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libmovit8-1.6.3-1.23 RPM for ppc64le

From OpenSuSE Ports Tumbleweed for ppc64le

Name: libmovit8 Distribution: openSUSE Tumbleweed
Version: 1.6.3 Vendor: openSUSE
Release: 1.23 Build date: Thu Sep 1 09:41:59 2022
Group: System/Libraries Build host: obs-power8-03
Size: 694945 Source RPM: movit-1.6.3-1.23.src.rpm
Summary: GPU video filter library
Movit is a library for video filters. It uses the GPU present in many
computers to accelerate computation of common filters and
transitions, facilitating real-time HD video editing.

This package contains the Movit shared library.






* Sun Jul 07 2019
  - Update to version 1.6.3:
    * Various bugfixes.
  - Add _service file to retrieve sources as published tarball lacks
    some files (e.g. COPYING).
* Sun Mar 18 2018
  - Update to version 1.6.2:
    * fix issue with strong one-to-one effects and compute shaders
    * fix compile issue with gcc5
  - cleanup with spec-cleaner
* Sun Feb 04 2018
  - Fix the shlib package's RPM group.
* Sat Feb 03 2018
  - Update to version 1.6.1:
    * Loosen up some restrictions on strong one-to-one-effects. In
      particular, this fixes a bug with MixEffect and compute shaders
      that hit some Nageru setups.
* Sat Jan 27 2018
  - Fix build for Leap 42.3: Force use of GCC7.
* Thu Jan 25 2018
  - Update to version 1.6.0:
    * Support for effects that work as compute shaders. Compute
      shaders are generally slower than fragment shaders for the same
      algorithm, but allow some forms of communication between shader
      invocations and have more flexible output, which can enable
      more efficient algorithms. See effect.h for more details. Note
      that the fastest rendering API on EffectChain is now to a
      texture if possible, not to an FBO. This will only matter if
      the last effect is a compute shader.
    * Movit now includes a compute shader implementation of
      DeinterlaceEffect, which is automatically used instead of the
      fragment shader implementation if your GPU and OpenGL driver
      supports it (in practice, this means on all platforms except on
      macOS). The compute shader version is typically 20–80% faster
      than the fragment shader version, depending on your GPU and
      other factors.
      A compute shader implementation of ResampleEffect was written but
      ultimately failed to be faster, and so is not included.
    * Support for microbenchmarks of effects through the Google
      microbenchmarking framework (optional). Currently,
      DeinterlaceEffect and ResampleEffect has benchmarks; enable
      them by running the unit test with --benchmark (also try
    - -benchmark --help).
    * Effects can now explicitly request _not_ to have mipmaps, which
      means they can do so without needing to request bounce and
      fiddling with the sampler state. Note that this is an API
      change for effects.
    * Movit now requires C++11, both to build and to #include the
      header files. Support for SDL1 has been dropped; unit tests and
      the demo program now need SDL2.
    * Various smaller bugfixes and optimizations.
  - Drop COPYING (now included in upstream tarball).
  - Now build requires SDL2 instead of SDL1.
  - (Experiment) Make data subpackage versioned, as the library is
    versioned and requires the data files:
    * Add movit-1.6.0-versioned-shaderdir.patch.
  - Ran spec-cleaner.
* Fri Aug 11 2017
  - Update to 1.5.3:
    * Various bugfixes.
  - Don't use gcc6-c++ for Leap anymore: It builds fine with default
    compiler again.
* Tue Jul 11 2017
  - Use gcc6-c++ for Leap42 and SLE12 (C++14 needed).
* Mon Jul 10 2017
  - Update to 1.5.2:
    * The texture generation for ResampleEffect (when the size is
      changed) now uses less CPU.
    * Work around an NVIDIA driver threading bug by aggressively
      caching VAOs.
    * Update soname to
  - Remove call to as we don't patch anymore.
* Sun Jun 04 2017
  - Update to 1.5.1:
    * Allow YCbCrInput to change input format after finalize.
    * Some minor YCbCrInput bugfixes.



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Fabrice Bellet, Thu Mar 9 11:09:55 2023