    * [Server] Fix physics change by weak hook fix
    * [Server] Write log and sqlite files to storage unless given
      as absolute path
    * [Server] Add reason to vote mute, fix vote mute
    * [Server] Reset teams when restarting round
    * [Server] Report extra player info to master http
    * [Server] Fix CGun::Fire server crash
    * [Tooling] Add an optional vscode workspace
    * [Tooling] Add vim syntax files for config files
    * [Tooling] Add tests for int packer, huffman compression
    * [Tooling] Add more tests for hashing, CSemaphore and
      utf8 confusables
  - Add _service file to create the cargo_vendor tarball
  - Add BuildRequires cargo and rust to use rust for building
  - Fix branding-requires-unversioned hicolor-icon-theme warning
* Tue Nov 08 2022 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 16.5:
    * [Client] Add favorite skins
    * [Client] Support multiple values to search/exclude in
      serverbrowser (using ;)
    * [Client] Improved crash reports with more information
    * [Client] Tweak running visuals
    * [Client] Only announce servers using Steam/Discord integration
      which are registered
    * [Client] Add help text at bottom left ingame when menu is open
    * [Client] Fix config_directory.bat (whitespaces in the path)
    * [Client] Refresh serverbrowser when disconnecting / abort
    * [Client] Laser menu tweaks; Changed some default colors
    * [Client] Fix unknown command handler for filenames containing
      spaces
    * [Client] Fix UI elements behind color picker background being
      selectable
    * [Client] Remove cl_http_map_download
    * [Client] Fix client crash when server does not send gameinfo
    * [Client&Server] Fix receiving IPv6 packets after IPv4 ones
      on Linux
    * [Client&Server] Handle non-default Windows directory
      in os_version_str, print the operating system version on
      client/server launch
    * [Editor] Fix map file argument not opening editor with
      absolute paths
    * [Server] Enable antispoof for vanilla by default
    * [Server] Remove support for legacy 64 player info protocol
    * [Server] Only start registering once the server is
      fully started
    * [Server] Update move_sqlite.py to use sqlite3mysql
    * [Server] Respect reserved slots in old serverinfo
    * [Tooling] Code coverage reports on Github
    * [Tooling] Make submodules shallow by default
    * Plus many bug fixes listed at https://ddnet.org/downloads/
  - Add BuildRequires pkgconfig(libpng)
* Sun Jul 17 2022 Timothy Brown <stimut@gmail.com>
  - Update to version 16.2.2:
    * [Client] Add option to change default eyes when joining server
    * [Client] Tooltips to explain some settings
    * [Client] DDNet HUD
    * [Client] Controller support
    * [Client] Add community skin option
    * [Client] Prediction of switch state toggles
    * [Client] Use STUN to check network status when connecting
    * [Server] HTTP masterserver registering
    * [Server] Enable swapping in team 0
    * [Server] Shields that take away specific weapons
    * [Client+Server] Unify logging infrastructure so that F1 shows all
    * [Client+Server] Switch new players to DDNet config dir, support Teeworlds as fallback
    * Plus many bug fixes listed at https://ddnet.tw/downloads/
* Tue Apr 05 2022 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 16.0.3
    - [Client] New Vulkan graphics renderer for more FPS
      (enable in Graphics Settings)
    - [Client] Improved demo renderer performance
    - [Client] New players join Tutorial servers by default
    - [Client] Replace browser icons with font icons
    - [Editor] Quad knife tool
    - [Client] Automatic font size in menu
    - [Client] Make hook collision line size adjustable
    - [Client] Automatically select search string on Ctrl+F
    - [Client] Add optional save_replay parameter (filename)
    - [Client] Improvement of the automatic completion of player
      names in chat
    - [Client] Fix duplicated team messages with dummy
    - [Client] Fix binds, fix sounds and demo playback for
