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Name: libSDL2-2_0-0 | Distribution: SUSE Linux Enterprise 15 |
Version: 2.28.5 | Vendor: SUSE LLC <https://www.suse.com/> |
Release: 150600.1.4 | Build date: Tue May 7 19:34:54 2024 |
Group: System/Libraries | Build host: h01-ch2d |
Size: 1918649 | Source RPM: SDL2-2.28.5-150600.1.4.src.rpm |
Packager: https://www.suse.com/ | |
Url: https://libsdl.org/ | |
Summary: Simple DirectMedia Layer Library |
This is the "Simple DirectMedia Layer" library. It provides a generic API for access to audio, keyboard, mouse, and display framebuffer across multiple platforms. SDL2 uses dlopen, so if you experience problems under X11, check again that libXrandr2 and libXi6 are in fact installed.
Zlib
* Thu Nov 02 2023 jengelh@inai.de - Update to release 2.28.5 * Added support for the HP HyperX Clutch Gladiate controller * Fixed a crash if a controller is disconnected while SDL is opening it * Fixed a crash on Linux if XInput2 isn't available at runtime * Sat Oct 07 2023 jengelh@inai.de - Enable direct PipeWire support * Mon Oct 02 2023 jengelh@inai.de - Update to release 2.28.4 * Enable clipping for zero sized rectangles in the SDL renderer * Notify X11 clipboard managers when the clipboard changes * Fixed sensor timestamps for third-party PS5 controllers * Added detection for Logitech and Simagic racing wheels * Fri Sep 01 2023 jengelh@inai.de - Update to release 2.28.3 * Added a gamepad mapping for the G-Shark GS-GP702 * Fixed touchpad events for the Razer Wolverine V2 Pro in PS5 mode * Wed Aug 02 2023 jengelh@inai.de - Update to release 2.28.2 * Fixed 8BitDo gamepad mapping when in XInput mode on Linux * Fixed controller lockup initializing some unofficial PS4 replica controllers * Fixed video initialization on headless Linux systems using VNC * Sat Jul 01 2023 jengelh@inai.de - Update to release 2.28.1 * Added support for the Nintendo Online Famicom controllers * Improved support for third-party Nintendo Switch controllers * Fixed setting the player LED on Nintendo Switch controllers * Added Linux controller mapping for the Logitech Chillstream * Wed Jun 21 2023 jengelh@inai.de - Update to release 2.28 * Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to switch between the window surface and rendering APIs. * Added a display event SDL_DISPLAYEVENT_MOVED which is sent when the primary monitor changes or displays change position relative to each other. * Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active. - Delete 0001-Cleanup-add-brace-6545.patch, 0002-Update-for-SDL3-coding-style-6717.patch, 0003-Clang-Tidy-fixes-6725.patch (inapplicable), 0004-evdev_kbd-Use-current-keymap.patch (merged). * Tue Apr 11 2023 jengelh@inai.de - Update to release 2.26.5 * Fixed handling of third party PS4 controller input reports * Added support for the trigger buttons on the Victrix Pro FS for PS5 * Added mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9) * Added mapping for DualSense Edge Wireless Controller on Linux * Added mapping for Hori Pokken Tournament DX Pro Pad * Improved the speed and quality of audio resampling * Fixed crash on Linux if dbus can't be initialized * Tue Mar 07 2023 jengelh@inai.de - Update to release 2.26.4 * Fixed using older game controller mappings on Linux * Fri Mar 03 2023 msuchanek@suse.com - Use current keymap on console (https://github.com/libsdl-org/SDL/pull/7400 ) + 0001-Cleanup-add-brace-6545.patch + 0002-Update-for-SDL3-coding-style-6717.patch + 0003-Clang-Tidy-fixes-6725.patch + 0004-evdev_kbd-Use-current-keymap.patch * Tue Feb 07 2023 jengelh@inai.de - Update to release 2.26.3 * Fixed infinite loop shutting down WGI controllers * Fixed centering the D-pad on some Xbox controllers * Tue Jan 03 2023 jengelh@inai.de - Update to release 2.26.2 * Fixed long delay at startup when a Razer keyboard is connected * Fixed not receiving SDLK_5 or SDL_SCANCODE_5 when using the AZERTY keyboard layout on Linux - Enable libsamplerate and libdecor components - Remove unused tslib build requirement * Thu Dec 01 2022 jengelh@inai.de - Update to release 2.26.1 * Improved audio resampling quality * Fixed crash if SDL_GetPointDisplayIndex() or SDL_GetRectDisplayIndex() are called before SDL_VideoInit() * Tue Nov 22 2022 jengelh@inai.de - Update to release 2.26 * Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support. * Added simulated vsync synchronization for the software renderer. * Added the mouse position to SDL_MouseWheelEvent. * Added SDL_ResetHints() to reset all hints to their