24#ifndef COIN_SOVRMLTEXT_H
25#define COIN_SOVRMLTEXT_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/VRMLnodes/SoVRMLGeometry.h>
29#include <Inventor/fields/SoMFString.h>
30#include <Inventor/fields/SoSFNode.h>
31#include <Inventor/fields/SoSFFloat.h>
32#include <Inventor/fields/SoMFFloat.h>
42 static void initClass(
void);
72 friend class SoVRMLTextP;
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoChildList class is a container for node children.
Definition: SoChildList.h:33
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:30
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:31
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:38
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
virtual void generatePrimitives(SoAction *action)=0
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:33
virtual SoChildList * getChildren(void) const
Definition: Geometry.cpp:126
virtual void notify(SoNotList *list)
Definition: Geometry.cpp:163
The SoVRMLText class is used to represent text in a scene.
Definition: SoVRMLText.h:37
SoMFString string
Definition: SoVRMLText.h:45
SoSFFloat maxExtent
Definition: SoVRMLText.h:47
SoSFNode fontStyle
Definition: SoVRMLText.h:46
SoMFFloat length
Definition: SoVRMLText.h:48