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warzone2100-4.2.3-bp154.1.22 RPM for aarch64

From OpenSuSE Leap 15.4 for aarch64

Name: warzone2100 Distribution: SUSE Linux Enterprise 15 SP4
Version: 4.2.3 Vendor: openSUSE
Release: bp154.1.22 Build date: Thu May 12 02:46:31 2022
Group: Amusements/Games/Strategy/Real Time Build host: obs-arm-10
Size: 15972155 Source RPM: warzone2100-4.2.3-bp154.1.22.src.rpm
Summary: Innovative 3D real-time strategy
You command the forces of "The Project" in a battle to rebuild
the world after mankind has almost been destroyed by nuclear

The game offers campaign, multi-player and single-player skirmish
modes. An extensive tech tree with over 400 different
technologies, combined with the unit design system, allows for
a wide variety of possible units and tactics.

Warzone 2100 was originally developed as a commercial game by
Pumpkin Studios and published in 1999, and was released as
open source by them in 2004, for the community to continue
working on it.

This package provides the binaries for Warzone 2100.




BSD-3-Clause AND CC-BY-SA-3.0 AND GPL-3.0-or-later AND CC0-1.0 AND LGPL-2.1-only


* Sat Dec 04 2021 Carsten Ziepke <>
  - Add warzone2100-fix-building-with-vk-1.2.198.patch, fix for
    building with vk-1.2.198, gh#Warzone2100/warzone2100#2477
* Sat Dec 04 2021 Carsten Ziepke <>
  - Updated to 4.2.3
    * General:
    * Fix: Unable to demolish structures at full health
    * Fix: Properly remove old QuickSave data when quick-saving
    * Fix: Drop pending structures on first click
    * Fix: Play buzz sound once per interval
    * Fix: Ultimate Scavengers freeze on certain maps
    * Fix: Improve OpenGL context cleanup on init failure
    * Fix: Various crashes
    * Multiplayer:
    * Fix: Game doesn't end when autohosting if all players leave
* Sun Nov 28 2021 Carsten Ziepke <>
  - Updated to 4.2.2
    * General:
    * Add: Multiplay Options menu
    * Add: Hotkey to "Select all land combat units, with
      health >50%, not assigned to any group"
    * Fix: Reject certain crashy OpenGL drivers, and fallback to
      other backends
    * Fix: Handle exceptions creating Vulkan device
    * Fix: Repairs & Builders: Don't move needlessly
    * Fix: Re-ordering construction units to build something
      shouldn't cancel it
    * Fix: Don't reset attack range under commander
    * Fix: Ignore rearm order when already rearming
    * Fix: Don't show green overlay when impossible to build
      next module
    * Fix: Don't show modules in build list when unable to build
      more buildings of that type
    * Fix: Don't retreat repair turrets (RT) to other RT
    * Fix: Improve resource cleanup on shutdown
    * Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider
    * Fix: Various savegame / autosave issues
    * Fix: Remove Command Relay structure requirement for Command
      Turret research
    * Fix: Partial UI soft-lock with certain in-game menus
    * Fix: Preserve ordering of sync msgs in MP; fixes Factory
      set Hold Position bug
    * Fix: Toggling debug mode in skirmish as spectator
    * Fix: Ultimate Scavengers building an absurd amount of
    * Graphics:
    * Fix: Missing parts on the Nexus Link turret
    * AI:
    * Fix: Rip out mobile repair tactics from Cobra AI
    * Scripting:
    * Fix: Use constants instead of plain numbers
    * Multiplayer:
    * Add: Add 7-player map "Thales"
    * MP-Balance:
    * Change: Adjust Heavy Plasma Launcher:
      Reduce damage 250 -> 225, increase firePause 300 -> 350,
      reduce periodical Damage Radius 128 -> 64
    * Change: Adjust Incendiary Mortar: "researchPoints":
      3600 -> 4800, "researchPower": 112 -> 150
    * Other:
    * Fix: pie_import to handle filepaths properly in
      Blender 2.9x .PIE plugin
* Sat Nov 13 2021 Carsten Ziepke <>
  - Updated to 4.2.1
