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solarus-1.6.5-2.18 RPM for armv6hl

From OpenSuSE Ports Tumbleweed for armv6hl

Name: solarus Distribution: openSUSE Tumbleweed
Version: 1.6.5 Vendor: openSUSE
Release: 2.18 Build date: Sat Feb 10 07:29:25 2024
Group: Amusements/Games/RPG Build host: i03-armsrv2
Size: 112600 Source RPM: solarus-1.6.5-2.18.src.rpm
Packager: http://bugs.opensuse.org
Url: https://www.solarus-games.org/
Summary: Game engine for action RPGs
Solarus is a 2D game engine written in C++, and it executes games
made in Lua. It is designed with 16-bit classic action RPGs in
mind.

This package contains the 'solarus-run' executable required to run
games based on the Solarus engine.

Provides

Requires

License

GPL-3.0-or-later

Changelog

* Sat Apr 10 2021 Antoine Belvire <antoine.belvire@opensuse.org>
  - Remove compatibility bits for openSUSE Leap < 15.2.
* Tue Apr 06 2021 Antoine Belvire <antoine.belvire@opensuse.org>
  - Update to version 1.6.5:
    * Engine changes:
      + Add support for suspending the simulation on Window Focus
      events (gl#solarus-games/solarus#1536).
      + Reconnect to another audio device after a device
      disconnection (gl#solarus-games/solarus#1499).
      + Fix joystick hot-plug/unplug (gl#solarus-games/solarus#1501,
      gl#solarus-games/solarus#1387).
      + Fix crash when calling command functions before the game is
      started (gl#solarus-games/solarus#1476).
      + Fix shader compilation on OpenGL ES 3.10 and 3.20
      (gl#solarus-games/solarus#1537).
      + Fix TTF fonts using wrong color for antialiasing
      (gl#solarus-games/solarus#1390).
      + Fix TTF Fonts not rendering correctly
      (gl#solarus-games/solarus#1389).
      + Fix a possible crash when starting a timer on a removed
      entity (gl#solarus-games/solarus#1469).
      + Fix pickables not falling on negative layers.
      + Fix string literals in savegames not being properly escaped
      (gl#solarus-games/solarus#1533).
      + Fix Unicode filename support on Windows.
    * Lua API changes:
      + This release adds new features but does not introduce any
      incompatibility.
      + Add methods `destructible:get/set_cut_method()`
      (gl#solarus-games/solarus#1526).
    * Solarus launcher GUI changes:
      + Add option to control suspension on Window Focus events.
      + Rename "Force Software" to "Force software rendering".
      + Disable force-software and suspend-unfocused options when
      quest is running.
  - Add solarus-1.6.5-ldl.patch: Fix linking of solarus library
    (gl#solarus-games/solarus#1539).
  - Update some file locations.
* Tue Jan 05 2021 antoine.belvire@opensuse.org
  - Move _service from tar_scm to obs_scm and obscpio format.
* Sun Apr 12 2020 antoine.belvire@opensuse.org
  - Update to version 1.6.4:
    * Fix desktop file validation warning.
  - Remove solarus-1.6.3-desktop-version.patch: Merged upstream.
* Sat Apr 11 2020 antoine.belvire@opensuse.org
  - Update to version 1.6.3:
    * Engine changes:
      + Fix macOS port not working since 1.6.1 due to OpenGL.
      + Fix shaders compilation in some OpenGL ES 3.0 platforms
      (gl#solarus-games/solarus#1437).
      + Fix UTF-8 quest path encoding handling
      (gl#solarus-games/solarus#1429).
      + Fix UTF-8 file names in Lua Open File API for Windows
      (gl#solarus-games/solarus#1413).
      + Fix memory usage when visiting very large maps
      (gl#solarus-games/solarus#1395).
      + Fix crash when removing the shadow of a carried object
      (gl#solarus-games/solarus#1423).
      + Fix crash when stopping the movement of a thrown object
      (gl#solarus-games/solarus#1452).
      + Fix carried object shadow still displayed after removing it
      (gl#solarus-games/solarus#1436).
      + Fix animating hero sprites dynamically created
      (gl#solarus-games/solarus#1348).
      + Fix hero speed when going from deep water to shallow water
      (gl#solarus-games/solarus#1186).
      + Fix trail sprite not taking the hero's direction
      (gl#solarus-games/solarus#1464).
      + Fix ground sprite still displayed while jumping
      (gl#solarus-games/solarus#1458).
      + Fix custom states wrongly affected by ground speeds
      (gl#solarus-games/solarus#1416).
      + Fix custom states not activating side teletransporters
      (gl#solarus-games/solarus#1448).
      + Fix streams continuing to act when the layer has changed.
      + Fix enemy:on_dying() not called when setting enemies life to
      zero (gl#solarus-games/solarus#1440).
      + Fix talking to NPCs while swimming
      (gl#solarus-games/solarus#1043).
      + Fix creating dynamic sprite with tileset anims
      (gl#solarus-games/solarus#1461).
    * GUI changes:
      + Fix UTF-8 quest path encoding handling
      (gl#solarus-games/solarus#1429).
      + Add drag and drop functionality to add new quests
      (gl#solarus-games/solarus#1420).
  - Remove merged patches:
    * solarus-1.6.2-install-gui-translations.patch.
    * 0001-Use-pkg-config-to-get-more-search-paths.patch.
  - Add solarus-1.6.3-desktop-version.patch: Fix desktop file
    validation warning.
  - Add system's glm as build dependency: It's not bundled anymore.
  - Enable test 1269: It's back to stable.
  - Handle some file name changes.
* Tue Mar 24 2020 Christophe Giboudeaux <christophe@krop.fr>
  - Add patch to find moonjit:
    * 0001-Use-pkg-config-to-get-more-search-paths.patch
* Sun Sep 01 2019 antoine.belvire@opensuse.org
  - Fix translation loading:
    * Update solarus-1.6.2-install-gui-translations.patch with
      final version pushed to upstream.
* Wed Aug 21 2019 Jan Engelhardt <jengelh@inai.de>
  - Package description updates.
* Fri Aug 16 2019 antoine.belvire@opensuse.org
  - Update to version 1.6.2:
    * Fix scrolling teletransporters with a square size (#1412).
    * Fix hero displayed above stairs walls.
  - Install translations for solarus-gui:
    * Add solarus-1.6.2-install-gui-translations.patch.
    * Create solarus-gui-lang subpackage.
  - Add _service file to create a tarball without the big
    'libraries' folder which is relevant only for Windows/Mac builds.
  - Disable check section on Leap <= 15.1 to fix build.
  - Disable test "lua/bugs/1269_coroutines" as it is unstable.
  - Remove obsolete build dependency on update-desktop-files.
* Sat Aug 10 2019 antoine.belvire@opensuse.org
  - Update to 1.6.1:
    * Engine changes:
      + Add `-force-software-rendering` switch to solarus-run.
      + Add argument to set mouse cursor visibility on start (#1263).
      + Add simple performance counters to the engine (#1280).
      + Add argument to set fullscreen mode on start (#1281).
      + Add joypad buttons combo for quitting the engine (#1283).
      + Add git revision information to build and main loop startup
      (#1292).
      + Add argument to set the joypad axis deadzone (#1293).
      + Add debug warning if a surface is larger than 2048 x 2048
      (#1294).
      + Add support of carried object sprites with multiple
      directions (#1392).
      + Improve CMake build (#1270, #1276, #1277, #1288, #1320).
      + Fix several crashes (#1354, #1371, #1353, #1366, #1374,
      [#1361]).
      + Other bugfixes. See installed changelog.txt for more details.
    * Lua API changes:
      + This release adds new features but does not introduce any
      incompatibility.
      + Add methods game:get/set_transition_style() (#1368).
      + Add methods state:get/set_can_use_teletransporter/switch/
      stream() (#1363).
      + Make surface, text_surface and timer userdata types indexable
      (#1394).
  - Remove solarus-1.6.0-fix-desktop-exec.patch: Fixed upstream.
  - Update spec file:
    * Split GUI and GUI library from main package.
    * Update URL, Source and Description fields.
    * Remove obsolete desktop_database_post(un) macros.
    * Use cmake_build macro.
    * Add check section.

Files

/usr/bin/solarus-run
/usr/share/doc/packages/solarus
/usr/share/doc/packages/solarus/changelog.md
/usr/share/doc/packages/solarus/readme.md
/usr/share/licenses/solarus
/usr/share/licenses/solarus/license.txt
/usr/share/licenses/solarus/license_gpl.txt
/usr/share/man/man6/solarus-run.6.gz


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