CLHEP 2.4.7.1
C++ Class Library for High Energy Physics
HepGeom::Normal3D< double > Class Reference

#include <CLHEP/Geometry/Normal3D.h>

Inheritance diagram for HepGeom::Normal3D< double >:
HepGeom::BasicVector3D< double > HepGeom::BasicVector3D< double >

Public Member Functions

 Normal3D ()=default
 Normal3D (double x1, double y1, double z1)
 Normal3D (const float *a)
 Normal3D (const double *a)
 Normal3D (const Normal3D< double > &)=default
 Normal3D (Normal3D< double > &&)=default
 Normal3D (const BasicVector3D< float > &v)
 Normal3D (const BasicVector3D< double > &v)
 ~Normal3D ()=default
 Normal3D (const CLHEP::Hep3Vector &v)
 operator CLHEP::Hep3Vector () const
Normal3D< double > & operator= (const Normal3D< double > &)=default
Normal3D< double > & operator= (const BasicVector3D< float > &v)
Normal3D< double > & operator= (const BasicVector3D< double > &v)
Normal3D< double > & operator= (Normal3D< double > &&)=default
Normal3D< double > & transform (const Transform3D &m)
Public Member Functions inherited from HepGeom::BasicVector3D< double >
virtual ~BasicVector3D ()=default
 operator double * ()
 operator const double * () const
 operator CLHEP::Hep3Vector () const
BasicVector3D< double > & operator= (const BasicVector3D< double > &)=default
BasicVector3D< double > & operator+= (const BasicVector3D< double > &v)
BasicVector3D< double > & operator-= (const BasicVector3D< double > &v)
BasicVector3D< double > & operator*= (double a)
BasicVector3D< double > & operator/= (double a)
double operator() (int i) const
double operator[] (int i) const
double x () const
double y () const
double z () const
void setX (double a)
void setY (double a)
void setZ (double a)
void set (double x1, double y1, double z1)
double perp2 () const
double perp () const
double rho () const
void setPerp (double rh)
double mag2 () const
double mag () const
double r () const
double phi () const
double theta () const
double cosTheta () const
double getR () const
double getPhi () const
double getTheta () const
void setMag (double ma)
void setR (double ma)
void setPhi (double ph)
void setTheta (double th)
double pseudoRapidity () const
double eta () const
double getEta () const
void setEta (double a)
double dot (const BasicVector3D< double > &v) const
BasicVector3D< double > cross (const BasicVector3D< double > &v) const
double angle (const BasicVector3D< double > &v) const
BasicVector3D< double > unit () const
BasicVector3D< double > orthogonal () const
BasicVector3D< double > & rotateX (double a)
BasicVector3D< double > & rotateY (double a)
BasicVector3D< double > & rotateZ (double a)
BasicVector3D< double > & rotate (double a, const BasicVector3D< double > &v)

(Note that these are not member symbols.)

Normal3D< float > operator* (const Transform3D &m, const Normal3D< float > &n)
Normal3D< double > operator* (const Transform3D &m, const Normal3D< double > &n)

Additional Inherited Members

Public Types inherited from HepGeom::BasicVector3D< double >
enum  
Protected Member Functions inherited from HepGeom::BasicVector3D< double >
 BasicVector3D ()
Protected Attributes inherited from HepGeom::BasicVector3D< double >
double v_ [3]

Detailed Description

Geometrical 3D Normal with components of double type.

Author
Evgeni Chernyaev Evgue.nosp@m.ni.T.nosp@m.chern.nosp@m.iaev.nosp@m.@cern.nosp@m..ch

Definition at line 109 of file Normal3D.h.

Constructor & Destructor Documentation

◆ Normal3D() [1/9]

HepGeom::Normal3D< double >::Normal3D ( )
default

◆ Normal3D() [2/9]

HepGeom::Normal3D< double >::Normal3D ( double x1,
double y1,
double z1 )
inline

Constructor from three numbers.

Definition at line 117 of file Normal3D.h.

References HepGeom::BasicVector3D< double >::BasicVector3D().

◆ Normal3D() [3/9]

HepGeom::Normal3D< double >::Normal3D ( const float * a)
inlineexplicit

Constructor from array of floats.

Definition at line 121 of file Normal3D.h.

References HepGeom::BasicVector3D< double >::BasicVector3D().

◆ Normal3D() [4/9]

HepGeom::Normal3D< double >::Normal3D ( const double * a)
inlineexplicit

Constructor from array of doubles.

Definition at line 126 of file Normal3D.h.

References HepGeom::BasicVector3D< double >::BasicVector3D().

◆ Normal3D() [5/9]

HepGeom::Normal3D< double >::Normal3D ( const Normal3D< double > & )
default

Copy constructor.

References Normal3D().

◆ Normal3D() [6/9]

HepGeom::Normal3D< double >::Normal3D ( Normal3D< double > && )
default

Move constructor.

References Normal3D().

◆ Normal3D() [7/9]

HepGeom::Normal3D< double >::Normal3D ( const BasicVector3D< float > & v)
inline

Constructor from BasicVector3D<float>.

Definition at line 139 of file Normal3D.h.

References HepGeom::BasicVector3D< double >::BasicVector3D().

◆ Normal3D() [8/9]

HepGeom::Normal3D< double >::Normal3D ( const BasicVector3D< double > & v)
inline

Constructor from BasicVector3D<double>.

Definition at line 143 of file Normal3D.h.

References HepGeom::BasicVector3D< double >::BasicVector3D().

◆ ~Normal3D()

HepGeom::Normal3D< double >::~Normal3D ( )
default

Destructor.

◆ Normal3D() [9/9]

HepGeom::Normal3D< double >::Normal3D ( const CLHEP::Hep3Vector & v)
inline

Constructor from CLHEP::Hep3Vector. This constructor is needed only for backward compatibility and in principle should be absent.

Definition at line 154 of file Normal3D.h.

References HepGeom::BasicVector3D< double >::BasicVector3D(), HepGeom::BasicVector3D< double >::x(), HepGeom::BasicVector3D< double >::y(), and HepGeom::BasicVector3D< double >::z().

Member Function Documentation

◆ operator CLHEP::Hep3Vector()

HepGeom::Normal3D< double >::operator CLHEP::Hep3Vector ( ) const
inline

Conversion (cast) to CLHEP::Hep3Vector. This operator is needed only for backward compatibility and in principle should not exit.

Definition at line 162 of file Normal3D.h.

References HepGeom::BasicVector3D< T >::x(), HepGeom::BasicVector3D< T >::y(), and HepGeom::BasicVector3D< T >::z().

◆ operator=() [1/4]

Normal3D< double > & HepGeom::Normal3D< double >::operator= ( const BasicVector3D< double > & v)
inline

◆ operator=() [2/4]

Normal3D< double > & HepGeom::Normal3D< double >::operator= ( const BasicVector3D< float > & v)
inline

◆ operator=() [3/4]

Normal3D< double > & HepGeom::Normal3D< double >::operator= ( const Normal3D< double > & )
default

Assignment.

References Normal3D().

◆ operator=() [4/4]

Normal3D< double > & HepGeom::Normal3D< double >::operator= ( Normal3D< double > && )
default

Move assignment.

References Normal3D().

◆ transform()

Normal3D< double > & HepGeom::Normal3D< double >::transform ( const Transform3D & m)

Transformation by Transform3D.

References Normal3D().

◆ operator*() [1/2]

Normal3D< double > operator* ( const Transform3D & m,
const Normal3D< double > & n )
related

Transformation of Normal<double> by Transform3D.

References Normal3D().

◆ operator*() [2/2]

Normal3D< float > operator* ( const Transform3D & m,
const Normal3D< float > & n )
related

Transformation of Normal<float> by Transform3D.

References Normal3D().


The documentation for this class was generated from the following file: