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Name: libSDL2-2_0-0 | Distribution: openSUSE Tumbleweed |
Version: 2.0.22 | Vendor: openSUSE |
Release: 2.3 | Build date: Wed Jun 15 13:20:30 2022 |
Group: System/Libraries | Build host: obs-arm-11 |
Size: 1666158 | Source RPM: SDL2-2.0.22-2.3.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: http://libsdl.org/ | |
Summary: Simple DirectMedia Layer Library |
This is the "Simple DirectMedia Layer" library. It provides a generic API for access to audio, keyboard, mouse, and display framebuffer across multiple platforms.
Zlib
* Fri Apr 29 2022 Jan Engelhardt <jengelh@inai.de> - Restore sdl2-symvers.patch to full symbol list to facilitate application installation with Leap 15.x's SDL2. * Mon Apr 25 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 2.0.22 * Added SDL_RenderGetWindow() to get the window associated with a renderer * Added floating point rectangle functions: SDL_PointInFRect(), SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(), SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(), SDL_EncloseFPoints(), SDL_IntersectFRectAndLine(). * Added SDL_IsTextInputShown() which returns whether the IME window is currently shown. * Added SDL_ClearComposition() to dismiss the composition window without disabling IME input. * Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it. * Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled. * The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior. * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL. * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan. * Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed. * Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks. * Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows. * Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor with compositors that support xdg-decoration. * Sun Jan 16 2022 Carsten Ziepke <kieltux@gmail.com> - Drop 0001-Fix-build-against-wayland-1.20.patch Fixed upstream: https://github.com/libsdl-org/SDL/pull/5092 * Tue Jan 11 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 2.0.20 * SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this parameter. * Improved accuracy of horizontal and vertical line drawing when using OpenGL or OpenGLES. * Added the hint SDL_HINT_RENDER_LINE_METHOD to control the method of line drawing used, to select speed, correctness, and compatibility. * Fri Dec 17 2021 Jan Engelhardt <jengelh@inai.de> - Add 0001-Fix-build-against-wayland-1.20.patch * Tue Nov 30 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 2.0.18 * Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API. * Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture. * Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates. * Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime. * Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels. * Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it is centered on. * Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes. * Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque. * Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window. * You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields. * Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble. * Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble. * SDL's hidapi implementation is now available as a public API in SDL_hidapi.h. - Drop SDL2-endian.patch (inapplicable), sdl2-fix-wayland-fullscreen.patch (merged), audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged) * Mon Nov 08 2021 tiwai@suse.de - Support "pulse" as an alias for pulseaudio (bsc#1191868, bsc#1189778): audio-Support-pulse-as-an-alias-for-pulseaudio.patch * Wed Aug 11 2021 kh Lai <dlshcbmuipmam@hotmail.com> - sdl2-fix-wayland-fullscreen.patch * fix wayland issue for wlroot, see https://github.com/libsdl-org/SDL/pull/4629 * Wed Aug 11 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 2.0.16 * Better native Wayland support, including handling for client-side decorations and other functionality in place. * Support for being able to directly interface with PipeWire for audio input/output, a variety of new APIs, support for the Amazon Luna game controller, rumble support for more controllers. * NOTE: Switching away (e.g. with Alt-Tab) from fullscreen windows created with the SDL_WINDOW_FULLSCREEN flag will now minimize them. If your window manager is configured to now show minimzed windows in either the Alt-Tab list or the task bar, you will have difficulty unminimizing these windows. * Wed Dec 23 2020 Dirk Müller <dmueller@suse.com> - update to 2.0.14: * Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver * Vulkan support to the KMSDRM video driver * see details on https://discourse.libsdl.org/t/sdl-2-0-14-released/28470 * Thu Apr 16 2020 Jan Engelhardt <jengelh@inai.de> - Restore libSDL2main.a, patching it out was not easily possible. * Wed Mar 11 2020 Jan Engelhardt <jengelh@inai.de> - Update to release 2.0.12 * Support for the Google Stadia controller and other game controllers * A new video driver for offscreen rendering * ARM NEON optimizations - Drop CVE-2019-13616.patch (merged upstream) * Sun Jan 12 2020 Jan Engelhardt <jengelh@inai.de> - Temporarily work around -fno-common build failure [boo#1160382]. * Wed Oct 09 2019 Stefan Dirsch <sndirsch@suse.com> - sdl2-khronos.patch * fixes build on i586 (boo#1153455) * Fri Aug 23 2019 Jan Engelhardt <jengelh@inai.de> - Update sdl2-symvers.patch for SDL 2.0.9/2.0.10. * Thu Aug 22 2019 Michael Gorse <mgorse@suse.com> - Add CVE-2019-13616.patch: fix heap buffer overflow when reading a crafted bmp file (boo#1141844 CVE-2019-13616). * Sun Aug 11 2019 Jan Engelhardt <jengelh@inai.de> - Drop libSDL2main.a from libSDL-2_0-devel. It is only used during build. * Wed Jul 31 2019 Martin Liška <mliska@suse.cz> - Use FAT LTO objects in order to provide proper static library. * Fri Jul 26 2019 Luigi Baldoni <aloisio@gmx.com> - Update to version 2.0.10 * The SDL_RW* macros have been turned into functions that are available only in 2.0.10 and onward * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API. * Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode. * The SDL rendering API now uses batched rendering by default, for improved performance * Added SDL_RenderFlush() to force batched render commands to execute, if you're going to mix SDL rendering with native rendering * Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to "1" if you don't specify what rendering driver to use when creating the renderer. * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL will synthesize touch events from mouse events * Improved handling of malformed WAVE and BMP files, fixing potential security exploits (boo#1142031 CVE-2019-13626) * Removed the Mir video driver in favor of Wayland * Security fixes: CVE-2019-7635 (boo#1124827), CVE-2019-7636 (boo#1124826), CVE-2019-7638 (boo#1124824). - Refreshed sdl2-symvers.patch
/usr/lib64/libSDL2-2.0.so.0 /usr/lib64/libSDL2-2.0.so.0.22.0 /usr/share/doc/packages/libSDL2-2_0-0 /usr/share/doc/packages/libSDL2-2_0-0/README-SDL.txt /usr/share/doc/packages/libSDL2-2_0-0/README.md /usr/share/licenses/libSDL2-2_0-0 /usr/share/licenses/libSDL2-2_0-0/LICENSE.txt
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Fabrice Bellet, Wed Jul 6 00:10:43 2022