    * General:
    * Add: Replay v2 format: Embed downloaded maps, store
      "end of game" info block
    * Fix: Improve replay saving performance / behavior
    * Fix: Handle frontend.img / intfac.img load failure explicitly
    * Fix: updateChallenge() crash
    * Fix: loadGame() crash if map load failed
    * Fix: Various additional bounds checks & error logging
    * Fix: cursors_sdl: Null checks, cleanup order fixes
    * Fix: showUNITCOUNT should only apply to player slots
    * Fix: Further OpenGL init tweaks
    * Campaign:
    * Change: Alpha 09 tweaks
    * Change: Alpha 06 NP reinforcement tweak
    * Change: Update a Nexus Resistance Circuit research item name
    * Fix: Account for the transporter in campaign unit limit
    * Scripting:
    * Add: Provide a native fractal value noise generator for use
      in map scripts
    * Multiplayer:
    * Add: Add specstats button
    * Change: Host: Remember number of spectator slots in MP games
    * Fix: Improve spectator lag / fast-forward behavior
    * Fix: Do not reset ready status of players on spectator leave
    * Fix: NetworkTextMessage::receive() crash
    * Fix: ActivityManager: updateMultiplayGameData on MP replay
    * Fix: Revamp WZFiles cleanup
    * MP-Balance:
    * Change: Rollback "ALL ROUNDER" damage value against "Legged",
      Increase the accuracy at long range of all MGs from 50 to 55
    * Change: Increase the weight of HVC, add 0.5 tiles range to
      HVC cyborg, and reduce ROF of these weapons
    * Change: Increase the research time "High Temperature Flamer
      Gel Mk3" so it is no longer included in "Advanced Base"
    * Change: Faster Bombard and Pepperpot production, weaken
      Incendiary Mortar burn radius and damage, and earlier access
      to mortar accuracy research
    * Change: Required research for Howitzer: APFSDS Cannon Rounds
      Mk2 -> Heavy Mortar - Bombard
* Mon Nov 01 2021 Carsten Ziepke <>
  - Updated to 4.2.0
    * General:
    * Fix: Handle repair point choice better so it doesn't pick less
      than ideal ones
    * Add: --loadreplay command line option
    * Graphics:
    * Add: Update Ultimate Scavengers button image
    * Campaign:
    * Add: Increase oil drum power in Beta (150) and Gamma (200)
    * Fix: Fix fastplay video not working since 4.2.0-beta2
    * Fix: Prevent old transporter issue on Beta-end where it can come
      back and fail the player due to little time left to send it away
    * Scripting:
    * Change: Update JS documents
    * Multiplayer:
    * Change: Display team chooser column at all times
    * Change: Make inactivityMinutes / idleTime configurable
    * Fix: Fix a desync in replays due to structure limits not being the
      same in the replay
    * Fix: Fix a crash/assert when players were transitioned to
    * Fix: Fix order of players in specstats window
    * Fix: Crash on autogame with spectator host
    * Fix: Joining new game after quitting lobby with spectator host
    * Fix: Client sends invalid command to host if autorating URL is
    * Fix: Spectator host autorating URL requests for all clients
    * Fix: Unable to refresh lobby after being kicked
    * Fix: Replay desync at start due to replay spectator
    * MP-Balance:
    * Change: Reduced effectiveness of all-rounder weapons against
      cyborgs to 60% from 65% and make HMG come earlier
    * Change: Slightly increase Super Auto-Cannon Cyborgs damage
    * Other:
    * Fix: Mingw / Clang compile warning fixes
    * Fix: Fix a potential chat related crash
    * Fix: Fix potential crash due to 0-sized decals VBO on maps without
    * Fix: Crash if transporter is recycled
    * Fix: Suppress and log wzDisplayDialog in headless mode
    * Fix: wzapi::gameOverMessage: Trigger a graceful shutdown in
      autogame / headless mode
  - Updated to 4.2.0-beta2
    * General:
    * Add: Make selected structures and units blink on radar
    * Add: Power per second to power bar tooltip
    * Fix: Command interface fixes, documentation added
    * Fix: Crash caused by crash-handling provider
    * Fix: Always release sequence resources at shutdown
    * Fix: Additional null checks
    * Fix: Repair: Return to HQ as fallback
    * Fix: Improve replay warning / error messages
    * Fix: NETSendNPlayerInfoTo: Only assert when multiplay game in
    * Fix: Struct stats lookup maps tweaks / refactoring
    * Fix: Add a missing break for attack orders
    * Campaign:
    * Change: Decrease the player return LZ in Beta 08
    * Change: Add additional research messages for Nexus Resistance
    * Multiplayer:
    * Change: Ignore allies' attack to determine activity
    * Change: Limit Ultimate Scavengers' Helicopter usage times on
      T1 technology
    * Fix: Desync when moving to repair
    * Fix: Don't load map preview twice for the host
    * Other:
    * Change: Add video install information for Ubuntu in README
  - Updated to 4.2.0-beta1
    * General:
    * Add: Add Ultimate Scavengers to the game
    * Add: Implement remove from group shortcut
    * Add: Use a stable config directory for release builds
    * Change: First steps at moving savegame format totally to JSON--now
      converted the .gam file
    * Change: Return units to mobiles turrets & randomize repair points
    * Fix: Fix orders from Commanders after loading saves
    * Fix: Don't reveal artillery unless the CB tower is completely
    * Fix: Fix sensors logic under commander so attaching them isn't
    * Fix: Prevent lobby refresh and filter buttons from disappearing
      unless invalid data gets sent somehow
    * Fix: Only play "assigned to commander" sound if group is not full
    * Fix: Don't block ready status button when player clicks ready
      too fast
    * Fix: Primary AA turret units not attacking things if the
      Secondary could, among other fixes
    * Fix: Improve ManufactureOptions/StatsButton clickability
    * Graphics:
    * Change: Major revision to the Blender 2.9x pie addon
    * Fix: OpenGL init resiliency
    * Campaign:
    * Change: Update Beta 11 mission objectives in the Intel menu
    * Change: Increase default message duration times for campaigns
    * Change: Improve the Alpha 7 Intel objective text
    * Change: Update camBalance for Gamma. Campaign rebalance is
      basically complete
    * Fix: Allow mission objectives to persist into offworld missions
    * Multiplayer:
    * Add: Spectator slots for multiplayer games + replay functionality
      for skirmish/multiplayer
    * Add: Support non-0-index hostPlayer, configuring "spectatorHost"
      from autohost json
    * Add: Headless / autohost enhancements, spectator stats, lobby
      chat slash commands, netplay bug fixes
    * Add: Add new random maps "DustyMaze": one 2-player and
      two 4-player maps
    * Change: Make lobby games scrollable
    * Fix: Fix double host exit screen
    * Fix: Properly load ttypes.ttp for script maps so water is shown
      and more
    * Scripting:
    * Add: Add a way for scripts to determine if games are a challenge
    * Change: Cleanup and improve JS API documentation
    * Balance:
    * Change: Make Machineguns less powerful short-term but not as
      to weaken them long-term
    * Change: Make phosphorus and thermite bombs less strong with
      only 2 bombs and a flamer modifier instead of artillery round
    * Change: Tweak timeline and research cost of Bombard, Pepperpot,
      and Incendiary Mortar
    * Change: Tweaks to Anti-Air research costs and timeline
    * Change: Change the required research for the Nexus Link Turret
      and Nexus Resistance Circuits. Balancing weapon parameters
    * Change: Heavy Laser weight reduction from 20,000 to 5,000.
