Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- m -
- m : Matrix
- main_addon_media_time : MediaObject
- main_addon_on : MediaObject
- main_addon_url : MediaObject
- make_sticky() : CustomFilter, JSFilter, python.libgpac.libgpac.FilterCustom
- matrix : Canvas, VideoColorConfig
- Matrix2D() : Matrix2D
- max_advance_h : TextMeasure
- max_advance_v : TextMeasure
- max_audio_channels : JSFilter
- max_audio_depth : JSFilter
- max_audio_samplerate : JSFilter
- max_available_speed : _DASHGroupStatistics, python.libgpac.libgpac.DASHGroupStatistics
- max_bitrate : MediaObject
- max_buffer : _FilterPid, FilterPid, MediaObject, python.libgpac.libgpac.FilterPid
- max_buffer_us : FilterEvent
- max_dec_time : MediaObject
- max_depth : Canvas
- max_dur : _BufferOccupancy, python.libgpac.libgpac.BufferOccupancy
- max_pids : JSFilter
- max_playout_us : FilterEvent
- max_screen_depth : JSFilter
- max_screen_fps : JSFilter
- max_screen_height : JSFilter
- max_screen_views : JSFilter
- max_screen_width : JSFilter
- max_speed : JSDASHStats
- max_units : _BufferOccupancy, python.libgpac.libgpac.BufferOccupancy
- max_x : FilterEvent
- max_y : FilterEvent
- maxWidth : Text
- measure() : Text
- media_end_range : FilterEvent
- media_start_range : FilterEvent
- Mesh() : Mesh
- mime : _DASHQualityInfo, JSDASHQuality, python.libgpac.libgpac.DASHQualityInfo, QualityDesc
- min_buffer : MediaObject
- min_depth : Canvas
- min_max_enum : JSFSFilterArg
- min_pck_dur : _FilterPid, FilterPid, python.libgpac.libgpac.FilterPid
- min_playout_us : FilterEvent
- min_x : FilterEvent
- min_y : FilterEvent
- minmax_enum : JSArgDesc
- miter : PenSettings
- mkdir() : JSGPACCoreSystem
- mod_time() : JSGPACCoreSystem
- mode : BlitParameters
- modelview() : Canvas
- mouse_x : FilterEvent, GPACEVT
- mouse_y : FilterEvent, GPACEVT
- move() : JSGPACCoreSystem
- move_alignx : FilterEvent
- move_aligny : FilterEvent
- move_relative : FilterEvent
- move_to() : Path
- move_window() : JSScene
- move_x : FilterEvent
- move_y : FilterEvent
- mt_fingers : FilterEvent
- mt_pinch : FilterEvent
- mt_rotate : FilterEvent
- mt_x : FilterEvent
- mt_y : FilterEvent
- multiply() : ColorMatrix
- mx : Stencil, Texture