clan::ShaderEffectDescription Class Reference

Shader Effect Description. More...

#include <shader_effect_description.h>

Public Member Functions

 ShaderEffectDescription ()
 
BlendStateDescriptionblend ()
 
DepthStencilStateDescriptiondepth_stencil ()
 
RasterizerStateDescriptionrasterizer ()
 
void set_attribute (std::string name, VertexArrayBuffer &buffer, int size, VertexAttributeDataType type, size_t offset=0, int stride=0, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< char > &buffer, int size, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Colorf > &buffer)
 
void set_attribute (std::string name, VertexArrayVector< float > &buffer)
 
void set_attribute (std::string name, VertexArrayVector< float > &buffer, int size, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< int > &buffer, int size, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< short > &buffer, int size, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< signed char > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< signed int > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< signed short > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< unsigned char > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< unsigned char > &buffer, int size, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< unsigned int > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< unsigned int > &buffer, int size, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< unsigned short > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< unsigned short > &buffer, int size, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec2b > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec2f > &buffer)
 
void set_attribute (std::string name, VertexArrayVector< Vec2i > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec2s > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec2ub > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec2ui > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec2us > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec3b > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec3f > &buffer)
 
void set_attribute (std::string name, VertexArrayVector< Vec3i > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec3s > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec3ub > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec3ui > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec3us > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec4b > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec4f > &buffer)
 
void set_attribute (std::string name, VertexArrayVector< Vec4i > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec4s > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec4ub > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec4ui > &buffer, bool normalize=false)
 
void set_attribute (std::string name, VertexArrayVector< Vec4us > &buffer, bool normalize=false)
 
void set_attribute_screen_quad (std::string name)
 
void set_attribute_uv_quad (std::string name)
 
void set_compute_shader (std::string code, ShaderLanguage language=ShaderLanguage::glsl)
 
void set_define (std::string name, std::string value="1")
 
void set_depth_data (RenderBuffer buffer)
 
void set_depth_data (Texture texture)
 
void set_draw_count (int count)
 
void set_elements (ElementArrayBuffer &element_array, VertexAttributeDataType indices_type)
 
void set_elements (ElementArrayVector< unsigned char > &element_array)
 
void set_elements (ElementArrayVector< unsigned int > &element_array)
 
void set_elements (ElementArrayVector< unsigned short > &element_array)
 
void set_frag_data (std::string name, RenderBuffer buffer)
 
void set_frag_data (std::string name, Texture texture)
 
void set_frag_data_to_back_buffer (std::string name)
 
void set_fragment_shader (std::string code, ShaderLanguage language=ShaderLanguage::glsl)
 
void set_glsl_version (int version=330)
 
void set_image (std::string name, Resource< Texture > texture)
 
void set_stencil_data (RenderBuffer buffer)
 
void set_stencil_data (Texture texture)
 
void set_storage (std::string name, Resource< StorageBuffer > values)
 
void set_texture (std::string name, Resource< Texture > texture)
 
void set_uniform_block (std::string name, Resource< UniformBuffer > values)
 
void set_vertex_shader (std::string code, ShaderLanguage language=ShaderLanguage::glsl)
 

Friends

class ShaderEffect
 

Detailed Description

Shader Effect Description.

...


Constructor & Destructor Documentation

◆ ShaderEffectDescription()

clan::ShaderEffectDescription::ShaderEffectDescription ( )

Member Function Documentation

◆ blend()

BlendStateDescription & clan::ShaderEffectDescription::blend ( )

◆ depth_stencil()

DepthStencilStateDescription & clan::ShaderEffectDescription::depth_stencil ( )

◆ rasterizer()

RasterizerStateDescription & clan::ShaderEffectDescription::rasterizer ( )

◆ set_attribute() [1/37]

◆ set_attribute() [2/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< char > & buffer,
int size,
bool normalize = false )
inline

References set_attribute(), and clan::type_byte.

◆ set_attribute() [3/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Colorf > & buffer )
inline

◆ set_attribute() [4/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< float > & buffer )
inline

◆ set_attribute() [5/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< float > & buffer,
int size,
bool normalize = false )
inline

◆ set_attribute() [6/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< int > & buffer,
int size,
bool normalize = false )
inline

References set_attribute(), and clan::type_int.

◆ set_attribute() [7/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< short > & buffer,
int size,
bool normalize = false )
inline

◆ set_attribute() [8/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< signed char > & buffer,
bool normalize = false )
inline

References set_attribute(), and clan::type_byte.

◆ set_attribute() [9/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< signed int > & buffer,
bool normalize = false )
inline

References set_attribute(), and clan::type_int.

◆ set_attribute() [10/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< signed short > & buffer,
bool normalize = false )
inline

◆ set_attribute() [11/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< unsigned char > & buffer,
bool normalize = false )
inline

◆ set_attribute() [12/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< unsigned char > & buffer,
int size,
bool normalize = false )
inline

◆ set_attribute() [13/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< unsigned int > & buffer,
bool normalize = false )
inline

◆ set_attribute() [14/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< unsigned int > & buffer,
int size,
bool normalize = false )
inline

◆ set_attribute() [15/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< unsigned short > & buffer,
bool normalize = false )
inline

◆ set_attribute() [16/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< unsigned short > & buffer,
int size,
bool normalize = false )
inline

◆ set_attribute() [17/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec2b > & buffer,
bool normalize = false )
inline

References set_attribute(), and clan::type_byte.

