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virtual SoType | getTypeId (void) const |
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| SoCube (void) |
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virtual void | GLRender (SoGLRenderAction *action) |
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virtual void | rayPick (SoRayPickAction *action) |
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virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
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virtual SbBool | affectsState (void) const |
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virtual void | notify (SoNotList *nl) |
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virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
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virtual void | callback (SoCallbackAction *action) |
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const SoBoundingBoxCache * | getBoundingBoxCache (void) const |
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void | setOverride (const SbBool state) |
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SbBool | isOverride (void) const |
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void | setNodeType (const NodeType type) |
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NodeType | getNodeType (void) const |
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virtual SoNode * | copy (SbBool copyconnections=FALSE) const |
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virtual void | doAction (SoAction *action) |
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virtual void | GLRenderBelowPath (SoGLRenderAction *action) |
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virtual void | GLRenderInPath (SoGLRenderAction *action) |
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virtual void | GLRenderOffPath (SoGLRenderAction *action) |
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virtual void | getMatrix (SoGetMatrixAction *action) |
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virtual void | handleEvent (SoHandleEventAction *action) |
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virtual void | pick (SoPickAction *action) |
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virtual void | search (SoSearchAction *action) |
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virtual void | write (SoWriteAction *action) |
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virtual void | audioRender (SoAudioRenderAction *action) |
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virtual void | grabEventsSetup (void) |
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virtual void | grabEventsCleanup (void) |
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virtual void | startNotify (void) |
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uint32_t | getNodeId (void) const |
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virtual SoChildList * | getChildren (void) const |
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virtual void | writeInstance (SoOutput *out) |
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virtual SoNode * | addToCopyDict (void) const |
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virtual void | copyContents (const SoFieldContainer *from, SbBool copyconnections) |
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virtual SoFieldContainer * | copyThroughConnection (void) const |
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void | setToDefaults (void) |
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SbBool | hasDefaultValues (void) const |
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SbBool | fieldsAreEqual (const SoFieldContainer *container) const |
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void | copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE) |
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SbBool | set (const char *const fielddata) |
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void | get (SbString &fielddata) |
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virtual int | getFields (SoFieldList &l) const |
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virtual int | getAllFields (SoFieldList &l) const |
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virtual SoField * | getField (const SbName &name) const |
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virtual SoField * | getEventIn (const SbName &name) const |
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virtual SoField * | getEventOut (const SbName &name) const |
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SbBool | getFieldName (const SoField *const field, SbName &name) const |
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SbBool | enableNotify (const SbBool flag) |
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SbBool | isNotifyEnabled (void) const |
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SbBool | set (const char *fielddata, SoInput *input) |
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void | get (SbString &fielddata, SoOutput *out) |
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virtual SbBool | validateNewFieldValue (SoField *field, void *newval) |
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virtual void | addWriteReference (SoOutput *out, SbBool isfromfield=FALSE) |
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SbBool | getIsBuiltIn (void) const |
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virtual void | getFieldsMemorySize (size_t &managed, size_t &unmanaged) const |
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void | setUserData (void *userdata) const |
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void * | getUserData (void) const |
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void | ref (void) const |
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void | unref (void) const |
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void | unrefNoDelete (void) const |
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int32_t | getRefCount (void) const |
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void | touch (void) |
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SbBool | isOfType (SoType type) const |
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virtual SbName | getName (void) const |
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virtual void | setName (const SbName &newname) |
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void | addAuditor (void *const auditor, const SoNotRec::Type type) |
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void | removeAuditor (void *const auditor, const SoNotRec::Type type) |
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const SoAuditorList & | getAuditors (void) const |
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SbBool | shouldWrite (void) |
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void | assertAlive (void) const |
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static SoType | getClassTypeId (void) |
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static void | initClass (void) |
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static SoType | getClassTypeId (void) |
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static void | initClass (void) |
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static void | getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize) |
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static float | getDecimatedComplexity (SoState *state, float complexity) |
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static uint32_t | getCompatibilityTypes (const SoType &nodetype) |
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static SoType | getClassTypeId (void) |
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static SoNode * | getByName (const SbName &name) |
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static int | getByName (const SbName &name, SoNodeList &l) |
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static void | initClass (void) |
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static void | initClasses (void) |
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static uint32_t | getNextNodeId (void) |
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static int | getActionMethodIndex (const SoType type) |
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static void | getBoundingBoxS (SoAction *action, SoNode *node) |
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static void | GLRenderS (SoAction *action, SoNode *node) |
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static void | callbackS (SoAction *action, SoNode *node) |
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static void | getMatrixS (SoAction *action, SoNode *node) |
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static void | handleEventS (SoAction *action, SoNode *node) |
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static void | pickS (SoAction *action, SoNode *node) |
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static void | rayPickS (SoAction *action, SoNode *node) |
