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Name: Box2D-devel | Distribution: Fedora Project |
Version: 2.4.1 | Vendor: Fedora Project |
Release: 1.fc33 | Build date: Mon Oct 19 15:52:00 2020 |
Group: Unspecified | Build host: buildhw-x86-09.iad2.fedoraproject.org |
Size: 724892 | Source RPM: Box2D-2.4.1-1.fc33.src.rpm |
Packager: Fedora Project | |
Url: http://box2d.org/ | |
Summary: Development files for Box2D |
Box2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product. These are the development files.
zlib
* Mon Oct 19 2020 Gwyn Ciesla <gwync@protonmail.com> - 2.4.1-1 - 2.4.1 * Mon Aug 10 2020 Gwyn Ciesla <gwync@protonmail.com> - 2.4.0-1 - 2.4.0 with patch for cmake shared libs. * Tue Aug 04 2020 Gwyn Ciesla <gwync@protonmail.com> - 2.3.1-15 - Fix FTBFS. * Sat Aug 01 2020 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-14 - Second attempt - Rebuilt for https://fedoraproject.org/wiki/Fedora_33_Mass_Rebuild * Mon Jul 27 2020 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-13 - Rebuilt for https://fedoraproject.org/wiki/Fedora_33_Mass_Rebuild * Tue Jan 28 2020 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-12 - Rebuilt for https://fedoraproject.org/wiki/Fedora_32_Mass_Rebuild * Wed Jul 24 2019 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-11 - Rebuilt for https://fedoraproject.org/wiki/Fedora_31_Mass_Rebuild * Thu Jan 31 2019 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-10 - Rebuilt for https://fedoraproject.org/wiki/Fedora_30_Mass_Rebuild
/usr/include/box2d /usr/include/box2d/b2_api.h /usr/include/box2d/b2_block_allocator.h /usr/include/box2d/b2_body.h /usr/include/box2d/b2_broad_phase.h /usr/include/box2d/b2_chain_shape.h /usr/include/box2d/b2_circle_shape.h /usr/include/box2d/b2_collision.h /usr/include/box2d/b2_common.h /usr/include/box2d/b2_contact.h /usr/include/box2d/b2_contact_manager.h /usr/include/box2d/b2_distance.h /usr/include/box2d/b2_distance_joint.h /usr/include/box2d/b2_draw.h /usr/include/box2d/b2_dynamic_tree.h /usr/include/box2d/b2_edge_shape.h /usr/include/box2d/b2_fixture.h /usr/include/box2d/b2_friction_joint.h /usr/include/box2d/b2_gear_joint.h /usr/include/box2d/b2_growable_stack.h /usr/include/box2d/b2_joint.h /usr/include/box2d/b2_math.h /usr/include/box2d/b2_motor_joint.h /usr/include/box2d/b2_mouse_joint.h /usr/include/box2d/b2_polygon_shape.h /usr/include/box2d/b2_prismatic_joint.h /usr/include/box2d/b2_pulley_joint.h /usr/include/box2d/b2_revolute_joint.h /usr/include/box2d/b2_rope.h /usr/include/box2d/b2_settings.h /usr/include/box2d/b2_shape.h /usr/include/box2d/b2_stack_allocator.h /usr/include/box2d/b2_time_of_impact.h /usr/include/box2d/b2_time_step.h /usr/include/box2d/b2_timer.h /usr/include/box2d/b2_types.h /usr/include/box2d/b2_weld_joint.h /usr/include/box2d/b2_wheel_joint.h /usr/include/box2d/b2_world.h /usr/include/box2d/b2_world_callbacks.h /usr/include/box2d/box2d.h /usr/lib64/cmake/box2d/box2dConfig-noconfig.cmake /usr/lib64/cmake/box2d/box2dConfig.cmake /usr/lib64/cmake/box2d/box2dConfigVersion.cmake /usr/lib64/libbox2d.so /usr/share/doc/Box2D-devel /usr/share/doc/Box2D-devel/README.md /usr/share/doc/Box2D-devel/docs /usr/share/doc/Box2D-devel/docs/CMakeLists.txt /usr/share/doc/Box2D-devel/docs/Doxyfile.in /usr/share/doc/Box2D-devel/docs/FAQ.md /usr/share/doc/Box2D-devel/docs/collision.md /usr/share/doc/Box2D-devel/docs/common.md /usr/share/doc/Box2D-devel/docs/copycss.sh /usr/share/doc/Box2D-devel/docs/dynamics.md /usr/share/doc/Box2D-devel/docs/extra.css /usr/share/doc/Box2D-devel/docs/hello.md /usr/share/doc/Box2D-devel/docs/images /usr/share/doc/Box2D-devel/docs/images/body_origin.gif /usr/share/doc/Box2D-devel/docs/images/captured_toi.svg /usr/share/doc/Box2D-devel/docs/images/chain_loop_inwards.svg /usr/share/doc/Box2D-devel/docs/images/chain_loop_outwards.svg /usr/share/doc/Box2D-devel/docs/images/chain_shape.svg /usr/share/doc/Box2D-devel/docs/images/convex_concave.gif /usr/share/doc/Box2D-devel/docs/images/debug_draw.png /usr/share/doc/Box2D-devel/docs/images/distance.svg /usr/share/doc/Box2D-devel/docs/images/distance_joint.gif /usr/share/doc/Box2D-devel/docs/images/gear_joint.gif /usr/share/doc/Box2D-devel/docs/images/ghost_collision.svg /usr/share/doc/Box2D-devel/docs/images/ghost_vertices.svg /usr/share/doc/Box2D-devel/docs/images/logo.svg /usr/share/doc/Box2D-devel/docs/images/manifolds.svg /usr/share/doc/Box2D-devel/docs/images/missed_toi.svg /usr/share/doc/Box2D-devel/docs/images/modules.svg /usr/share/doc/Box2D-devel/docs/images/overlap_test.svg /usr/share/doc/Box2D-devel/docs/images/prismatic_joint.gif /usr/share/doc/Box2D-devel/docs/images/pulley_joint.gif /usr/share/doc/Box2D-devel/docs/images/raycast.svg /usr/share/doc/Box2D-devel/docs/images/revolute_joint.gif /usr/share/doc/Box2D-devel/docs/images/self_intersect.svg /usr/share/doc/Box2D-devel/docs/images/skin_collision.svg /usr/share/doc/Box2D-devel/docs/images/skinned_polygon.svg /usr/share/doc/Box2D-devel/docs/images/testbed.png /usr/share/doc/Box2D-devel/docs/images/tunneling1.svg /usr/share/doc/Box2D-devel/docs/images/tunneling2.svg /usr/share/doc/Box2D-devel/docs/images/wheel_joint.svg /usr/share/doc/Box2D-devel/docs/images/winding.svg /usr/share/doc/Box2D-devel/docs/loose_ends.md /usr/share/doc/Box2D-devel/docs/overview.md /usr/share/doc/Box2D-devel/docs/references.md /usr/share/doc/Box2D-devel/docs/testbed.md
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