◆ set_attribute() [18/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec2f > & buffer )
inline

◆ set_attribute() [19/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec2i > & buffer,
bool normalize = false )
inline

References set_attribute(), and clan::type_int.

◆ set_attribute() [20/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec2s > & buffer,
bool normalize = false )
inline

◆ set_attribute() [21/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec2ub > & buffer,
bool normalize = false )
inline

◆ set_attribute() [22/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec2ui > & buffer,
bool normalize = false )
inline

◆ set_attribute() [23/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec2us > & buffer,
bool normalize = false )
inline

◆ set_attribute() [24/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec3b > & buffer,
bool normalize = false )
inline

References set_attribute(), and clan::type_byte.

◆ set_attribute() [25/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec3f > & buffer )
inline

◆ set_attribute() [26/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec3i > & buffer,
bool normalize = false )
inline

References set_attribute(), and clan::type_int.

◆ set_attribute() [27/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec3s > & buffer,
bool normalize = false )
inline

◆ set_attribute() [28/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec3ub > & buffer,
bool normalize = false )
inline

◆ set_attribute() [29/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec3ui > & buffer,
bool normalize = false )
inline

◆ set_attribute() [30/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec3us > & buffer,
bool normalize = false )
inline

◆ set_attribute() [31/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec4b > & buffer,
bool normalize = false )
inline

References set_attribute(), and clan::type_byte.

◆ set_attribute() [32/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec4f > & buffer )
inline

◆ set_attribute() [33/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec4i > & buffer,
bool normalize = false )
inline

References set_attribute(), and clan::type_int.

◆ set_attribute() [34/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec4s > & buffer,
bool normalize = false )
inline

◆ set_attribute() [35/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec4ub > & buffer,
bool normalize = false )
inline

◆ set_attribute() [36/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec4ui > & buffer,
bool normalize = false )
inline

◆ set_attribute() [37/37]

void clan::ShaderEffectDescription::set_attribute ( std::string name,
VertexArrayVector< Vec4us > & buffer,
bool normalize = false )
inline

◆ set_attribute_screen_quad()

void clan::ShaderEffectDescription::set_attribute_screen_quad ( std::string name)

◆ set_attribute_uv_quad()

void clan::ShaderEffectDescription::set_attribute_uv_quad ( std::string name)

◆ set_compute_shader()

void clan::ShaderEffectDescription::set_compute_shader ( std::string code,
ShaderLanguage language = ShaderLanguage::glsl )

◆ set_define()

void clan::ShaderEffectDescription::set_define ( std::string name,
std::string value = "1" )

◆ set_depth_data() [1/2]

void clan::ShaderEffectDescription::set_depth_data ( RenderBuffer buffer)

◆ set_depth_data() [2/2]

void clan::ShaderEffectDescription::set_depth_data ( Texture texture)

◆ set_draw_count()

void clan::ShaderEffectDescription::set_draw_count ( int count)

◆ set_elements() [1/4]

void clan::ShaderEffectDescription::set_elements ( ElementArrayBuffer & element_array,
VertexAttributeDataType indices_type )

◆ set_elements() [2/4]

void clan::ShaderEffectDescription::set_elements ( ElementArrayVector< unsigned char > & element_array)
inline

◆ set_elements() [3/4]

void clan::ShaderEffectDescription::set_elements ( ElementArrayVector< unsigned int > & element_array)
inline

◆ set_elements() [4/4]

void clan::ShaderEffectDescription::set_elements ( ElementArrayVector< unsigned short > & element_array)
inline

◆ set_frag_data() [1/2]

void clan::ShaderEffectDescription::set_frag_data ( std::string name,
RenderBuffer buffer )

◆ set_frag_data() [2/2]

void clan::ShaderEffectDescription::set_frag_data ( std::string name,
Texture texture )

◆ set_frag_data_to_back_buffer()

void clan::ShaderEffectDescription::set_frag_data_to_back_buffer ( std::string name)

◆ set_fragment_shader()

void clan::ShaderEffectDescription::set_fragment_shader ( std::string code,
ShaderLanguage language = ShaderLanguage::glsl )

◆ set_glsl_version()

void clan::ShaderEffectDescription::set_glsl_version ( int version = 330)

◆ set_image()

void clan::ShaderEffectDescription::set_image ( std::string name,
Resource< Texture > texture )

◆ set_stencil_data() [1/2]

void clan::ShaderEffectDescription::set_stencil_data ( RenderBuffer buffer)

◆ set_stencil_data() [2/2]

void clan::ShaderEffectDescription::set_stencil_data ( Texture texture)

◆ set_storage()

void clan::ShaderEffectDescription::set_storage ( std::string name,
Resource< StorageBuffer > values )

◆ set_texture()

void clan::ShaderEffectDescription::set_texture ( std::string name,
Resource< Texture > texture )

◆ set_uniform_block()

void clan::ShaderEffectDescription::set_uniform_block ( std::string name,
Resource< UniformBuffer > values )

◆ set_vertex_shader()

void clan::ShaderEffectDescription::set_vertex_shader ( std::string code,
ShaderLanguage language = ShaderLanguage::glsl )

Friends And Related Symbol Documentation

◆ ShaderEffect

friend class ShaderEffect
friend

The documentation for this class was generated from the following file: