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dhewm3-1.5.1-bp154.1.29 RPM for x86_64

From OpenSuSE Leap 15.4 for x86_64

Name: dhewm3 Distribution: SUSE Linux Enterprise 15 SP4
Version: 1.5.1 Vendor: openSUSE
Release: bp154.1.29 Build date: Thu May 12 02:29:34 2022
Group: Unspecified Build host: lamb08
Size: 10170447 Source RPM: dhewm3-1.5.1-bp154.1.29.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/dhewm/dhewm3
Summary: DOOM 3 source port
dhewm3 is a DOOM 3 GPL source port.
Unlike the original DOOM 3, dhewm3 uses:

- SDL for low level OS support, OpenGL and input handling
- OpenAL for audio output, all OS specific audio backends are gone
- OpenAL EFX for EAX reverb effects
- Better support for widescreen (and arbitrary display resolutions)

Provides

Requires

License

GPL-3.0-only

Changelog

* Sun Mar 14 2021 Martin Hauke <mardnh@gmx.de>
  - Update to 1.5.1:
    * Update savegame format. Old savegames still work, but new
      savegames can't be loaded with older versions of dhewm3!
    * dhewm3 now supports the Doom3 Demo gamedata.
    * Create the game window on the display the cursor is currently
      on (when using more than one display).
    * Added r_fullscreenDesktop CVar to set if fullscreen mode should
      be "classic" or "Desktop" which means a borderless window at.
      desktop resolution.
    * Fullscreen modes that are not at the current desktop resolution
      should work better now.
    * Several sound-related bugfixes.
    * Restore "Carmack's Reverse" Z-Fail stencil shadows; use
      glStencilOpSeparate() if available.
    * New CVar g_hitEffect: If set to 0, the player camera damage
      effects (like double-vision and extreme tilt) when being hit
      are disabled.
    * Fix lingering messages in HUD after loading savegame.
    * Fixed clipping bug in delta1.
    * Improve compatibility with some custom scripts.
    * Registering multiplayer servers at id's master-server fixed,
      so they can be found in the multiplayer menu.
    * Support for reproducible builds by setting the CMake option
      REPRODUCIBLE_BUILD.
    * Proper handling of paths with dots in directory names.
    * In the Spanish translation all the Alpha Lab autosaves got
      the same name, now the autosave name is based on the mapename
      instead which is distinct.
  - Remove patch
    * 0001-Remove-use-of-date-time-macros.patch (fixed by upstream)
* Thu Oct 17 2019 Richard Brown <rbrown@suse.com>
  - Remove obsolete Groups tag (fate#326485)
* Sat Feb 23 2019 Martin Herkt <9+suse@cirno.systems>
  - Update to 1.5.0 (no changelog)
  - Drop 0002-Lower-release-build-optimizations-to-O2.patch
* Tue Jul 03 2018 9+suse@cirno.systems
  - Use %license macro
  - Add 0002-Lower-release-build-optimizations-to-O2.patch
    * Fixes some undefined behavior caused by higher optimization
      levels. Picked from git master.
* Wed Jun 28 2017 jengelh@inai.de
  - Trim redundant mentions from summary and description.
* Sat Jun 24 2017 9@cirno.systems
  - Initial commit, 1.4.1
    * Fixed some (kinda rare) crashes due to assertion errors,
      especially observed in the last boss fights of both doom3
      and the Resurrection of Evil Addon.
    * Improved compatibility with AZERTY keyboards
      (the row of keys with 1...9, 0 is now usable)
    * Fixed a crash (at least on FreeBSD) when loading
      Resurrection of Evil's last level
    * Video resolutions in menu now sorted, added 2880x1800
    * Support for up to 8 mouse buttons

Files

/usr/bin/dhewm3
/usr/lib64/dhewm3
/usr/lib64/dhewm3/base.so
/usr/lib64/dhewm3/d3xp.so
/usr/share/doc/packages/dhewm3
/usr/share/doc/packages/dhewm3/README.md
/usr/share/licenses/dhewm3
/usr/share/licenses/dhewm3/COPYING.txt


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Fabrice Bellet, Wed Nov 9 22:32:45 2022