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libSDL2-2_0-0-2.0.22-2.3 RPM for ppc64le

From OpenSuSE Ports Tumbleweed for ppc64le

Name: libSDL2-2_0-0 Distribution: openSUSE Tumbleweed
Version: 2.0.22 Vendor: openSUSE
Release: 2.3 Build date: Fri Jun 3 16:37:01 2022
Group: System/Libraries Build host: obs-power9-07
Size: 2190470 Source RPM: SDL2-2.0.22-2.3.src.rpm
Summary: Simple DirectMedia Layer Library
This is the "Simple DirectMedia Layer" library. It provides a generic
API for access to audio, keyboard, mouse, and display framebuffer
across multiple platforms.






* Fri Apr 29 2022 Jan Engelhardt <>
  - Restore sdl2-symvers.patch to full symbol list to facilitate
    application installation with Leap 15.x's SDL2.
* Mon Apr 25 2022 Jan Engelhardt <>
  - Update to release 2.0.22
    * Added SDL_RenderGetWindow() to get the window associated with a renderer
    * Added floating point rectangle functions: SDL_PointInFRect(),
      SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(),
      SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(),
      SDL_EncloseFPoints(), SDL_IntersectFRectAndLine().
    * Added SDL_IsTextInputShown() which returns whether the IME
      window is currently shown.
    * Added SDL_ClearComposition() to dismiss the composition
      window without disabling IME input.
    * Added SDL_TEXTEDITING_EXT event for handling long composition
      text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable
    * Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control
      whether the mouse should be constrained to the whole window
      or the center of the window when relative mode is enabled.
    * The mouse is now automatically captured when mouse buttons
      are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows
      you to control this behavior.
    * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let
      SDL know that a foreign window will be used with OpenGL.
    * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let
      SDL know that a foreign window will be used with Vulkan.
    * Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify
      whether an SDL_QUIT event will be delivered when the last
      application window is closed.
    * Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control
      whether ROG Chakram mice show up as joysticks.
    * Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the
      _NET_WM_WINDOW_TYPE of SDL windows.
      allow using libdecor with compositors that support
* Sun Jan 16 2022 Carsten Ziepke <>
  - Drop 0001-Fix-build-against-wayland-1.20.patch
    Fixed upstream:
* Tue Jan 11 2022 Jan Engelhardt <>
  - Update to release 2.0.20
    * SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not
      int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format
      (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this
    * Improved accuracy of horizontal and vertical line drawing
      when using OpenGL or OpenGLES.
    * Added the hint SDL_HINT_RENDER_LINE_METHOD to control the
      method of line drawing used, to select speed, correctness,
      and compatibility.
* Fri Dec 17 2021 Jan Engelhardt <>
  - Add 0001-Fix-build-against-wayland-1.20.patch
* Tue Nov 30 2021 Jan Engelhardt <>
  - Update to release 2.0.18
    * Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to
      allow rendering of arbitrary shapes using the SDL 2D render
    * Added SDL_SetTextureUserData() and SDL_GetTextureUserData()
      to associate application data with an SDL texture.
    * Added SDL_RenderWindowToLogical() and
      SDL_RenderLogicalToWindow() to convert between window
      coordinates and logical render coordinates.
    * Added SDL_RenderSetVSync() to change whether a renderer
      present is synchronized with vblank at runtime.
    * Added SDL_PremultiplyAlpha() to premultiply alpha on a block
      of SDL_PIXELFORMAT_ARGB8888 pixels.
    * Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is
      sent when a window changes what display it is centered on.
    * Added SDL_GetWindowICCProfile() to query a window's ICC
      profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED
      that is sent when it changes.
    * Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow
      EGL windows to be transparent instead of opaque.
    * Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect()
      to confine the mouse cursor to an area of a window.
    * You can now read precise mouse wheel motion using 'preciseX'
      and 'preciseY' event fields.
    * Added SDL_GameControllerHasRumble() and