      Restoring the playability of this turret
    * Change: Additional reduction in the cost of Tank Killer and Super
      Tank Killer Cyborg research
    * Change: Reducing the cost and time of producing black and red
      bodies to increase the relevance of their use
    * Change: Increase Super Rail Cyborg range and reduce damage to
      maintain relevance
    * Change: Make the VTOL MG parameters more balanced by reducing
    * Change: Change Howitzer research to not depend on Cannon Laser
      Designator, Bind Hellstorm Emplacement to Howitzer Emplacement,
      Increase Ground
      Shaker production time, reduce periodical damage on Incendiary
    * Change: Improve accuracy of VTOL HMG
    * Change: Swap precedence of VTOL Factory, VTOL Propulsion, and VTOL
      Rearming Pad
    * Change: Nerf VTOL Heavy Laser range and damage, VTOL Pulse Laser
      damage, and VTOL Scourge Missile splash radius
    * Change: Reduce costs of Anti-Air structures, Increase
      Stormbringer range, reduce weights of Tornado, Vindicator,
      Stormbringer, and Whirlwind,
      reduce build time for Whirlwind, and reduce total held rockets in
      Sunburst AA before a rearm
    * Change: start time Base 4.5 -> 3, AdvancedBase 7.9 -> 6.4
    * Change: Nerf Super Auto-Cannon Cyborg damage, improved ROF of
      HVC Cyborg, improved ROF of Super Tank-Killer Cyborg and
      Tank Killer Rocket
    * Change: Increasing HVC turret range from 9 to 9.5 and decreasing
      weight from 4000 to 2500 to make HVC playable on light
      bodies, Slightly improved ROF for Super HVC Cyborg
    * Change: Move Tank-Killer so it comes a littler earlier and only
      depend on the fifth rocket damage upgrade
    * Change: Slight Incendiary Mortar research cost and timeline
    * Other:
    * Add: Add autorating url in config
    * Change: Don't show enemy building being repaired
    * Fix: Don't crash with JumpToResourceExtractor keybind after level
    * Fix: Don't double load a random backdrop on a connection cancel
* Mon Aug 16 2021 Carsten Ziepke <>
  - Updated to 4.1.3
    * General:
    * Fix: clearLoadedMods(): Clear mod_hash_list
    * Graphics:
    * Fix: setBarGraphValue() divide-by-zero
    * Fix: WIDGET::detach(): Check iterator before erasing
    * Fix: IntMessageButton::getTip(): Add null-checks
    * Campaign:
    * Fix: Crash caused by saveMissionData()
    * Multiplayer:
    * Fix: Fix order of players in alliances screen
    * Balance:
    * Change: (Multiplayer) Reconstruct Howitzer branch and adjust
      artillery parameters
    * Change: (Multiplayer) Make Mantis more accessible
    * Change: (Multiplayer) Earlier access to Assault Gun,
      improve MG
* Sun Aug 08 2021 Carsten Ziepke <>
  - Updated to 4.1.2
    * General:
    * Fix: Various crash / cleanup fixes
    * Fix: Reduce log-spam
    * Fix: Wrong names for HVC
    * Fix: Don't deselect droids when pressing RMB over something
    * Fix: Various memory leaks
    * Fix: Do not play audio from assignments to commanders from
      other players
    * Fix: When editing keymappings, ESC should unhighlight
      the selection
    * Fix: Correct minimum OpenGL version check
    * Graphics:
    * Fix: Vulkan: Crash due to late release of graphics resources
    * Fix: Statistics table overflow
    * Fix: Various widget improvements
    * Campaign:
    * Fix: Add new Twin MG Tower to transitionTech.js, move
      the second Cannon damage upgrade back to Alpha 04
    * Multiplayer:
    * Fix: Map request logic improvements
    * Balance:
    * Change: Additional editing of VTOL Rockets and Plasmite
      Bomb parameters
* Sun Aug 01 2021 Carsten Ziepke <>
  - Updated to 4.1.1
    * General:
    * Fix: Fix chat cursor position
    * Fix: Respect Hold & Fire at will better
    * Fix: Refresh order buttons on hotkey press
    * Fix: Make other hotkeys override debug hotkeys by default
    * Graphics:
    * Fix: Fix structure limits screen lighting and hardcode sun
      position and lighting for 3D buttons
    * Change: Use faction models for UI buttons
    * Campaign:
    * Add: Add a small delay for allowing video skipping
    * Change: Merge updates from camBalance to encompass mostly
      Beta campaign tweaks
    * Fix: Do not show transport button in objective achieved
    * Multiplayer:
    * Fix: Fixed obsolescence of machine guns Technology
    * Balance:
    * Change: Make Heavy Plasma Launcher more useful with an
      "all rounder" role and reduce price of Plasma Cannon
    * Change: Tweak mortar research paths to decouple
