Blend state setup.
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#include <blend_state.h>
◆ BlendState() [1/2]
clan::BlendState::BlendState |
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Constructs a null instance.
◆ BlendState() [2/2]
Constructs a Texture.
- Parameters
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context | = Graphic context |
desc | = Blend state description |
◆ get_provider()
◆ is_null()
bool clan::BlendState::is_null |
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const |
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inline |
Returns true if this object is invalid.
◆ operator bool()
clan::BlendState::operator bool |
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const |
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inlineexplicit |
The documentation for this class was generated from the following file: