43 #include <pcl/registration/eigen.h> 44 #include <pcl/registration/warp_point_rigid.h> 48 namespace registration
57 template <
typename Po
intSourceT,
typename Po
intTargetT,
typename Scalar =
float>
64 using Ptr = shared_ptr<WarpPointRigid3D<PointSourceT, PointTargetT, Scalar> >;
65 using ConstPtr = shared_ptr<const WarpPointRigid3D<PointSourceT, PointTargetT, Scalar> >;
82 trans = Matrix4::Zero ();
87 trans.block (0, 3, 4, 1) = Eigen::Matrix<Scalar, 4, 1> (p[0], p[1], 0, 1.0);
90 Eigen::Rotation2D<Scalar> r (p[2]);
91 trans.topLeftCorner (2, 2) = r.toRotationMatrix ();
WarpPointRigid3D()
Constructor.
void setParam(const VectorX &p) override
Set warp parameters.
shared_ptr< WarpPointRigid< PointSourceT, PointTargetT, Scalar > > Ptr
Eigen::Matrix< Scalar, 4, 4 > Matrix4
shared_ptr< const WarpPointRigid< PointSourceT, PointTargetT, Scalar > > ConstPtr
~WarpPointRigid3D()
Empty destructor.
Eigen::Matrix< Scalar, Eigen::Dynamic, 1 > VectorX
WarpPointRigid3D enables 3D (1D rotation + 2D translation) transformations for points.
int getDimension() const
Get the number of dimensions.
Matrix4 transform_matrix_