default values. * Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID. * Added XBOX Hints. * Added support for PS3 and Wii controllers to the HIDAPI driver (not enabled by default). * Added access to the individual left and right gyro sensors of the combined Joy-Cons controller. * Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information. - Delete sdl2-khronos.patch (merged) - Drop CVE-2022-4743.patch. * Thu Nov 03 2022 mgorse@suse.com - Add CVE-2022-4743.patch: fix potential memory leak in GLES_CreateTexture (boo#1206727 CVE-2022-4743). * Tue Nov 01 2022 jengelh@inai.de - Update to release 2.24.2 * Fixed crash in Wayland_HasScreenKeyboardSupport() * Thu Oct 27 2022 crrodriguez@opensuse.org - Drop unused buildrequires on nasm * Wed Oct 05 2022 jengelh@inai.de - Update to release 2.24.1 * Fixed shader compilation issues using the OpenGL ES2 renderer * Fri Aug 19 2022 jengelh@inai.de - Update to release 2.24.0 * Added a number of function relating to input devices such as keyboard and joystick. * Added support for the NVIDIA Shield Controller to the HIDAPI driver, supporting rumble and battery status * Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported. - Drop baselibs.conf (no SDL2_ttf-dependent Tumbleweed packages themselves have baselibs). - Drop fix-xi2-crash.patch (merged) - Rename devel package to just %name-devel, which is what most our packages do. * Tue Jul 05 2022 jengelh@inai.de - Add fix-xi2-crash.patch * Fri Apr 29 2022 jengelh@inai.de - Restore sdl2-symvers.patch to full symbol list to facilitate application installation with Leap 15.x's SDL2. * Mon Apr 25 2022 jengelh@inai.de - Update to release 2.0.22 * Added SDL_RenderGetWindow() to get the window associated with a renderer * Added floating point rectangle functions: SDL_PointInFRect(), SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(), SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(), SDL_EncloseFPoints(), SDL_IntersectFRectAndLine(). * Added SDL_IsTextInputShown() which returns whether the IME window is currently shown. * Added SDL_ClearComposition() to dismiss the composition window without disabling IME input. * Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it. * Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled. * The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior. * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL. * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan. * Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed. * Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks. * Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows. * Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor with compositors that support xdg-decoration. * Sun Jan 16 2022 kieltux@gmail.com - Drop 0001-Fix-build-against-wayland-1.20.patch Fixed upstream: https://github.com/libsdl-org/SDL/pull/5092 * Tue Jan 11 2022 jengelh@inai.de - Update to release 2.0.20 * SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this parameter. * Improved accuracy of horizontal and vertical line drawing when using OpenGL or OpenGLES. * Added the hint SDL_HINT_RENDER_LINE_METHOD to control the method of line drawing used, to select speed, correctness, and compatibility. * Fri Dec 17 2021 jengelh@inai.de - Add 0001-Fix-build-against-wayland-1.20.patch * Tue Nov 30 2021 jengelh@inai.de - Update to release 2.0.18 * Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API. * Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture. * Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates. * Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime. * Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels. * Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it is centered on. * Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes. * Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque. * Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window. * You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields. * Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble. * Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble. * SDL's hidapi implementation is now available as a public API in SDL_hidapi.h. - Drop SDL2-endian.patch (inapplicable), sdl2-fix-wayland-fullscreen.patch (merged), audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged) - Drop CVE-2021-33657.patch. * Wed Nov 10 2021 mgorse@suse.com - Add CVE-2021-33657.patch: always create a full 256-entry color map in case color values are out of range (boo#1198001 CVE-2021-33657). * Mon