27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoGroup.h>
29#include <Inventor/fields/SoSFEnum.h>
30#include <Inventor/fields/SoSFShort.h>
31#include <Inventor/fields/SoSFVec3f.h>
39 static void initClass(
void);
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoArray class is a group node for setting up regular arrays of subgraphs.
Definition: SoArray.h:33
SoSFVec3f separation3
Definition: SoArray.h:52
SoSFShort numElements3
Definition: SoArray.h:49
SoSFShort numElements2
Definition: SoArray.h:48
SoSFVec3f separation2
Definition: SoArray.h:51
SoSFVec3f separation1
Definition: SoArray.h:50
SoSFShort numElements1
Definition: SoArray.h:47
Origin
Definition: SoArray.h:42
SoSFEnum origin
Definition: SoArray.h:46
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:30
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:513
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:462
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:620
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:591
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:648
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:613
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:606
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:584
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:476
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:771
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:36
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:783
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoSFShort class is a container for a short integer value.
Definition: SoSFShort.h:30
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:31
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:32