      Bombard/Pepperpot from damage/ROF upgrades and Incendiary
      Mortar and reduce Pepperpot weight
    * Change: Rebalance HVC and HVC Cyborg to have more ROF and
      1 tile less range
    * Change: Tweak accuracy and splash values on Sunburst and
      Cyclone anti-air weapons
    * Other:
    * Add: Add weapon info into debug window
    * Change: Replacing the abbreviation HPV for the Hyper
      Velocity Cannon with HVC
* Sat Jul 10 2021 Carsten Ziepke <>
  - Updated to 4.1.0
    * Merge of the “camBalance” mod that revamps campaign balance and
      fixes numerous issues
    * Numerous multiplayer balance tweaks (see full changelog for
    * Fix fog, add an option to toggle it on
    * New design menu stats delta display
    * Add a single player quit confirmation screen
    * Allow building modules/derricks in a row (with drag & build)
    * Add support for binding same keys to multiple actions
      in non-conflicting contexts
    * Allow assigning key bindings to mouse keys
    * Add “selection without group” hotkeys
    * Move the whole group to the target location, not only the
      command droid
    * New cheat makemehero makes selected units hero rank
    * General improvements to Cobra AI / accounts for new balance
    * Fix: Muzzle flash effects for Gauss, laser, and all kinds of
    * Fix: Several crash & UI soft-lock issues
    * Fix: Various save-loading issues
    * Fix: Do not handle RMB click while panning the camera
    * Fix: Unclosable panels and flicker when using the Intelligence
      map and Design menus
    * Fix: Heavy CPU usage on the Intelligence map
    * Fix: VTOL collision with ground units
    * Fix: Normalmapping of 3D models in menus / buttons
    * Many other bug fixes
* Sun Apr 25 2021 Carsten Ziepke <>
  - Updated to 4.0.1
    * General:
    * Fix: Fix broken map zoom cycle and repair bad config
      settings for some numerical cycle options
    * Fix: Improve water performance
    * Fix: Prevent crash related to flag/rally point positions
      already existing
    * Graphics:
    * Add: Additional Collective faction textures
    * Multiplayer:
    * Change: Change multiplayer super transporter research icon
      to show a tank in the corner rather than a cyborg
    * Change: Some improvements to 6c-Entropy for easier modding
    * Fix: Reset ready status in lobby when a player leaves
    * Fix: Fixed incorrect player positioning in procedurally
      generated maps
    * Fix: Fix skirmish power modifier after saveload
    * AI:
    * Fix: AI messages wrongly targeting players
    * Balance:
    * Change: Start splash damage at the center of intended droid
      targets and increase splash radii of such weapons
    * Other:
    * Add: Add config option to toggle autosave features
    * Fix: macOS ARM64 / Apple Silicon builds
      (SDL2 cross-compiling issue)
    * Fix: Don't crash when closing the game if the music manager
      is open in the main menu
  - Remove redundant files from %{_datadir}/doc/%{name}
* Mon Apr 12 2021 Ferdinand Thiessen <>
  - Dropped unneeded QT5 dependencies
  - Build Vulkan with conditional macros
  - Use cmake build macro
    * Disable LTO, does not compile at the moment
* Sun Apr 11 2021 Imo Hester <>
  - Disabled Vulkan for Leap releases via cmake flags
* Sun Apr 11 2021 Imo Hester <>
  - Disabled vulkan for Leap 15.2 and below due to older vulkan packages
  - Fixed pkg-config resolve issues for Leap 15.2 and below
* Sun Apr 11 2021 Imo Hester <>
  - Updated to 4.0.0
  - Added Vulkan dependencies for the new vulkan backend
  - Changed GPL-2.0 to GPL-3.0 because CMakeList.txt sais:
    [#] If Vulkan is enabled, use the GPL3 license for distribution
    configure_file("${CMAKE_CURRENT_SOURCE_DIR}/pkg/licenses/COPYING.gpl3" "${WZ_DIST_LICENSE}" COPYONLY)
    [#] GPLv2
* Sat Aug 29 2020 Matthias Mailänder <>
  - Update to version 3.4.1
    + A "continue last save" option
    + A quit to main-menu option after victory
    + Quick save
    + You can change most game settings now with the in-game pause menu
    + New randomization of game options ability for skirmish/multiplayer games
    + Support in-game notification popups
    + keybindings for camera pan added
    + Discord rich presence / join support
    + Unit / kill count gui feature
    + Saved games are now sorted by newest first
  - Remove patches included upstream
    + reproducible.patch
    + system-miniupnpc.patch
* Thu Apr 04 2019 Bernhard Wiedemann <>
  - Add reproducible.patch to sort zip file list
