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Name: freedoom | Distribution: openSUSE:Factory:zSystems |
Version: 0.13.0 | Vendor: openSUSE |
Release: 1.3 | Build date: Tue Jan 30 00:48:55 2024 |
Group: Amusements/Games/3D/Shoot | Build host: reproducible |
Size: 61673313 | Source RPM: freedoom-0.13.0-1.3.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://freedoom.github.io/ | |
Summary: Replacement game files for Doom game engines |
Though the Doom engine source code is libre, the original game data (graphics, maps, etc.) is not. Freedoom is an alternate game data set that can be used with a Doom engine, such as prboom-plus, chocolate-doom or gzdoom, to form a free Doom-based game.
BSD-3-Clause
* Mon Jan 29 2024 Jan Engelhardt <jengelh@inai.de> - Update to release 0.13.0 * Boom features were removed * Hall of mirror effects greatly reduced / visplane overflows fixed. * New levels: E1M9, E2M2, E2M3, E2M4, E2M7, E2M8, E3M5, MAP07, MAP21 and MAP27. * Lots of new music including most of FreeDM music. * New boss brain sounds. * Colorblind-friendly keys and key indicators. * Various revisions to sprites and textures. * Improved kerning for menu text. * Improved weapon sprites generally. * SSG replacement restored to updated take on older version. * Revised polaric energy weapon. * Double-barreled shotgun flash timing bug fixed in built-in DeHackEd. * Esa Repo (Espi)'s old STAR* textures are now included under ESPI*. * A STARBR1 texture is now included as a counterpart to STARBR2. * Numerous additional grey and METAL2-based textures also available. * Boss brain wall was re-done. * Wolfenstein replacements completely redone. * Fri Nov 01 2019 Markus S <kamikazow@opensuse.org> - Update to 0.12.1 * The manual is now rendered as PDF. * Final Doom compatibility de-emphasized. Where it creates conflicts with Doom II mods or texture definitions, the the Doom II side of things gets preferred. Final Doom-specific maps and mods may never look completely right in Freedoom, as a result. * Phase 1 received a lot of mapping changes with improved difficulty levels. There is a new C3M5. * Phase 2 MAP01 received an overhaul, simplifying its design in significant ways to improve the flow around the level. * Two maps in Phase 2 were replaced due to being recreations of Doom II maps. * Maps in Phase 2 in general have had some slight re-arrangement based on difficulty levels and themes. A new MAP06 is included, while the old one took the MAP18 slot. * All levels are now guaranteed to have co-op and deathmatch starts. * New sprites for power-ups (stealth, overdrive, and ultra-overdrive) and Arch Vile. * Some weapon and ammo sprites have been tweaked and improved. * Completed and enhanced set of Evilution and Plutonia textures. * New skull-switches by MissLav. * New SKY4 based on an astronomy photograph. * Tweaked player sprites and HUD face. * New music tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32. * Metainfo (formerly appdata) and desktop files have been brought up to the latest standard specifications and recommendations, using reverse-DNS for the project identifier, and a self-evaluated content rating. * Phase 2’s internal DEMO1 has been replaced, thanks to some odd vanilla quirks that could cause it to desync in some (but not all) conditions. * The sailor monster type is formally banished from Freedoom’s own levels, and remaining uses of it were removed. * Mon Jan 01 2018 avindra@opensuse.org - Update to new upstream release 0.11.3: * allows building from source using deutex 5.0 * Tue Jul 04 2017 jengelh@inai.de - Update to new upstream release 0.11 (2017-02-16) * Lots of new music. * New levels, including C1M1 kicking off Phase 1. * Aquatex: over 200 new textures for mappers to use. * New intermission screens. * Some new weapon sprites: new pistol, new pickups. * New medkit and armor pickup sprites. - Update to new upstream release 0.11.1 (2017-02-22) * 1% armor bonus pickups are recolored from red to green. * New textures compatible with TNT: Evilution * New pain bringer and pain lord sprites, replacing old concept art-derived ones. * A few map errors are fixed, including misaligned textures, leftover Boom specials, and it should no longer be possible to get stuck between a rock and a tree in Phase 1 C1M1. * Brand new Phase 1 C3M1, replacing an old Doom-inspired level. * Widescreen statusbar for ZDoom was removed. This created incompatibility with some mods. * Fixed intermission text after using the secret exit in Phase 2 MAP31, where obituary texts were incorrectly displayed instead. - Update to new upstream release 0.11.2 (2017-03-15) * Missing multiplayer starts have been added to several levels. No map should be lacking anymore. * A few mapping errors were repaired by changing sector heights. * Par times for Phase 1 have been added. * Tue Jul 26 2016 jengelh@inai.de - Update description for dropped recommendation. * Sat May 07 2016 mailaender@opensuse.org - Drop recommends for a Doom engine * Sat Mar 26 2016 mailaender@opensuse.org - Update to new upstream release 0.10.1 * Brand new status bar. * New sprites for the serpent and orb monster. * New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG. * New pain sounds for many monsters and the player. * New maps in Phase 1 and Phase 2. * New file names no longer conflict with Doom's * FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances. * New text font to replace the old one in all menus, in-game text, and status-bar HUD. * New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist. * New sounds for the dark soldier. * More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment. * Fri Jan 03 2014 jengelh@inai.de - Update to new upstream release 0.8 * Ultimate Freedoom's episode 4 is now the Cacoward-winning Double Impact. Many maps have been updated, and a few sprites and sounds have been upgraded as well. - Remove signature verification as sig files are no longer provided * Wed May 01 2013 jengelh@inai.de - Update to new upstream release 0.8~beta1 * Various map, sprite and texture updates - Package freedoom-ultimate as well - Do not hard-require prboom; freedoom works with any engine - Signature verification - Wrap description at 70 cols * Tue May 03 2011 claes.backstrom@opensuse.org - updated to 0.7
/usr/share/doc/packages/freedoom /usr/share/doc/packages/freedoom/CREDITS.txt /usr/share/doc/packages/freedoom/README.html /usr/share/doc/packages/freedoom/freedoom-manual-en.pdf /usr/share/doc/packages/freedoom/freedoom-manual-es.pdf /usr/share/doc/packages/freedoom/freedoom-manual-fr.pdf /usr/share/doom /usr/share/doom/freedoom1.wad /usr/share/doom/freedoom2.wad /usr/share/licenses/freedoom /usr/share/licenses/freedoom/COPYING.txt
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Fabrice Bellet, Mon Oct 7 00:05:01 2024