Nov 08 2021 tiwai@suse.de - Support "pulse" as an alias for pulseaudio (bsc#1191868, bsc#1189778): audio-Support-pulse-as-an-alias-for-pulseaudio.patch * Wed Aug 11 2021 dlshcbmuipmam@hotmail.com - sdl2-fix-wayland-fullscreen.patch * fix wayland issue for wlroot, see https://github.com/libsdl-org/SDL/pull/4629 * Wed Aug 11 2021 jengelh@inai.de - Update to release 2.0.16 * Better native Wayland support, including handling for client-side decorations and other functionality in place. * Support for being able to directly interface with PipeWire for audio input/output, a variety of new APIs, support for the Amazon Luna game controller, rumble support for more controllers. * NOTE: Switching away (e.g. with Alt-Tab) from fullscreen windows created with the SDL_WINDOW_FULLSCREEN flag will now minimize them. If your window manager is configured to now show minimzed windows in either the Alt-Tab list or the task bar, you will have difficulty unminimizing these windows. * Wed Dec 23 2020 dmueller@suse.com - update to 2.0.14: * Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver * Vulkan support to the KMSDRM video driver * see details on https://discourse.libsdl.org/t/sdl-2-0-14-released/28470 * Thu Apr 16 2020 jengelh@inai.de - Restore libSDL2main.a, patching it out was not easily possible. * Wed Mar 11 2020 jengelh@inai.de - Update to release 2.0.12 * Support for the Google Stadia controller and other game controllers * A new video driver for offscreen rendering * ARM NEON optimizations - Drop CVE-2019-13616.patch (merged upstream) - Drop sdl2-surface-pitch-overflow.patch. * Tue Jan 14 2020 mgorse@suse.com - Add sdl2-surface-pitch-overflow.patch: fix overflow in surface pitch calculation (boo#1181201 boo#1181202 CVE-2020-14410 CVE-2020-14409). * Sun Jan 12 2020 jengelh@inai.de - Temporarily work around -fno-common build failure [boo#1160382]. * Wed Oct 09 2019 sndirsch@suse.com - sdl2-khronos.patch * fixes build on i586 (boo#1153455, boo#1158176) * Fri Aug 23 2019 jengelh@inai.de - Update sdl2-symvers.patch for SDL 2.0.9/2.0.10. * Thu Aug 22 2019 mgorse@suse.com - Add CVE-2019-13616.patch: fix heap buffer overflow when reading a crafted bmp file (boo#1141844 CVE-2019-13616). * Sun Aug 11 2019 jengelh@inai.de - Drop libSDL2main.a from libSDL-2_0-devel. It is only used during build. * Wed Jul 31 2019 mliska@suse.cz - Use FAT LTO objects in order to provide proper static library. * Fri Jul 26 2019 aloisio@gmx.com - Update to version 2.0.10 * The SDL_RW* macros have been turned into functions that are available only in 2.0.10 and onward * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API. * Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode. * The SDL rendering API now uses batched rendering by default, for improved performance * Added SDL_RenderFlush() to force batched render commands to execute, if you're going to mix SDL rendering with native rendering * Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to "1" if you don't specify what rendering driver to use when creating the renderer. * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL will synthesize touch events from mouse events * Improved handling of malformed WAVE and BMP files, fixing potential security exploits (boo#1142031 CVE-2019-13626) * Removed the Mir video driver in favor of Wayland * Security fixes: CVE-2019-7635 (boo#1124827), CVE-2019-7636 (boo#1124826), CVE-2019-7638 (boo#1124824). - Refreshed sdl2-symvers.patch - Drop CVE-2019-13626.patch, CVE-2019-7636.patch, CVE-2019-7635.patch. * Sat Jul 20 2019 mgorse@suse.com - Add CVE-2019-13626.patch: add safeguards to the wav parser to prevent crashes (boo#1142031 CVE-2019-13626). - Drop CVE-2019-7572.patch, CVE-2019-7574.patch, CVE-2019-7575.patch, CVE-2019-7577.patch, and CVE-2019-7578.patch: these are handled by the new code added in CVE-2019-13626.patch. * Thu May 23 2019 qzheng@suse.com - Remove CVE-2019-7637.patch, the modification of function SDL_CalculatePitch is only suit for SDL not SDL2. * Wed Mar 20 2019 qzheng@suse.com - Add CVE-2019-7636.patch to fix a heap-based buffer over-read issue (CVE-2019-7636, boo#1124826, CVE-2019-7638, boo#1124824). * Wed Mar 20 2019 qzheng@suse.com - Add CVE-2019-7635.patch to fix a heap-based buffer over-read issue (CVE-2019-7635, boo#1124827). * Wed Mar 20 2019 qzheng@suse.com - Add CVE-2019-7578.patch to fix a heap-based buffer over-read issue (CVE-2019-7578, boo#1125099, CVE-2019-7576, boo#1124799 CVE-2019-7573, boo#1124805). * Wed Mar 20 2019 qzheng@suse.com - Add