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Name: Box2D-devel | Distribution: Fedora Project |
Version: 2.3.1 | Vendor: Fedora Project |
Release: 12.fc32 | Build date: Tue Jan 28 10:14:43 2020 |
Group: Unspecified | Build host: buildvm-20.phx2.fedoraproject.org |
Size: 1098235 | Source RPM: Box2D-2.3.1-12.fc32.src.rpm |
Packager: Fedora Project | |
Url: http://box2d.org/ | |
Summary: Development files for Box2D |
Box2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product. These are the development files.
zlib
* Tue Jan 28 2020 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-12 - Rebuilt for https://fedoraproject.org/wiki/Fedora_32_Mass_Rebuild * Wed Jul 24 2019 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-11 - Rebuilt for https://fedoraproject.org/wiki/Fedora_31_Mass_Rebuild * Thu Jan 31 2019 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-10 - Rebuilt for https://fedoraproject.org/wiki/Fedora_30_Mass_Rebuild * Thu Jul 12 2018 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-9 - Rebuilt for https://fedoraproject.org/wiki/Fedora_29_Mass_Rebuild * Wed Feb 07 2018 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-8 - Rebuilt for https://fedoraproject.org/wiki/Fedora_28_Mass_Rebuild
/usr/include/Box2D /usr/include/Box2D/Box2D.h /usr/include/Box2D/Collision /usr/include/Box2D/Collision/Shapes /usr/include/Box2D/Collision/Shapes/b2ChainShape.h /usr/include/Box2D/Collision/Shapes/b2CircleShape.h /usr/include/Box2D/Collision/Shapes/b2EdgeShape.h /usr/include/Box2D/Collision/Shapes/b2PolygonShape.h /usr/include/Box2D/Collision/Shapes/b2Shape.h /usr/include/Box2D/Collision/b2BroadPhase.h /usr/include/Box2D/Collision/b2Collision.h /usr/include/Box2D/Collision/b2Distance.h /usr/include/Box2D/Collision/b2DynamicTree.h /usr/include/Box2D/Collision/b2TimeOfImpact.h /usr/include/Box2D/Common /usr/include/Box2D/Common/b2BlockAllocator.h /usr/include/Box2D/Common/b2Draw.h /usr/include/Box2D/Common/b2GrowableStack.h /usr/include/Box2D/Common/b2Math.h /usr/include/Box2D/Common/b2Settings.h /usr/include/Box2D/Common/b2StackAllocator.h /usr/include/Box2D/Common/b2Timer.h /usr/include/Box2D/Dynamics /usr/include/Box2D/Dynamics/Contacts /usr/include/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h /usr/include/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h /usr/include/Box2D/Dynamics/Contacts/b2CircleContact.h /usr/include/Box2D/Dynamics/Contacts/b2Contact.h /usr/include/Box2D/Dynamics/Contacts/b2ContactSolver.h /usr/include/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h /usr/include/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h /usr/include/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h /usr/include/Box2D/Dynamics/Contacts/b2PolygonContact.h /usr/include/Box2D/Dynamics/Joints /usr/include/Box2D/Dynamics/Joints/b2DistanceJoint.h /usr/include/Box2D/Dynamics/Joints/b2FrictionJoint.h /usr/include/Box2D/Dynamics/Joints/b2GearJoint.h /usr/include/Box2D/Dynamics/Joints/b2Joint.h /usr/include/Box2D/Dynamics/Joints/b2MotorJoint.h /usr/include/Box2D/Dynamics/Joints/b2MouseJoint.h /usr/include/Box2D/Dynamics/Joints/b2PrismaticJoint.h /usr/include/Box2D/Dynamics/Joints/b2PulleyJoint.h /usr/include/Box2D/Dynamics/Joints/b2RevoluteJoint.h /usr/include/Box2D/Dynamics/Joints/b2RopeJoint.h /usr/include/Box2D/Dynamics/Joints/b2WeldJoint.h /usr/include/Box2D/Dynamics/Joints/b2WheelJoint.h /usr/include/Box2D/Dynamics/b2Body.h /usr/include/Box2D/Dynamics/b2ContactManager.h /usr/include/Box2D/Dynamics/b2Fixture.h /usr/include/Box2D/Dynamics/b2Island.h /usr/include/Box2D/Dynamics/b2TimeStep.h /usr/include/Box2D/Dynamics/b2World.h /usr/include/Box2D/Dynamics/b2WorldCallbacks.h /usr/include/Box2D/Rope /usr/include/Box2D/Rope/b2Rope.h /usr/lib64/libBox2D.so /usr/share/doc/Box2D-devel /usr/share/doc/Box2D-devel/Documentation /usr/share/doc/Box2D-devel/Documentation/Doxyfile /usr/share/doc/Box2D-devel/Documentation/images /usr/share/doc/Box2D-devel/Documentation/images/Chain1.png /usr/share/doc/Box2D-devel/Documentation/images/Chain1.svg /usr/share/doc/Box2D-devel/Documentation/images/DebugDraw.png /usr/share/doc/Box2D-devel/Documentation/images/GhostCollision.png /usr/share/doc/Box2D-devel/Documentation/images/GhostCollision.svg /usr/share/doc/Box2D-devel/Documentation/images/GhostVertices.png /usr/share/doc/Box2D-devel/Documentation/images/GhostVertices.svg /usr/share/doc/Box2D-devel/Documentation/images/SelfIntersect.png /usr/share/doc/Box2D-devel/Documentation/images/SelfIntersect.svg /usr/share/doc/Box2D-devel/Documentation/images/SkinCollision.png /usr/share/doc/Box2D-devel/Documentation/images/SkinCollision.svg /usr/share/doc/Box2D-devel/Documentation/images/SkinnedPolygon.png /usr/share/doc/Box2D-devel/Documentation/images/SkinnedPolygon.svg /usr/share/doc/Box2D-devel/Documentation/images/Tunnel1.png /usr/share/doc/Box2D-devel/Documentation/images/Tunnel1.svg /usr/share/doc/Box2D-devel/Documentation/images/WheelJoint.png /usr/share/doc/Box2D-devel/Documentation/images/WheelJoint.svg /usr/share/doc/Box2D-devel/Documentation/images/bodyOrigin.gif /usr/share/doc/Box2D-devel/Documentation/images/captured.png /usr/share/doc/Box2D-devel/Documentation/images/captured.svg /usr/share/doc/Box2D-devel/Documentation/images/convex_concave.gif /usr/share/doc/Box2D-devel/Documentation/images/distance.png /usr/share/doc/Box2D-devel/Documentation/images/distance.svg /usr/share/doc/Box2D-devel/Documentation/images/distanceJoint.gif /usr/share/doc/Box2D-devel/Documentation/images/gearJoint.gif /usr/share/doc/Box2D-devel/Documentation/images/manifolds.png /usr/share/doc/Box2D-devel/Documentation/images/manifolds.svg /usr/share/doc/Box2D-devel/Documentation/images/missed.png /usr/share/doc/Box2D-devel/Documentation/images/missed.svg /usr/share/doc/Box2D-devel/Documentation/images/modules.png /usr/share/doc/Box2D-devel/Documentation/images/modules.svg /usr/share/doc/Box2D-devel/Documentation/images/prismaticJoint.gif /usr/share/doc/Box2D-devel/Documentation/images/pulleyJoint.gif /usr/share/doc/Box2D-devel/Documentation/images/raycast.png /usr/share/doc/Box2D-devel/Documentation/images/raycast.svg /usr/share/doc/Box2D-devel/Documentation/images/regionquery.png /usr/share/doc/Box2D-devel/Documentation/images/regionquery.svg /usr/share/doc/Box2D-devel/Documentation/images/revoluteJoint.gif /usr/share/doc/Box2D-devel/Documentation/images/testbed.gif /usr/share/doc/Box2D-devel/Documentation/images/tunneling.png /usr/share/doc/Box2D-devel/Documentation/images/tunneling.svg /usr/share/doc/Box2D-devel/Documentation/images/winding.png /usr/share/doc/Box2D-devel/Documentation/images/winding.svg /usr/share/doc/Box2D-devel/Documentation/manual.docx /usr/share/doc/Box2D-devel/Readme.txt
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