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static void | searchS (SoAction *action, SoNode *node) |
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static void | writeS (SoAction *action, SoNode *node) |
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static void | audioRenderS (SoAction *action, SoNode *node) |
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static void | getPrimitiveCountS (SoAction *action, SoNode *node) |
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static void | initClass (void) |
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static SoType | getClassTypeId (void) |
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static void | cleanupClass (void) |
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static void | initCopyDict (void) |
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static void | addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy) |
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static SoFieldContainer * | checkCopy (const SoFieldContainer *orig) |
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static SoFieldContainer * | findCopy (const SoFieldContainer *orig, const SbBool copyconnections) |
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static void | copyDone (void) |
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static void | initClass (void) |
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static SoType | getClassTypeId (void) |
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static void | addName (SoBase *const base, const char *const name) |
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static void | removeName (SoBase *const base, const char *const name) |
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static void | incrementCurrentWriteCounter (void) |
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static void | decrementCurrentWriteCounter (void) |
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static SoBase * | getNamedBase (const SbName &name, SoType type) |
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static int | getNamedBases (const SbName &name, SoBaseList &baselist, SoType type) |
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static SbBool | read (SoInput *input, SoBase *&base, SoType expectedtype) |
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static void | setInstancePrefix (const SbString &c) |
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static void | setTraceRefs (SbBool trace) |
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static SbBool | getTraceRefs (void) |
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static SbBool | connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname) |
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static SbBool | readRoute (SoInput *input) |
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virtual const SoFieldData * | getFieldData (void) const |
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virtual | ~SoCube () |
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virtual void | generatePrimitives (SoAction *action) |
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virtual void | computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er) |
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| SoShape (void) |
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virtual | ~SoShape () |
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float | getComplexityValue (SoAction *action) |
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virtual SbBool | shouldGLRender (SoGLRenderAction *action) |
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void | beginSolidShape (SoGLRenderAction *action) |
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void | endSolidShape (SoGLRenderAction *action) |
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void | GLRenderBoundingBox (SoGLRenderAction *action) |
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SbBool | shouldPrimitiveCount (SoGetPrimitiveCountAction *action) |
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SbBool | shouldRayPick (SoRayPickAction *const action) |
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void | computeObjectSpaceRay (SoRayPickAction *const action) |
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void | computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix) |
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virtual SoDetail * | createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp) |
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virtual SoDetail * | createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp) |
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virtual SoDetail * | createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp) |
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void | invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3) |
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void | invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2) |
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void | invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v) |
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void | beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL) |
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void | shapeVertex (const SoPrimitiveVertex *const v) |
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void | endShape (void) |
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void | generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal) |
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void | generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal) |
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SbBool | startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex) |
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void | finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex) |
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| SoNode (void) |
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virtual | ~SoNode () |
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virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
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| SoFieldContainer (void) |
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virtual | ~SoFieldContainer () |
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| SoBase (void) |
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virtual | ~SoBase () |
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virtual void | destroy (void) |
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SbBool | hasMultipleWriteRefs (void) const |
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SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
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void | writeFooter (SoOutput *out) const |
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virtual const char * | getFileFormatName (void) const |
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enum | TriangleShape {
TRIANGLE_STRIP
, TRIANGLE_FAN
, TRIANGLES
, POLYGON
,
QUADS
, QUAD_STRIP
, POINTS
, LINES
,
LINE_STRIP
} |
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enum | NodeType {
INVENTOR = 0x0000
, VRML1 = 0x0001
, VRML2 = 0x0002
, INVENTOR_1 = 0x0004
,
INVENTOR_2_0 = 0x0008
, INVENTOR_2_1 = 0x0010
, INVENTOR_2_5 = 0x0020
, INVENTOR_2_6 = 0x0040
,
COIN_1_0 = 0x0080
, COIN_2_0 = 0x0100
, EXTENSION = 0x0200
, COIN_2_2 = 0x0400
,
COIN_2_3 = 0x0800
, COIN_2_4 = 0x1000
, INVENTOR_5_0 = 0x2000
, COIN_2_5 = 0x4000
,
COIN_3_0 = 0x8000
, INVENTOR_6_0 = 0x10000
} |
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enum | BaseFlags { IS_ENGINE = 0x01
, IS_GROUP = 0x02
} |
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uint32_t | uniqueId |
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SbBool | isBuiltIn |
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static uint32_t | nextUniqueId = 1 |
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static int | nextActionMethodIndex = 0 |
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The SoCube class is for rendering cubes.
Insert a cube shape into the scenegraph. The cube is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used).
(Strictly speaking, as you can have different width, height and depth values for the "cube", instances of this class actually represents boxes.)
The SoCube node class is provided as a convenient abstraction for the application programmer to use "complex" shapes of this type without having to do the calculation and book-keeping of the polygon sides and other low-level programming herself.
FILE FORMAT/DEFAULTS:
}
The SbList class is a template container class for lists.
Definition SbList.h:61
SoSFFloat width
Definition SoCube.h:42
SoSFFloat depth
Definition SoCube.h:44
SoSFFloat height
Definition SoCube.h:43
- See also
- SoCylinder, SoSphere, SoCone
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
{
if (node->
getTypeId() == SoFile::getClassTypeId()) {
}
}
virtual SoType getTypeId(void) const =0
The SoFile class is node container for another model file.
Definition SoFile.h:34
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoShape.