Class

IdeDebugManager

Description

final class Ide.DebugManager : Ide.Object {
  /* No available fields */
}
No description available.

Ancestors

Instance methods

ide_debug_manager_find_debugger

Locates a debugger for the given runner, or NULL if no debugger supports the runner.

Available since: 3.32

ide_debug_manager_get_active
No description available.
ide_debug_manager_get_breakpoints_for_file

This returns an IdeDebuggerBreakpoints that represents the breakpoints within a given file.

Available since: 3.32

ide_debug_manager_get_debugger

Gets the debugger instance, if it is loaded.

Available since: 3.32

ide_debug_manager_start

Attempts to start a runner using a discovered debugger backend.

Available since: 3.32

ide_debug_manager_stop
No description available.
ide_debug_manager_supports_language

This checks to see if there is a debugger that can possibly support a given language id. This is used to determine if space for breakpoints should be reserved in the gutter of source code editor.

Available since: 3.32

Methods inherited from IdeObject (28)
ide_object_add

Adds child to self, with location dependent on location.

Available since: 3.32

ide_object_append

Inserts child as the last child of self.

Available since: 3.32

ide_object_destroy
No description available.
ide_object_ensure_child_typed

Like ide_object_get_child_typed() except that it creates an object of type if it is missing.

Available since: 3.32

ide_object_foreach

Calls callback for each child of self.

Available since: 3.32

ide_object_get_child_typed

Finds the first child of self that is of type.

Available since: 3.32

ide_object_get_children_typed

Gets all children matching type.

Available since: 3.32

ide_object_get_context

Gets the IdeContext for the object.

Available since: 3.32

ide_object_get_n_children

Gets the number of children for an object.

Available since: 3.32

ide_object_get_nth_child

Gets the nth child of self.

Available since: 3.32

ide_object_get_parent

Gets the parent IdeObject, if any.

Available since: 3.32

ide_object_get_position

Gets the position of self within the parent node.

Available since: 3.32

ide_object_in_destruction
No description available.
ide_object_insert_after

Inserts child into selfs children, directly after sibling.

Available since: 3.32

ide_object_insert_before

Inserts child into selfs children, directly before sibling.

Available since: 3.32

ide_object_insert_sorted

Locates the proper sibling for child by using func amongst selfs children IdeObject. Those objects must already be sorted.

Available since: 3.32

ide_object_is_root

Checks if self is root, meaning it has no parent.

Available since: 3.32

ide_object_lock

Acquires the lock for self. This can be useful when you need to do multi-threaded work with self and want to ensure exclusivity.

Available since: 3.32

ide_object_prepend

Inserts child as the first child of self.

Available since: 3.32

ide_object_ref_cancellable

Gets a GCancellable for the object.

Available since: 3.32

ide_object_ref_context

Gets the root IdeContext for the object, if any.

Available since: 3.32

ide_object_ref_parent

Gets the parent IdeObject, if any.

Available since: 3.32

ide_object_ref_root

Finds and returns the toplevel object in the tree.

Available since: 3.32

Properties

Ide.DebugManager:active

If the debugger is active.

Available since: 3.32

Ide.DebugManager:debugger
No description available.
Properties inherited from IdeObject (2)
Ide.Object:cancellable

The “cancellable” property is a GCancellable that can be used by operations that will be cancelled when the IdeObject::destroy signal is emitted on self.

Available since: 3.32

Ide.Object:parent

The parent IdeObject, if any.

Available since: 3.32

Signals

Ide.DebugManager::breakpoint-added

The “breakpoint-added” signal is emitted when a new breakpoint has been registered by the debugger.

Available since: 3.32

Ide.DebugManager::breakpoint-reached

The “breakpoint-reached” signal is emitted when the debugger has reached a breakpoint and execution has stopped.

Available since: 3.32

Ide.DebugManager::breakpoint-removed

The “breakpoint-removed” signal is emitted when a new breakpoint has been removed by the debugger.

Available since: 3.32

Signals inherited from IdeObject (1)
Ide.Object::destroy

The “destroy” signal is emitted when the object should destroy itself and cleanup any state that is no longer necessary. This happens when the object has been removed from the because it was requested to be destroyed, or because a parent object is being destroyed.

Available since: 3.32

Class structure

struct IdeDebugManagerClass {
  IdeObjectClass parent_class;
  
}
Class members
parent_class
IdeObjectClass
  No description available.

Functions

ide_debug_manager_from_context

Gets the IdeDebugManager for a context.

Available since: 3.32