CVE-2019-7572.patch to fix a buffer over-read issue (CVE-2019-7572, boo#1124806). * Wed Mar 20 2019 qzheng@suse.com - Add CVE-2019-7574.patch to fix a heap-based buffer over-read issue (CVE-2019-7574, boo#1124803). * Thu Feb 28 2019 qzheng@suse.com - Add CVE-2019-7575.patch to fix a heap-based buffer overflow issue (CVE-2019-7575, boo#1124802). * Thu Feb 28 2019 qzheng@suse.com - Add CVE-2019-7637.patch to fix a heap-base buffer overflow issue (CVE-2019-7637, boo#1124825). * Wed Feb 27 2019 qzheng@suse.com - Add CVE-2019-7577.patch to fix a buffer over-read issue (CVE-2019-7577, boo#1124800). * Sun Nov 04 2018 aloisio@gmx.com - Update to version 2.0.9 * Added a new sensor API, initialized by passing SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h * Added an event SDL_SENSORUPDATE which is sent when a sensor is updated * Added SDL_GetDisplayOrientation() to return the current display orientation * Added an event SDL_DISPLAYEVENT which is sent when the display orientation changes * Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. (Thanks to Valve for contributing the PS4 and Nintendo Switch Pro controller support) * Added support for many other popular game controllers * Added SDL_JoystickGetDevicePlayerIndex(), SDL_JoystickGetPlayerIndex(), and SDL_GameControllerGetPlayerIndex() to get the player index for a controller. For XInput controllers this returns the XInput index for the controller. * Added SDL_GameControllerRumble() and SDL_JoystickRumble() which allow simple rumble without using the haptics API * Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened * Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control the mouse double-click time * Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control the mouse double-click radius, in pixels * Added SDL_HasColorKey() to return whether a surface has a colorkey active * Added SDL_HasAVX512F() to return whether the CPU has AVX-512F features * Added SDL_IsTablet() to return whether the application is running on a tablet * Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that must run at the highest priority * Added SDL_LinuxSetThreadPriority() to allow adjusting the thread priority of native threads using RealtimeKit if available. - Dropped 7babfecee045.patch (merged upstream) * Sun Jun 24 2018 robert.munteanu@gmail.com - Add 7babfecee045.patch, fixes launching Firewatch * Fri May 11 2018 crrodriguez@opensuse.org - SDL2-endian.patch: bring up patch from SDL1, use optimized byteswap routines from the C library. - build with --disable-3dnow, do not pass -m3dnow to the compiler modern cpus do not support this instructions at all. * Sat Mar 17 2018 ytz1995@hotmail.com - Build with Wayland support * Thu Mar 08 2018 jengelh@inai.de - Update to new upstream release 2.0.8 * Added SDL_fmod() and SDL_log10(). * Each of the SDL math functions now has the corresponding float version. * Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709. * Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to "1". * Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default). * Wed Jan 10 2018 jengelh@inai.de - Add sdl2-symvers.patch. * Sat Oct 28 2017 adam@mizerski.pl - update to 2.0.7 * Added audio stream conversion functions. * Added functions to query and set the SDL memory allocation functions. * Added locking functions for multi-threaded access to the joystick and game controller APIs. * Some functions are now thread-safe. - removed patches, merged upstream * dbus.diff * SDL2-ppc64-declaration-after-statement.patch * SDL-bnc1062784-check-overflow-xcf-props.patch * Thu Oct 19 2017 sreeves@suse.com - Add SDL-bnc1062784-check-overflow-xcf-props.patch. CVE-2017-2888 * Mon Oct 16 2017 wbauer@tmo.at - Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older CPUs that don't support these instructions * Mon Oct 02 2017 jengelh@inai.de - Add dbus.diff * Mon Oct 02 2017 guillaume@opensuse.org - Enable KMS/DRM video driver * Sat Sep 30 2017 spartanj@gmail.com - Update to new upstream release 2.0.6 * Added Vulkan graphics support in SDL_vulkan.h. * Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering. * Added support for many game controllers, including the Nintendo Switch Pro Controller. * Added support for inverted axes and separate axis directions in game controller mappings. * Added functions to return information about joysticks and open game controllers. * Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings. * Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory. * Added SDL_DuplicateSurface() to