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godot-debugsource-3.3.4-1.mga8 RPM for armv7hl

From Mageia 8 for armv7hl / media / debug / core / updates_testing

Name: godot-debugsource Distribution: Mageia
Version: 3.3.4 Vendor: Mageia.Org
Release: 1.mga8 Build date: Fri Oct 1 15:32:24 2021
Group: Development/Debug Build host: localhost
Size: 93803373 Source RPM: godot-3.3.4-1.mga8.src.rpm
Packager: akien <akien>
Url: https://godotengine.org
Summary: Debug sources for package godot
This package provides debug sources for package godot.
Debug sources are useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

MIT and CC-BY and ASL 2.0 and BSD and zlib and OFL and Bitstream Vera and ISC and MPLv2.0

Changelog

* Fri Oct 01 2021 akien <akien> 3.3.4-1.mga8
  + Revision: 1747107
  - Version 3.3.4-stable
  - Version 3.3.3-stable
  - Version 3.3.1-stable
  - Now builds raycaster on aarch64 with vendored embree (until we package embree 3.13.0 for aarch64)
  - Version 3.3
  - Include upstream patches to fix unbundling zlib and embree
* Thu Feb 11 2021 akien <akien> 3.2.3-5.mga8
  + Revision: 1675166
  - Add upstream patch to fix TGA loader crash (security)
* Wed Dec 30 2020 akien <akien> 3.2.3-4.mga8
  + Revision: 1665653
  - Rebuild for bullet 3.08
* Thu Dec 17 2020 akien <akien> 3.2.3-3.mga8
  + Revision: 1660142
  - Rebuild for bullet 3.07
* Sat Oct 17 2020 akien <akien> 3.2.3-2.mga8
  + Revision: 1636577
  - Rebuild for bullet 3.06
* Thu Sep 17 2020 akien <akien> 3.2.3-1.mga8
  + Revision: 1627596
  - Version 3.2.3-stable
  - Version 3.2.2-stable
* Tue Mar 10 2020 akien <akien> 3.2.1-1.mga8
  + Revision: 1555376
  - Version 3.2.1-stable
* Thu Mar 05 2020 akien <akien> 3.2.1-0.rc2.1.mga8
  + Revision: 1554057
  - Version 3.2.1 RC 2
  - Fix missing unbundling of wslay
* Wed Jan 29 2020 akien <akien> 3.2-1.mga8
  + Revision: 1485019
  - Version 3.2-stable
  - Add bash and zsh completion scripts
* Fri Jan 17 2020 akien <akien> 3.2-0.rc1.1.mga8
  + Revision: 1481212
  - Version 3.2-rc1
  - Use new RPM macros %build_cflags and %build_ldflags to harmonize
    build flags cross-distro. Those are available on F30+ and Mageia 8+,
    so we keep a manual alias for Mageia 7.
  - Cleanup RHEL7 boilerplate, no longer supporting it in the Rawhide spec
* Thu Jan 02 2020 akien <akien> 3.1.2-2.mga8
  + Revision: 1475488
  - Sync spec with my Fedora package.
    It was mostly the same packaging already, this just adds some Fedora-specific cruft
    but makes maintaining cross-distro simpler.
  - Resync tarball for Godot 3.1.2, it was re-released. No change affecting our Linux
    binaries.
* Sat Nov 30 2019 akien <akien> 3.1.2-1.mga8
  + Revision: 1463812
  - Version 3.1.2

Files

/usr/src/debug/godot-3.3.4-1.mga8.arm
/usr/src/debug/godot-3.3.4-1.mga8.arm/core
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/array.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/array.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/authors.gen.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/bind
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/bind/core_bind.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/bind/core_bind.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/class_db.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/class_db.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/color.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/color.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/color_names.inc
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/command_queue_mt.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/command_queue_mt.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/compressed_translation.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/compressed_translation.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/core_string_names.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/core_string_names.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/cowdata.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/crypto
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/crypto/crypto.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/crypto/crypto.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/crypto/crypto_core.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/crypto/crypto_core.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/crypto/hashing_context.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/crypto/hashing_context.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/dictionary.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/dictionary.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/donors.gen.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/engine.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/engine.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/error_list.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/error_macros.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/error_macros.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/func_ref.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/func_ref.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/global_constants.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/global_constants.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/hash_map.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/hashfuncs.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/image.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/image.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/input_map.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/input_map.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/certs_compressed.gen.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/compression.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/compression.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/config_file.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/config_file.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/dtls_server.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/dtls_server.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/file_access_compressed.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/file_access_compressed.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/file_access_encrypted.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/file_access_encrypted.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/file_access_memory.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/file_access_memory.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/file_access_network.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/file_access_network.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/file_access_pack.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/file_access_pack.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/file_access_zip.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/file_access_zip.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/http_client.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/http_client.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/image_loader.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/image_loader.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/ip.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/ip.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/ip_address.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/ip_address.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/json.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/json.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/logger.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/logger.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/marshalls.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/marshalls.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/multiplayer_api.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/multiplayer_api.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/net_socket.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/net_socket.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/networked_multiplayer_peer.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/networked_multiplayer_peer.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/packet_peer.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/packet_peer.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/packet_peer_dtls.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/packet_peer_dtls.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/packet_peer_udp.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/packet_peer_udp.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/pck_packer.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/pck_packer.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/resource_format_binary.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/resource_format_binary.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/resource_importer.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/resource_importer.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/resource_loader.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/resource_loader.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/resource_saver.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/resource_saver.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/stream_peer.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/stream_peer.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/stream_peer_ssl.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/stream_peer_ssl.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/stream_peer_tcp.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/stream_peer_tcp.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/tcp_server.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/tcp_server.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/translation_loader_po.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/translation_loader_po.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/udp_server.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/udp_server.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/xml_parser.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/xml_parser.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/io/zip_io.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/license.gen.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/list.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/local_vector.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/map.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/a_star.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/a_star.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/aabb.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/aabb.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/audio_frame.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/basis.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/basis.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/bvh.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/bvh_abb.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/bvh_cull.inc
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/bvh_integrity.inc
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/bvh_logic.inc
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/bvh_misc.inc
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/bvh_pair.inc
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/bvh_public.inc
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/bvh_refit.inc
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/bvh_split.inc
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/bvh_structs.inc
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/bvh_tree.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/camera_matrix.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/camera_matrix.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/delaunay.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/disjoint_set.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/expression.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/expression.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/face3.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/face3.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/geometry.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/geometry.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/math_defs.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/math_fieldwise.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/math_funcs.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/math_funcs.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/octree_definition.inc
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/plane.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/plane.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/quat.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/quat.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/quick_hull.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/quick_hull.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/random_number_generator.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/random_number_generator.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/random_pcg.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/random_pcg.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/rect2.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/rect2.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/transform.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/transform.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/transform_2d.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/transform_2d.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/triangle_mesh.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/triangle_mesh.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/triangulate.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/triangulate.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/vector2.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/vector2.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/vector3.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/math/vector3.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/message_queue.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/message_queue.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/method_bind.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/method_bind.gen.inc
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/method_bind.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/method_bind_ext.gen.inc
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/method_ptrcall.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/node_path.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/node_path.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/oa_hash_map.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/object.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/object.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/object_id.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/object_rc.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/ordered_hash_map.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/os
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/os/dir_access.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/os/dir_access.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/os/file_access.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/os/file_access.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/os/input.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/os/input.h
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/os/input_event.cpp
/usr/src/debug/godot-3.3.4-1.mga8.arm/core/os/input_event.h
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Fabrice Bellet, Mon Nov 29 02:43:50 2021