COSXEventQueueBuffer Class Reference

Event queue buffer for OS X. More...

#include <COSXEventQueueBuffer.h>

Inherits IEventQueueBuffer.

Inheritance diagram for COSXEventQueueBuffer:

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Collaboration diagram for COSXEventQueueBuffer:

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List of all members.

Public Member Functions

 COSXEventQueueBuffer ()
virtual ~COSXEventQueueBuffer ()
virtual void waitForEvent (double timeout)
 Block waiting for an event.
virtual Type getEvent (CEvent &event, UInt32 &dataID)
 Get the next event.
virtual bool addEvent (UInt32 dataID)
 Post an event.
virtual bool isEmpty () const
 Check if event queue buffer is empty.
virtual CEventQueueTimernewTimer (double duration, bool oneShot) const
 Create a timer object.
virtual void deleteTimer (CEventQueueTimer *) const
 Destroy a timer object.

Detailed Description

Event queue buffer for OS X.

Definition at line 22 of file COSXEventQueueBuffer.h.


Member Function Documentation

bool COSXEventQueueBuffer::addEvent ( UInt32  dataID  )  [virtual]

Post an event.

Add the given event to the end of the queue buffer. This is a user event and getEvent() must be able to identify it as such and return dataID. This method must cause waitForEvent() to return at some future time if it's blocked waiting on an event.

Implements IEventQueueBuffer.

Definition at line 86 of file COSXEventQueueBuffer.cpp.

void COSXEventQueueBuffer::deleteTimer ( CEventQueueTimer  )  const [virtual]

Destroy a timer object.

Destroy a timer object previously returned by newTimer().

Implements IEventQueueBuffer.

Definition at line 121 of file COSXEventQueueBuffer.cpp.

IEventQueueBuffer::Type COSXEventQueueBuffer::getEvent ( CEvent event,
UInt32 &  dataID 
) [virtual]

Get the next event.

Get the next event from the buffer. Return kNone if no event is available. If a system event is next, return kSystem and fill in event. The event data in a system event can point to a static buffer (because CEvent::deleteData() will not attempt to delete data in a kSystem event). Otherwise, return kUser and fill in dataID with the value passed to addEvent().

Implements IEventQueueBuffer.

Definition at line 51 of file COSXEventQueueBuffer.cpp.

References IEventQueue::getSystemTarget(), IEventQueueBuffer::kNone, CEvent::kQuit, CEvent::kSystem, IEventQueueBuffer::kSystem, and IEventQueueBuffer::kUser.

bool COSXEventQueueBuffer::isEmpty (  )  const [virtual]

Check if event queue buffer is empty.

Return true iff the event queue buffer is empty.

Implements IEventQueueBuffer.

Definition at line 107 of file COSXEventQueueBuffer.cpp.

CEventQueueTimer * COSXEventQueueBuffer::newTimer ( double  duration,
bool  oneShot 
) const [virtual]

Create a timer object.

Create and return a timer object. The object is opaque and is used only by the buffer but it must be a valid object (i.e. not NULL).

Implements IEventQueueBuffer.

Definition at line 115 of file COSXEventQueueBuffer.cpp.

void COSXEventQueueBuffer::waitForEvent ( double  timeout  )  [virtual]

Block waiting for an event.

Wait for an event in the event queue buffer for up to timeout seconds.

Implements IEventQueueBuffer.

Definition at line 44 of file COSXEventQueueBuffer.cpp.


The documentation for this class was generated from the following files:
Generated on Fri Nov 6 00:19:08 2009 for synergy-plus by  doxygen 1.4.7