make a copy of a surface. * Added an experimental JACK audio driver. * Implemented non-power-of-two audio resampling. * Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling. * Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize(). * Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input. * Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events. * Added an experimental KMS/DRM video driver for embedded development. - Remove dbus-ime.diff (no longer needed) * Tue Aug 01 2017 fcrozat@suse.com - Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore since SLE12 SP2). * Thu Jun 29 2017 schwab@suse.de - libspe2 doesn't exist any more * Wed Feb 15 2017 jengelh@inai.de - Add dbus-ime.diff and build with fcitx [boo#1025413] * Sun Oct 23 2016 aloisio@gmx.com - Backported commit 5184186d4366 and fbf9b0e3589a as SDL2-ppc64-declaration-after-statement.patch to fix build on ppc64/ppc64le * Thu Oct 20 2016 aloisio@gmx.com - Update to 2.0.5 General: * Implemented audio capture support for some platforms * Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture * Added events for dragging and dropping text * Added events for dragging and dropping multiple items * By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window. * Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format. * Added SDL_GetHintBoolean() to get the boolean value of a hint * Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output * Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format * Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock. * Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area * Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame) * Added SDL_SetWindowResizable() to change whether a window is resizable * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency * Added SDL_SetWindowModalFor() to set a window as modal for another window * Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat() * Fixed flipped images when reading back from target textures when using the OpenGL renderer * Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer * Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases Linux: * Added support for the Fcitx IME * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus. * Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59. * Added initial support for touchscreens on Raspberry Pi * Thu Mar 17 2016 mpluskal@suse.com - Make building more verbose * Thu Mar 10 2016 jengelh@inai.de - Enable udev support * Sun Jan 10 2016 mailaender@opensuse.org - update to version 2.0.4 General: * Added support for web applications using Emscripten, see docs/README-emscripten.md for more information * Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information * Added an API to queue audio instead of using the audio callback: SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio() * Added events for audio device hot plug support: SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED * Added SDL_PointInRect() * Added SDL_HasAVX2() to detect CPUs with AVX2 support * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas) * Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer * Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space * Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension) * Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers * Added a Vivante video driver that is used on various SoC platforms * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines * Improved support for WAV and BMP files with unusual chunks in them * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState * Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden * Added SDL_GetDisplayDPI() to get the DPI information for a display* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick * Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to. * Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to. * Mon Jan 12 2015 schwab@suse.de - libspe2 only exists for ppc and ppc64 * Fri Dec 19 2014 jengelh@inai.de - Drop old arts/esound soundserver support. * Thu Dec 18 2014 jengelh@inai.de - Remove SDL2 obsoletes (we never had packages of that name). Copy current Provides to baselibs.conf.
/usr/lib64/libSDL2-2.0.so.0 /usr/lib64/libSDL2-2.0.so.0.2800.5 /usr/share/doc/packages/libSDL2-2_0-0 /usr/share/doc/packages/libSDL2-2_0-0/README-SDL.txt /usr/share/doc/packages/libSDL2-2_0-0/README.md /usr/share/licenses/libSDL2-2_0-0 /usr/share/licenses/libSDL2-2_0-0/LICENSE.txt
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