45#include "vtkRenderingCoreModule.h"
52#define VTK_LIGHT_TYPE_HEADLIGHT 1
53#define VTK_LIGHT_TYPE_CAMERA_LIGHT 2
54#define VTK_LIGHT_TYPE_SCENE_LIGHT 3
95 vtkSetVector3Macro(AmbientColor,
double);
96 vtkGetVectorMacro(AmbientColor,
double, 3);
97 vtkSetVector3Macro(DiffuseColor,
double);
98 vtkGetVectorMacro(DiffuseColor,
double, 3);
99 vtkSetVector3Macro(SpecularColor,
double);
100 vtkGetVectorMacro(SpecularColor,
double, 3);
126 vtkSetVector3Macro(FocalPoint,
double);
127 vtkGetVectorMacro(FocalPoint,
double, 3);
135 vtkSetMacro(Intensity,
double);
136 vtkGetMacro(Intensity,
double);
161 vtkSetClampMacro(Exponent,
double, 0.0, 128.0);
162 vtkGetMacro(Exponent,
double);
173 vtkSetMacro(ConeAngle,
double);
174 vtkGetMacro(ConeAngle,
double);
182 vtkSetVector3Macro(AttenuationValues,
double);
183 vtkGetVectorMacro(AttenuationValues,
double, 3);
211 void GetTransformedFocalPoint(
double& x,
double& y,
double& z);
212 void GetTransformedFocalPoint(
double a[3]);
219 void TransformPoint(
double a[3],
double b[3]);
224 void TransformVector(
double a[3],
double b[3]);
233 void SetDirectionAngle(
double elevation,
double azimuth);
262 vtkGetMacro(LightType,
int);
285 vtkSetMacro(ShadowAttenuation,
float);
286 vtkGetMacro(ShadowAttenuation,
float);
301 double FocalPoint[3];
304 double AmbientColor[3];
305 double DiffuseColor[3];
306 double SpecularColor[3];
311 double AttenuationValues[3];
313 double TransformedFocalPointReturn[3];
314 double TransformedPositionReturn[3];
323 void operator=(
const vtkLight&) =
delete;
a simple class to control print indentation
a virtual light for 3D rendering
void SetDirectionAngle(const double ang[2])
Set the position and focal point of a light based on elevation and azimuth.
int LightTypeIsHeadlight()
Query the type of the light.
void SetLightTypeToHeadlight()
Set/Get the type of the light.
virtual void SetLightType(int)
Set/Get the type of the light.
virtual void SetTransformMatrix(vtkMatrix4x4 *)
Set/Get the light's transformation matrix.
void SetFocalPoint(const float *a)
Set/Get the point at which the light is shining.
void SetColor(const double a[3])
Set/Get the color of the light.
void GetTransformedPosition(double &x, double &y, double &z)
Get the position of the light, modified by the transformation matrix (if it exists).
int LightTypeIsSceneLight()
Query the type of the light.
double * GetTransformedPosition()
Get the position of the light, modified by the transformation matrix (if it exists).
virtual vtkLight * ShallowClone()
Create a new light object with the same light parameters than the current object (any ivar from the s...
void SetPosition(const float *a)
Set/Get the position of the light.
vtkInformation * Information
virtual void SetInformation(vtkInformation *)
Set/Get the information object associated with the light.
void SetLightTypeToSceneLight()
Set/Get the type of the light.
static vtkLight * New()
Create a light with the focal point at the origin and its position set to (0,0,1).
vtkMatrix4x4 * TransformMatrix
void SetLightTypeToCameraLight()
Set/Get the type of the light.
virtual void Render(vtkRenderer *, int)
Abstract interface to renderer.
void DeepCopy(vtkLight *light)
Perform deep copy of this light.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetColor(double, double, double)
Set/Get the color of the light.
void GetTransformedPosition(double a[3])
Get the position of the light, modified by the transformation matrix (if it exists).
int LightTypeIsCameraLight()
Query the type of the light.
represent and manipulate 4x4 transformation matrices
abstract base class for most VTK objects
abstract specification for renderers
#define VTK_LIGHT_TYPE_SCENE_LIGHT
#define VTK_LIGHT_TYPE_CAMERA_LIGHT
#define VTK_LIGHT_TYPE_HEADLIGHT
#define VTK_SIZEHINT(...)