      violent gametypes
    - [Client] Fix sound bug on large maps (like Back in Time 3)
    - [Client] Fix dummy connect on some vanilla servers
    - [Client] Show key presses in nameplates
    - [Client] Update local hook collision line every frame
    - [Client] Allow the ghost to carry any weapon
    - [Client] Show correct server address when connecting
    - [Client] Drop non-RGBA image-support in skins
    - [Client] Fix listbox item double click behaviour
    - [Client] Fix bindings with modifiers
    - [Client] Support saving any size binds
    - [Client] HTTP Serverbrowser: Quit faster
    - [Client] Remove the totally unsafe editor undo
    - [Client] Fix client freezes if server sends funny ticks
    - [Client] Fix wrong warnings with saved config file
    - [Client] Fix integer overflow in CHud when server time
      exceeds around 248 days
    - [Client] Don't print binds into F1
    - [Client] Fix player death effect color
    - [Server] Do not mute if spam protection is off
    - [Server] Write log to disk on assert
    - [Server] Fix specteam 1 not showing teammates while
      spectating/freecam in solo
    - [Server] Fix logging into rcon with dummy
    - [Server] No chat messages for live freeze
    - [Server] Make spawn position independent of players
      in other teams
    - [Server] Record player_ready event in Teehistorian
    - [Server] Fix recording server-side demos
    - [Server] Fix laser clipping
    - [Tools] Fixed bad DataReader loop on map_replace_image
    - [Client+Server] Support NO_COLOR environment variable
  - Add BuildRequires pkgconfig(vulkan) and glslang-devel for
    the new Vulkan graphics renderer
* Sat Feb 19 2022 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 15.9.1
    * [Server] Live freeze tiles (cannot move or jump, but can use
      hook and weapons)
    * [Server] Add teleport/tp chat command to teleport yourself to
      another player or spectated location (requires /practice)
    * [Client] Add new icons and macOS installer graphics
    * [Client] Add windowed fullscreen mode on Windows
    * [Client] Support 128 players in server browser
    * [Client] Adjustable prediction margin (cl_prediction_margin)
    * [Client] Improve projectile prediction
    * [Client] Use power button to quit (hopefully more clear)
    * [Client] Implement "reset" command to reset specific config
      values to default value
    * [Client] Add cl_port, cl_dummy_port, cl_contact_port for ISPs
      that throttle specific ports
    * [Client] Remove compatible version filter
    * [Client] Display more relevant version numbers on command line
    * [Client] Fix bullet rendered through walls
    * [Client] Fix ARM-specific crash in macOS when moving screen
    * [Client] Fix console line offsets when resizing
    * [Client] Fix changing resolution in fullscreen
    * [Client] Improved double click handling
    * [Client] Reduce default ambient volume to 30
    * [Client] Update score HUD immediately when switching dummy
    * [Client] Allow multiple commands when adding vote in UI
    * [Client] Allow "zoom" command to take smaller/larger values
    * [Client] Improve super prediction
    * [Client] Improve preformance when listing directories
    * [Client] Lower chance of losing config files
    * [Editor] Support enter and escape keys in editor when
      confirming save
    * [Editor] Don't react to server settings shortcuts when
      dialog is open
    * [Server] 255 jump tile acts as no double jump
    * [Server] Fail database queries faster
    * [Server] Improve database writes during shutdown and
      bad network
    * [Server] Also switch rescue tees when swapping
    * [Server] Implement sv_min_team_size to prevent too small teams
      counting as team finishes
    * [Server] Default players to being AFK when joining
    * [Server] Fix warnings to only warn every 3 seconds when
      touching start line
    * [Server] Reload map when changing sv_sixup
    * [Client+Server] Handle signals (SIGINT, SIGTERM)
    * [Client+Server] Fix lots of undefined behavior
* Sat Jan 15 2022 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 15.8.1
    * [Client] Support GUI/Cmd key and use it as equivalent to Ctrl
      in default shortcuts
    * [Client] Add cl_run_on_join to set command to execute when
      joining server (e.g. "showall 1")
    * [Client] Fix Unicode path/link/argument handling
    * [Client] Remove ping filter in serverbrowser
    * [Client] Adopt vanilla scrollbar colors and sizes
    * [Client] Center timer in HUD
    * [Client] Add buttons to open settings file and config directory
    * [Client] Lower worst/best case frame time calculations
    * [Client] Fix text selection cursor position after moving window
      to different screen or resizing
    * [Client] Support cl_video_show_direction 2 to show your own key
      presses when recording
    * [Client] Remove gfx_asyncrender_old on macOS to crash less when
      resizing/moving window
    * [Editor] No wasd moving when dialog is open
    * [Editor] Fix enter behavior when creating new folder
    * [Editor] Fix save typing when server settings are open
    * [All] Skip UTF-8 BOM on all read text files
    * [All] Add console_enable_colors 0 to turn off colors
    * [All] Use dbg_asserts in Release builds again
    * [Server] Don't shut down server when SQL queries haven't
      finished
    * [Server] More fixes for /swap
    * [Server] Make /rescue handle switch freeze too
    * [Server] Consider initial chat delays as normal mutes,
      implement unmuteid
    * [Server] Fix badly cut-off user names when name is too long
    * [Server] Fix crash with switchers
    * [Server] Don't clear client version on map change
    * [Server] Some fixes for super
    * [Server] Add target clientid to antibot's OnHammerHit
* Sun Nov 28 2021 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 15.7
    * [Client] Make opening files for reading on windows case
      insensitive (again)
    * [Client] Increase console backlog size from 64 KB to 1 MB
    * [Client] Fix cutting demos from KoG server
    * [Client] Fix steam names being cut off inside utf8 codepoints
    * [Client] Make laser doors show correctly when spectating
      other players
    * [Client] Improve performance of SnapFindItem for extended
      item types
    * [Client] Fix spacing in HUD settings for 5:4 resolution
    * [Client] Fix serverinfo json parser to work with system
      libjsonparser
    * [Client] Don't overflow network statistics in debug view
    * [Client] Fix search bar cursor position with empty text
    * [Client] Fix killmessage-colored player names
    * [Editor] Allow zooming any distance in editor
      (cl_limit_max_zoom_level 0)
    * [Editor] Use wasd to navigate in editor
    * [Server] Server can disable dummy functionality in client
    * [Server] sv_plasma_per_sec 0 disables firing
    * [Server] Optimize entity sending
    * [Tools] Fix map_extract
    * [Tools] Lots of TSAN, UBSAN, ASAN fixes
    * [Tools] Support ASAN manual memory poisoning for pool
      allocators
* Sat Nov 13 2021 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 15.6.2
    * [Client] Lots of prediction improvements, predict switch tiles
    * [Client] Select and copy from ingame console
    * [Client] Make emoticons smoother
    * [Client] Improve fullscreen and allow ingame resolution changes
    * [Client] Add colors for console window
    * [Client] Display colors for strong / weak hook states
    * [Client] Allow zooming to levels (e.g. zoom 5)
    * [Client] Improved debug graphs
    * [Client] Add ctrl+backspace for ingame console
    * [Client] Update server list silently
    * [Client] Add a new failure log level to the HTTP module
    * [Client] Add inp_translated_keys 1 to use local keyboard layout
    * [Client] Disable chat sounds when recording without chat
    * [Editor] Better entity explanations at bottom of screen
    * [Server] Add /team -1 to join first empty team
    * [Server] Try to fix start line skipping
    * [Server] Allow antibot to get more insight into network
    * [Server] Make teehistorian easier to reproduce
    * [Server] Split long system messages into two lines
* Fri Sep 17 2021 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 15.5.4
    * Add client-side HTTP server info (instantaneous, secure, raw
      data from https://master1.ddnet.tw/ddnet/15/servers.json)
    * Predict tune zones for characters, allow unpredicted
      tune zone settings for projectiles and lasers
    * Steam: Support connecting to hostname
      (for example steam://run/412220//ger2.ddnet.tw:8303/)
    * Implement HSL sliders
    * Add hookcollision color changeable in HUD
    * Remove "Show only supported" resolutions switch from
      graphics tab
    * Remove texture quality config
    * HiDPI-aware resolution list
    * Fix some buttons in menus
    * Set all Intel GPU Windows players to OpenGL 2.0 by default
    * Fix composed binds involving F-keys
    * Differentiate better between window modes
    * Fix out of list clip clickable/hoverable items
    * Center more tees in graphics
    * Fix auto-reconnect while in game
    * Fix parsing an ipv6 address without port
    * Avoid spawn effect being clipped for spawning player
    * Fix serverbrowser crash
    * Make pixel alignment numerical more robust when scrolling
    * Compress IPv6 string representations according to RFC5952
    * Fix crash when sorting empty friend list
    * Fix X11 notifications
    * Differenciate between width and height for body part
    * Add better support for compose binds in demo menu
    * Print GPU info into console
    * Fix infinite loop in editor when changing height
    * Make sure ctrl+shift+s works same as clicking UI
    * Disable swap properly since it's still broken
    * Fix multiple crashes with super
    * Add new tune: hammer_hit_fire_delay
    * Fix team rank updating not working
    * Lower save/swap punishment
    * Fix duplicate uuid index in maps edited by tools
  - Add BuildRequires Mesa-libGLESv3-devel
  - Run spec-cleaner
* Thu Apr 29 2021 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to version 15.4
    * More colors from components in consoles
    * Add dummy_reset and remove +resetdummy
    * Local ranking info viewable ingame (/top5, /rank)
    * Add swap functionality for teams (/swap)
    * Add: Menu tabs animations
    * Add: Color picker in settings
    * Add: Better sliders and lists
    * Add: Indicate strength of hook in nameplates
    * Freeview mouse moves faster when zoomed out
    * New chat look
    * Show friends on spectate tab
    * Warn new players about name with points
    * Smooth dynamic camera
    * Optimize UI rendering
    * Add menu background maps
    * Add changeable assets in settings
    * Add new renderer, looks more consistent with ingame
    * New start menu adapted from Teeworlds 0.7
    * A lot other changes, see https://ddnet.tw/downloads/
  - Drop upstream merged steam-api.patch
* Sat Aug 29 2020 Matthias Mailänder <mailaender@opensuse.org>
  - initial packaging of version 14.5.1

Files

/usr/bin/DDNet
/usr/lib64/ddnet
/usr/lib64/ddnet/config_retrieve
/usr/lib64/ddnet/config_store
/usr/lib64/ddnet/crapnet
/usr/lib64/ddnet/dilate
/usr/lib64/ddnet/dummy_map
/usr/lib64/ddnet/libantibot.so
/usr/lib64/ddnet/map_convert_07
/usr/lib64/ddnet/map_create_pixelart
/usr/lib64/ddnet/map_diff
/usr/lib64/ddnet/map_extract
/usr/lib64/ddnet/map_find_env
/usr/lib64/ddnet/map_optimize
/usr/lib64/ddnet/map_replace_area
/usr/lib64/ddnet/map_replace_image
/usr/lib64/ddnet/map_resave
/usr/lib64/ddnet/packetgen
/usr/lib64/ddnet/stun
/usr/lib64/ddnet/twping
/usr/lib64/ddnet/unicode_confusables
/usr/lib64/ddnet/uuid
/usr/share/applications/ddnet.desktop
/usr/share/doc/packages/ddnet
/usr/share/doc/packages/ddnet/README.md
/usr/share/icons/hicolor/16x16/apps/ddnet.png
/usr/share/icons/hicolor/256x256/apps/ddnet.png
/usr/share/icons/hicolor/32x32/apps/ddnet.png
/usr/share/icons/hicolor/48x48/apps/ddnet.png
/usr/share/licenses/ddnet
/usr/share/licenses/ddnet/license.txt
/usr/share/man/man6/DDNet.6.gz
/usr/share/metainfo/ddnet.appdata.xml


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