13#if defined(Q_OS_UNIX) && !defined(Q_OS_ANDROID) && !defined(Q_OS_IOS)
14 #include <QSocketNotifier>
16#elif defined(Q_OS_WIN)
40#if defined(Q_OS_UNIX) && !defined(Q_OS_ANDROID) && !defined(Q_OS_IOS)
43 QScopedPointer<QSocketNotifier> mSignalSocketNotifier;
44 static int cSignalSocketPair[2];
47 static void sigHandler(
int pSignal);
48#elif defined(Q_OS_WIN)
51 static BOOL WINAPI ctrlHandler(DWORD pCtrlType);
55 void onSignalSocketActivated();
Definition: AppController.h:26
Definition: SignalHandler.h:25
void init()
Definition: SignalHandler.cpp:37
void setController(AppController &pAppController)
Definition: SignalHandler.cpp:52
bool shouldQuit() const
Definition: SignalHandler.cpp:75
A simple template renderer.
Definition: ActivationContext.h:15