1#ifndef COIN_SOQUADMESH_H
2#define COIN_SOQUADMESH_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoNonIndexedShape.h>
29#include <Inventor/fields/SoSFInt32.h>
37 static void initClass(
void);
65 Binding findMaterialBinding(
SoState *
const state)
const;
66 Binding findNormalBinding(
SoState *
const state)
const;
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes.
Definition: SoNonIndexedShape.h:32
The SoQuadMesh class is used to render and optimize a quadrilateral mesh.
Definition: SoQuadMesh.h:31
SoSFInt32 verticesPerColumn
Definition: SoQuadMesh.h:40
SoSFInt32 verticesPerRow
Definition: SoQuadMesh.h:41
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:30
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
virtual void generatePrimitives(SoAction *action)=0
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:149