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libassimp5-5.4.1-1.1 RPM for i586

From OpenSuSE Ports Tumbleweed for i586

Name: libassimp5 Distribution: openSUSE Tumbleweed
Version: 5.4.1 Vendor: openSUSE
Release: 1.1 Build date: Tue May 21 15:11:09 2024
Group: System/Libraries Build host: reproducible
Size: 7022081 Source RPM: assimp-5.4.1-1.1.src.rpm
Packager: http://bugs.opensuse.org
Url: https://www.assimp.org/
Summary: Library to load and process 3D scenes from various data formats
Assimp is a library to load and process geometric scenes from various data formats.
It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes,
materials, bone animations and potential texture data. The library is not designed for speed,
it is primarily useful for importing assets from various sources once and storing it in a
engine-specific format for easy and fast every-day-loading.

Provides

Requires

License

BSD-3-Clause AND MIT

Changelog

* Tue May 21 2024 Christophe Marin <christophe@krop.fr>
  - Update to 5.4.1
    * CMake: Allow linking draco statically if ASSIMP_BUILD_DRACO_STATIC is set.
    * Deps: updated minizip to last version
    * Deps: updated STBIMAGElib
    * Fix issue #5461 (segfault after removing redundant materials)
    * Update ComputeUVMappingProcess.cpp
    * Add some ASSIMP_INSTALL checks
    * Fix SplitByBoneCount typo that prevented node updates
    * Q3DLoader: Fix possible material string overflow
    * Reverts the changes introduced by commit ad766cb in February 2022
    * Fix a collada import bug
    * Mention IQM loader in Fileformats.md
    * Fix ASE loader crash when *MATERIAL_COUNT or *NUMSUBMTLS is not specified
      or is 0
    * Add checks for invalid buffer and size
    * Make sure for releases revision will be zero
    * glTF2Importer: Support .vrm extension
* Thu Apr 11 2024 Christophe Marin <christophe@krop.fr>
  - Update to 5.4.0
    * Reduce memory consumption in JoinVerticesProcess::ProcessMesh()
    * Fix: Add check for invalid input argument
    * Replace an assert
    * Extension of skinning data export to GLB/GLTF format
    * Fix output floating-point values to fbx
    * Update ImproveCacheLocality.cpp
    * Deep arsdk bone double free
    * Fix Spelling error
    * use size to be compatible with float and double
    * Fix: Add missing transformation for normalized normals.
    * Fix: Implicit Conversion Error
    * Fix add checks for indices
    * Update FBXBinaryTokenizer.cpp
    * link to external minizip with full path
    * utf8 header not found
    * Rm unnecessary deg->radian conversion in FBX exporter
    * Fix empty mesh handling
    * Refactoring: Some cleanups
    * Fix invalid read of uint from uvwsrc
    * Remove double delete
    * fix the mesh-name error.
    * COLLADA fixes for textures in C4D input
    * Use the correct allocator for deleting objects in case of
      duplicate animation Ids
    * Fix container overflow in MMD parser
    * Fix: PLY heap buffer overflow
    * Fix: Check if index for mesh access is out of range
    * Update FBXConverter.cpp
    * FBX: Use correct time scaling
    * Drop explicit inclusion of contrib/ headers
    * Update Build.md
    * Fix buffer overflow in FBX::Util::DecodeBase64()
    * Readme.md: correct 2 errors in section headers
    * Fix double free in Video::~Video()
    * FBXMeshGeometry: solve issue #5116 using patch provided
    * Fix target names not being imported on some gLTF2 models
    * correct grammar/typographic errors in comments (8 files)
    * KHR_materials_specular fixes
    * Disable Hunter
    * fixed several issues
    * Fix leak
    * Check the validity of the archive without parsing
    * Fix integer overflow
    * Add a test before generating the texture folder
    * Build: Disable building zlib for non-windows
    * null check.
    * Bump actions/upload-artifact from 3 to 4
    * fix: KHR_materials_pbrSpecularGlossiness/diffuseFactor convert
      to pbrMetallicRoughness/baseColorFactor
    * dynamic_cast error.
    * Add missing IRR textures
    * Fix handling of X3D IndexedLineSet nodes
    * Improve acc file loading
    * Readme.md: present hyperlinks in a more uniform style
    * FBX Blendshape FullWeight: Vec<Float> -> FullWeight: Vec<Double>
    * Fix for issues #5422, #3411, and #5443 -- DXF insert scaling fix
      and colour fix
    * Update StbCommon.h to stay up-to-date with stb_image.h.
    * Introduce aiBuffer
    * Add bounds checks to the parsing utilities.
    * Fix crash in viewer
    * Static code analysis fixes
    * Kimkulling/fix behavior of remove redundant mats issue 5438
    * Fix X importer breakage introduced in commit f844c33
    * Fileformats.md: clarify that import of .blend files is deprecated
    * feat:1.add 3mf vertex color read 2.fix 3mf read texture bug
    * More GLTF loading hardening
    * Bump actions/cache from 3 to 4
    * Blendshape->Geometry in FBX Export
    * Fix identity matrix check
    * Fix PyAssimp under Python >= 3.12 and macOS library search support
    * Add ISC LICENSE file
    * ColladaParser: check values length
    * Include defs in not cpp-section
    * Add correct double zero check
    * Add zlib-header to ZipArchiveIOSystem.h
    * Add 2024 to copyright infos
    * Append a new setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY"
    * Eliminate non-ascii comments in clipper
    * Fix compilation for MSVC14.
    * Add correction of fbx model rotation
    * Delete tools/make directory
    * Delete packaging/windows-mkzip directory
    * Fix #5420 duplicate degrees to radians conversion in fbx importer
    * Respect merge identical vertices in ObjExporter
    * Fix utDefaultIOStream test under MinGW
    * Fix typos
    * Add initial macOS support to C4D importer
    * Update hunter into CMakeLists.txt
    * Fix: add a missing import for AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT
    * updated json
    * Cleanup: Fix review findings
    * Update CMakeLists.txt
  - Drop patch, merged upstream:
    * 0001-ColladaParser-check-values-length-5462.patch
* Mon Feb 12 2024 Adam Mizerski <adam@mizerski.pl>
  - Reenable the Collada parser.
  - Removed patch 0001-Don-t-build-the-collada-importer-exporter-tests.patch
  - Add patch (boo#1207377, CVE-2022-45748)
    * 0001-ColladaParser-check-values-length-5462.patch
  - Improved tests filtering
* Wed Oct 04 2023 Christophe Marin <christophe@krop.fr>
  - Disable the collada importer/exporter due to a long standing
    security issue (boo#1207377, CVE-2022-45748, gh#assimp/assimp#4286)
  - Add patch:
    * 0001-Don-t-build-the-collada-importer-exporter-tests.patch
* Fri Sep 29 2023 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to 5.3.1
    * Fixes CVE-2022-38528 (boo#1203187)
    * Mainly bug fixes
    * Fix: Use ASCII treeview in assimp-cmd.
    * Fix: Fix head overflow in MD5-parser.
    * Fix: C++ std::tuple constexpr initial list on old compiler
    * Make FBX parser resilient to missing data streams
    * Fix incorrect documentation of defaults
    * Fixed issue with clang complaining about sprintf and vsprintf being depreciated
    * Fix build error: ‘temp’ may be used uninitialized in this function
    * Fix: Use correct epsilon
    * Fix: Add missing handling for double export in json
    * Full change log https://github.com/assimp/assimp/releases/tag/v5.3.0
* Wed Apr 05 2023 Predrag Ivanović <predivan@mts.rs>
  - Enable build of CLI tools.
* Mon Sep 12 2022 Dirk Müller <dmueller@suse.com>
  - update to 5.2.5:
    * Add unittest to reproduce undefined behavior
    * Cleanups
    * Link static linkage for std_image.
    * fix msvc warnings-as-errors
    * Remove dll-export tags from static library builds.
    * Fix Import a specific FBX model will freeze the app
    * Create SECURITY.md
    * Pragma warnings cause build fail with MinGW
    * Fixed FBXConverter build error when using double precision
    * Fix possible nullptr exception
    * [Experimental] New skeleton container for bones
    * Add support for GCC v12
    * Remove unused variable.
    * Infinite loop on bad import files
    * Utilize AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES flag for Collada meshes.
    * Fix Windows 32-bit builds
    * Fix GNUC check on Windows
    * Update the name of the package
    * Kimkulling/fix invalid opengex token match
    * Disable build for tools per default
    * Use mingw.include
    * Fix a memory leak
    * Fix nested animation name being lost in Collada
    * Fix possible bad_alloc exception for an invalid file
    * Bump JesseTG/rm from 1.0.2 to 1.0.3
    * Bump actions/cache from 2 to 3
    * Kimkulling/fix texture loading 3MF, reladed issue-4568
    * Bump actions/upload-artifact from 2 to 3
    * Bump actions/checkout from 2 to 3
    * Remove assertion test
    * Fix memory leak in D3MFOpcPackage
    * Fix typo in installation instructions for ubuntu.
    * Build fix for compiling against minizip.
    * Fix stl for over 4 GB
    * Fix uninitialized variable.
    * Fixes Crash in Assimp::ObjFileMtlImporter::getFloatValue
    * Fixes Heap-buffer-overflow in Assimp::ObjFileParser::getFace
    * Fixes Heap-buffer-overflow in std::__1::basic_string<char, std::__1::…
    * Fixes Heap-use-after-free in Assimp::DXFImporter::ExpandBlockReferences
    * Fixes Heap-buffer-overflow in SuperFastHash
    * ColladaParser - Store sid in mSID field
    * Fix mingw include in assimp_cmd.rc
    * Fix warnings that are causing build fails with specific build flags
    * Update version tag
    * Improvements and optimizations for the obj-parsers.
    * Experiment: try to enable parallel build
    * Fixed typo
    * Use [[fallthrough]]; to mark whished fallthroughs
    * Kimkulling/do not add dot when the extension is empty
    * Fixes Heap-buffer-overflow READ in Assimp::ASE::Parser::ParseLV1SoftSkinBlock
    * Use unqualified uint32_t everywhere in FBXBinaryTokenizer
    * Fix problems setting DirectX_LIBRARY
    * Added support for more bone weights in GLTF2
    * (Mostly) Blender fixes
    * [WIP] Use ai_Real to write correct accuracy
    * SMD fixes
    * Remove exception on glTF 2.0 loading
    * Fix out-of-bounds reads in X3D importer
    * Apply the modernize-use-emplace clang-tidy rule
    * The Wrong object is created here!
    * [WIP] Code cleanup and some new unittests for edge-cases.
    * clang-tidy: explicitly default all empty ctors and dtors
    * fix vertices being joined duplicating weights
    * add missing light data to assbin import/export
    * Fix aiBone.mOffsetMatrix documentation
    * Minor obj export bugfix
    * Kimkulling/cleanup after reviewing
  - drop 0001-Fix-build-with-zlib.patch (upstream)
* Wed May 18 2022 Christophe Giboudeaux <christophe@krop.fr>
  - Update to 5.2.4
    * Use static runtime only when the option is selected
    * Fix compile error: When enabling macro ASSIMP_DOUBLE_PRECISION
    * Detect Roughness factor exported by Blender
    * Updated Android build script
    * Prevent nullptr access to normals-array in bitangent computation
    * Avoid setting PBR properties when they are not found on mtl file
    * Fix ogre xml serializer
    * Fix draco building error when import assimp with cmake add_subdirectory
    * FbxConverter: update bone mOffsetMatrix
    * Some Windows/MSYS2-specific fixes
    * Document fuzz folder
    * Fix out-of-range access in ASE-Parser
    * Disable assertion tests floating point against inf for Intel oneAPI
    * Delete README
    * Rename TextureTypeToString() to aiTextureTypeToString()
    * Fixed library names for MinGW/MSYS2
    * Update pugixml dependency to v1.12.1
    * Add an option to treat warnings as errors
    * Minor updates to ASSIMP Viewer
    * Add badge to show open issue in percentage
    * Clang-Tidy performance fixes (make values const-ref where needed)
    * MMD (pmx) fixes
    * Resource script updates
    * Accelerate the Merge vertex post processing step
* Wed May 11 2022 Christophe Giboudeaux <christophe@krop.fr>
  - Don't use -Werror to prevent build issues with GCC 12
* Sun Mar 20 2022 Christophe Giboudeaux <christophe@krop.fr>
  - Update to 5.2.3:
    * Show warning when assimp_viewer cannot be build on
      target platform
    * Fix ordering of member initialization
    * Fix possible negative array access
    * Expose the original OBJ "illum" value
    * Optimize the problem of excessive memory allocation in
      FBX import
    * Update version of Hunter to v0.24.0 that supports VS 2022
    * update LWO importer(available lwo3)
    * Reinstate a deprecated gltfpbr macro: AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS
    * Fix parsing OBJ with free-form curve/surface body statements
    * Fix missing members and do some small refactorings.
    * Fix 'i >= 0' always true
    * Update AI_TEXTURE_TYPE_MAX
    * Fix getting anisotropy in obj
    * glTF2: Metallic roughness split
    * Add properties information on assimp info command line
    * Added missing ObjMaterial.h to CMakeLists
    * Update version in doxy-config
    * add ifndef guard for resolve to fails to compil
    * Add USE_STATIC_CRT option
    * Fix nullptr dereferencing
    * Fix stack-overflow in MDLLoader
    * GLTF2 attribute name/parse bug
* Mon Feb 21 2022 Christophe Giboudeaux <christophe@krop.fr>
  - Update to 5.2.2
    * Fix missing include for size_t
    * introduce compression
    * Refactoring: add usage of ai_epsilon to FBX-Importer.
    * CMake: Fix Assimp target install rule fully specifying component
    * Fix stat for 32-bit Linux
    * Update the calculation and orthogonalization for bitangent
    * Update CMakeLists.txt
    * Added support for "map_Bump -bm"
* Mon Feb 07 2022 Christophe Giboudeaux <christophe@krop.fr>
  - Update to 5.2.1
    * ASE: Fix warning unreachable code
    * HMP: Fix override during copying position data
    * use fully qualified namespace in byteswap macros
    * fix compilation with clangcl on windows
    * Delete .travis.sh by @kimkulling
    * Update ccpp.yml by @kimkulling
    * LWO: validate enum value before parsing it
  - Drop 0001-use-fully-qualified-namespace-in-byteswap-macros.patch
    Merged upstream
* Wed Feb 02 2022 Christophe Giboudeaux <christophe@krop.fr>
  - Add patch to fix build in big endian archs:
    * 0001-use-fully-qualified-namespace-in-byteswap-macros.patch
* Tue Jan 25 2022 Christophe Giboudeaux <christophe@krop.fr>
  - Update to 5.2.0
    * Update copyrights
    * Fix imported target include directory
    * Assimp Patch Android LTS NDK 23 Fix
    * Allow dlclose of so library by avoiding unique symbols.
    * Move Base64 encode/decode functionality to the common folder
    * Locale independent meter scale
    * add Inter-Quake Model (IQM) Importer
    * Collada: Read all instance_material child nodes
    * Krishty new file detection
    * ASE: Fix material parsing
    * IFC Reading: Fix opening reading.
    * CMAKE: Respect top-level CMAKE_*_OUTPUT_DIRECTORY variables
* Mon Jan 10 2022 Christophe Giboudeaux <christophe@krop.fr>
  - Update to 5.1.6:
    * Add link to used enum for a better understandability
    * Fix fuzzer crashes
    * Fix nullptr-dereferencing
    * Fix bone fitted check in gltf2 exporter
  - Add patch:
    * 0001-Fix-build-with-zlib.patch (gh#assimp/assimp#4334)
* Tue Jan 04 2022 Christophe Giboudeaux <christophe@krop.fr>
  - Update to 5.1.5:
    * Make sure no overflow can happen
    * LWS-Import: Avoid access to empty string token
    * MDL: Do not try to copy empty embedded texture
    * Add console progresshandler
    * CMake: Replace CMAKE_COMPILER_IS_MINGW by MINGW
    * fix fbx import metalness
    * RFC: BlenderScene: use explicit namespace instead of using
      namespace
    * Support PBR properties/maps in Obj importer
* Mon Dec 27 2021 Dirk Müller <dmueller@suse.com>
  - update to 5.1.4:
    * Fix division
    * Fix nullptr dereferencing from std::shared_ptr
    * Revert "FBXConverter : Fix timescales of FBX animations"
    * Use correct XmlParser-methods and add some missing casts
    * Bug: Export crashes when any of the meshes contains texture
      coordinate names #4243
    * Bugfix/import crashes
    * Fix a typo in the Visual-Studio Dll-Versions
    * Enable C++11 and C99
    * Fixed cmake error: No known features for C compiler when using
      the assimp library from another project
    * fix test/models/3DS/IMAGE1.bmp: is jpg
    * Fix compile error when ASSIMP_BUILD_NO_X3D_IMPORTER is define.
* Sun Dec 05 2021 Christophe Giboudeaux <christophe@krop.fr>
  - Update to 5.1.3
    * Update blender importer to work with Blender 2.8+ files
    * Added checks for out of bounds data access/writing
    * Interpolate euler rotations for quaternion animations
    * Fix file-extension check for X3D-files
    * Update CMakeLists.txt
* Thu Dec 02 2021 Christophe Giboudeaux <christophe@krop.fr>
  - Update to 5.1.2. Changes since 5.1.0:
    * Fixed an incorrect indeiciesType in the glTF2 sparse accessor.
    * Prevent out-of-range memory writes by sparse accessors
    * Delete test/models/3DS/UVTransformTest directory
    * Do not build ziplib when 3MF exporter is disabled.
    * Collada: Read value, not attribute
    * Redefine deprecated glTF-specific PBR material macros
  - Fix assimp-devel dependencies. minizip is required.
* Sat Nov 13 2021 Christophe Giboudeaux <christophe@krop.fr>
  - Update to 5.1.0
    * Check https://github.com/assimp/assimp/releases/tag/v5.1.0
      for the full list of changes
  - Drop do-not-install-irrXML.patch. No longer needed.
  - Drop obsolete patches:
    * 0001-Fix-build-with-GCC-11.patch
    * 0001-use-GNUInstallDirs-where-possible.patch
* Mon Feb 08 2021 Christophe Giboudeaux <christophe@krop.fr>
  - Add patch to fix build with GCC11:
    * 0001-Fix-build-with-GCC-11.patch (boo#1181859)

Files

/usr/lib/libassimp.so.5
/usr/lib/libassimp.so.5.4.1
/usr/share/licenses/libassimp5
/usr/share/licenses/libassimp5/LICENSE


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Fabrice Bellet, Wed Jul 10 23:39:11 2024