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box2d-debugsource-2.4.1-2.mga8 RPM for armv7hl

From Mageia Cauldron for armv7hl / media / debug / core / release

Name: box2d-debugsource Distribution: Mageia
Version: 2.4.1 Vendor: Mageia.Org
Release: 2.mga8 Build date: Mon Oct 19 12:00:46 2020
Group: Development/Debug Build host: localhost
Size: 597048 Source RPM: box2d-2.4.1-2.mga8.src.rpm
Packager: akien <akien>
Url: https://box2d.org
Summary: Debug sources for package box2d
This package provides debug sources for package box2d.
Debug sources are useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

zlib

Changelog

* Mon Oct 19 2020 akien <akien> 2.4.1-2.mga8
  + Revision: 1636942
  - Fix pkgconfig file
* Mon Oct 19 2020 akien <akien> 2.4.1-1.mga8
  + Revision: 1636841
  - Version 2.4.1 (major 2)
* Wed Feb 12 2020 umeabot <umeabot> 2.3.1-4.mga8
  + Revision: 1510767
  - Mageia 8 Mass Rebuild
  + wally <wally>
  - build with new cmake macros
  - replace deprecated %makeinstall_std

Files

/usr/src/debug/box2d-2.4.1-2.mga8.arm
/usr/src/debug/box2d-2.4.1-2.mga8.arm/build
/usr/src/debug/box2d-2.4.1-2.mga8.arm/build/src
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_block_allocator.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_body.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_broad_phase.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_chain_shape.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_circle_shape.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_collision.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_common.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_contact_manager.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_distance.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_distance_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_draw.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_dynamic_tree.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_edge_shape.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_fixture.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_friction_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_gear_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_growable_stack.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_math.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_motor_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_mouse_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_polygon_shape.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_prismatic_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_pulley_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_revolute_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_rope.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_settings.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_shape.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_stack_allocator.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_time_of_impact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_time_step.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_timer.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_types.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_weld_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_wheel_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_world.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_world_callbacks.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_broad_phase.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_chain_shape.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_circle_shape.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_collide_circle.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_collide_edge.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_collide_polygon.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_collision.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_distance.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_dynamic_tree.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_edge_shape.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_polygon_shape.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_time_of_impact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_block_allocator.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_draw.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_math.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_settings.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_stack_allocator.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_timer.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_body.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_chain_circle_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_chain_circle_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_chain_polygon_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_chain_polygon_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_circle_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_circle_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_contact_manager.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_contact_solver.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_contact_solver.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_distance_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_edge_circle_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_edge_circle_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_edge_polygon_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_edge_polygon_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_fixture.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_friction_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_gear_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_island.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_island.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_motor_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_mouse_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_polygon_circle_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_polygon_circle_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_polygon_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_polygon_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_prismatic_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_pulley_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_revolute_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_weld_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_wheel_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_world.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_world_callbacks.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/rope
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/rope/b2_rope.cpp


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