1#ifndef COIN_SOTEXTUREUNIT_H
2#define COIN_SOTEXTUREUNIT_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFInt32.h>
29#include <Inventor/fields/SoSFEnum.h>
37 static void initClass(
void);
53 static uint32_t getMaxTextureUnit(
void);
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:30
The SoTextureUnit class is a node for setting the active texture unit.
Definition: SoTextureUnit.h:31
MappingMethod
Definition: SoTextureUnit.h:40
@ BUMP_MAPPING
Definition: SoTextureUnit.h:41
SoSFInt32 unit
Definition: SoTextureUnit.h:45
SoSFEnum mappingMethod
Definition: SoTextureUnit.h:46