42 SbVec4s(
const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
43 SbVec4s(
short x,
short y,
short z,
short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
44 explicit SbVec4s(
const SbVec4us & v) { setValue(v); }
50 SbVec4s & setValue(
const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
51 SbVec4s & setValue(
short x,
short y,
short z,
short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
52 SbVec4s & setValue(
const SbVec4s & v) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
53 SbVec4s & setValue(
const SbVec4us & v);
59 const short * getValue(
void)
const {
return vec; }
60 void getValue(
short & x,
short & y,
short & z,
short & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
65 int32_t dot(
const SbVec4s & v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
66 void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
68 SbVec4s &
operator *= (
int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d;
return *
this; }
70 SbVec4s &
operator /= (
int d) { SbDividerChk(
"SbVec4s::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d;
return *
this; }
72 SbVec4s &
operator += (
const SbVec4s & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3];
return *
this; }
73 SbVec4s &
operator -= (
const SbVec4s & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3];
return *
this; }