    to make package build reproducible (boo#1041090)
* Sat Jun 24 2017
  - Remove upstreamed appdata.patch
  - Replace system-miniupnpc.diff with system-miniupnpc.patch
  - Update to version 3.2.3
    * Fix: Rescale body points if players have different armour levels when transferring units (d0934ff3ad, #4554)
    * Fix: Occasional crash when entering host game menu (03d494d366, #4567, #4564, #4546, #4361 and others)
    * Fix: Game freeze on clicking on start game in menu (382077800b, #4566)
    * Fix: Never put scavengers on human teams by accident (a691778a5f, #4563)
    * Add: We now support higher than 8x MSAA, if supported by driver - do not show 8x if not supported (33057c24ed)
    * Change: Optimizing graphics rendering (92b50b7665, c1f697f28a, a70920985e, 486dd8e9c0)
    * Change: Increase default resolution to 1024x720 rather than 640x480 (9b0fa9e79a)
    * Fix: Avoiding some techniques to hopefully run with more drivers (8a2ff4499d, 4134f82d22, 871fa31c80)
    * Fix: Fix clipped letters (9c04d4ad6b)
    * Fix: Fix text rendering blend mode, makes progress bar more readable (0bfd217940, #4569)
    * Fix: Still/moving helicopter/VTOL animations were reversed (fb9bea5e0a, #4489)
    * Fix: Prevent structure turret stretching again (f79286dc13, #4537)
    * Change: Lots of initial campaign ported to Javascript. Discuss these changes in our new porting forum here: viewforum.php?f=51
    * Add: donateObject() works on structures. findResearch() works on other players (839e0b0f5c)
    * Add: New function hackDoNotSave(global name) to prevent variable from being put in savegames (ff57dc5733)
    * Add: Add setHealth(object, health %) to set a game object's health (62a7c96168)
  - Changes from 3.2.2
    * Change: Improved debug menu (e89e162540, 550f6eb01e)
    * Change: Improved handling of multiplayer map/mod downloads (4b73c266fd)
    * Fix: Fixed super heavy-gunner dependency (#4490, 116ac5c679)
    * Fix: Do not crash on invalid research orders (c6e9dfcf65)
    * Fix: Do not enter an infinite loop on loading invalid stored templates (a394991dd1)
    * Change: Fixed functionality graphics rewritten to use programmable shaders
    * Fix: Make water tiles visible even when just the water surface is visible (4e6d245b75, #4504)
    * Change: New animation system (af9c9137d2)
    * Fix: Alpha campaign cyborg production (bc3db59f5f, #4515)
    * Fix: Disappearing commander designs in beta and gamma campaigns (df4e1e378c, #4458)
    * Fix: Do not desynch when NullBot VTOLs rearm (216827c96f, #4464)
* Wed Mar 15 2017
  - Edited %files to clear unpackaged files builderror in
* Sun Jul 31 2016
  - Add system-miniupnpc.diff
* Sun Jul 31 2016
  - Update License field
* Sat Jul 30 2016
  - Update to version 3.2.1 (see ChangeLog)
* Fri Jul 29 2016
  - Update to 3.2.0 (see ChangeLog)
* Mon Apr 11 2016
  - Set BuildArch: noarch for warzone2100-data
* Mon Apr 11 2016
  - Update to 3.1.5
    + Campaign loading & offworld transport missions should be
      working again.
    + Loading games with teams & alliances now works again.
    + Starting games in alliance mode now always works.
    + Order of 'go to transport' now works again.
    + Template checks & error messages.
* Sun Jan 31 2016
  - Update to 3.1.3
    + Ping only displayed for multiplayer games.
    + Rank display removed for now.
    + Better placement of IP dialog.
    + Remove hack to support some old systems that breaks with
      GLEW 1.12.
    + Change --savegame command line option into two new options
      that actually work.
    + Crash in campaign.
    + Update included miniUPNP to version 1.219.
    + 'kill' command for SP games.
    + 'Assigned to Commander' voice over issue.
    + Fix assert failure when Nexus AI tries to build a sensor
    + Check if received templates are valid when received.
    + Many potential issues found with static analysis tools
    + Updated translations:
      Chinese, German, French, Hungarian.
  - Removed fix-glew.patch (fixed upstream: Remove hack to support
      some old systems that breaks with GLEW 1.12).
* Fri Feb 06 2015
  - add fix-glew.patch from archlinux
  - Update to 3.1.2
    + Too many changes since version 3.1.1 to list, see installed
      ChangeLog file instead
* Thu Oct 23 2014
  - Added optional movie package: warzone2100-movies
* Tue Oct 21 2014
  - Update to version 3.1.1:
    + Too many changes since version 3.1.0 to list, see installed
      ChangeLog file instead



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Fabrice Bellet, Sat Sep 9 17:27:59 2023