      SDL_GameControllerHasRumbleTriggers() to query whether a game
      controller supports rumble.
    * Added SDL_JoystickHasRumble() and
      SDL_JoystickHasRumbleTriggers() to query whether a joystick
      supports rumble.
    * SDL's hidapi implementation is now available as a public API
      in SDL_hidapi.h.
  - Drop SDL2-endian.patch (inapplicable),
    sdl2-fix-wayland-fullscreen.patch (merged),
    audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged)
* Mon Nov 08 2021
  - Support "pulse" as an alias for pulseaudio (bsc#1191868,
* Wed Aug 11 2021 kh Lai <>
  - sdl2-fix-wayland-fullscreen.patch
    * fix wayland issue for wlroot, see
* Wed Aug 11 2021 Jan Engelhardt <>
  - Update to release 2.0.16
    * Better native Wayland support, including handling for
      client-side decorations and other functionality in place.
    * Support for being able to directly interface with PipeWire for
      audio input/output, a variety of new APIs, support for the
      Amazon Luna game controller, rumble support for more
    * NOTE: Switching away (e.g. with Alt-Tab) from fullscreen
      windows created with the SDL_WINDOW_FULLSCREEN flag will now
      minimize them. If your window manager is configured to now show
      minimzed windows in either the Alt-Tab list or the task bar,
      you will have difficulty unminimizing these windows.
* Wed Dec 23 2020 Dirk Müller <>
  - update to 2.0.14:
    * Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
    * Vulkan support to the KMSDRM video driver
    * see details on
* Thu Apr 16 2020 Jan Engelhardt <>
  - Restore libSDL2main.a, patching it out was not easily possible.
* Wed Mar 11 2020 Jan Engelhardt <>
  - Update to release 2.0.12
    * Support for the Google Stadia controller and other game
    * A new video driver for offscreen rendering
    * ARM NEON optimizations
  - Drop CVE-2019-13616.patch (merged upstream)
* Sun Jan 12 2020 Jan Engelhardt <>
  - Temporarily work around -fno-common build failure [boo#1160382].
* Wed Oct 09 2019 Stefan Dirsch <>
  - sdl2-khronos.patch
    * fixes build on i586 (boo#1153455)
* Fri Aug 23 2019 Jan Engelhardt <>
  - Update sdl2-symvers.patch for SDL 2.0.9/2.0.10.
* Thu Aug 22 2019 Michael Gorse <>
  - Add CVE-2019-13616.patch: fix heap buffer overflow when reading
    a crafted bmp file (boo#1141844 CVE-2019-13616).
* Sun Aug 11 2019 Jan Engelhardt <>
  - Drop libSDL2main.a from libSDL-2_0-devel. It is only used
    during build.
* Wed Jul 31 2019 Martin Liška <>
  - Use FAT LTO objects in order to provide proper static library.
* Fri Jul 26 2019 Luigi Baldoni <>
  - Update to version 2.0.10
    * The SDL_RW* macros have been turned into functions that are
      available only in 2.0.10 and onward
    * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
      SDL_SIMDFree(), to allocate memory aligned for SIMD
      operations for the current CPU
    * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
      SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
      SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
      SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
      SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
      point precision in the SDL rendering API.
    * Added SDL_GetTouchDeviceType() to get the type of a touch
      device, which can be a touch screen or a trackpad in relative
      or absolute coordinate mode.
    * The SDL rendering API now uses batched rendering by default,
      for improved performance
    * Added SDL_RenderFlush() to force batched render commands to
      execute, if you're going to mix SDL rendering with native
    * Added the hint SDL_HINT_RENDER_BATCHING to control whether
      batching should be used for the rendering API. This defaults
      to "1" if you don't specify what rendering driver to use when
      creating the renderer.
    * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
      SDL events for debugging purposes
    * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
      a file that will be loaded at joystick initialization with
      game controller bindings
    * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
      whether SDL will synthesize touch events from mouse events
    * Improved handling of malformed WAVE and BMP files, fixing
      potential security exploits (boo#1142031 CVE-2019-13626)
    * Removed the Mir video driver in favor of Wayland
    * Security fixes: CVE-2019-7635 (boo#1124827), CVE-2019-7636
      (boo#1124826), CVE-2019-7638 (boo#1124824).
  - Refreshed sdl2-symvers.patch



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Fabrice Bellet, Wed Jul 6 23:41:33 2022