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solarus-gui-lang-1.6.4-bp153.1.20 RPM for noarch

From OpenSuSE Leap 15.3 for noarch

Name: solarus-gui-lang Distribution: SUSE Linux Enterprise 15 SP3
Version: 1.6.4 Vendor: openSUSE
Release: bp153.1.20 Build date: Sat Mar 6 01:34:09 2021
Group: System/Localization Build host: lamb27
Size: 10352 Source RPM: solarus-1.6.4-bp153.1.20.src.rpm
Packager: https://bugs.opensuse.org
Url: https://www.solarus-games.org/
Summary: Translations for package solarus
Provides translations for the "solarus" package.

Provides

Requires

License

GPL-3.0-or-later

Changelog

* Sun Apr 12 2020 antoine.belvire@opensuse.org
  - Update to version 1.6.4:
    * Fix desktop file validation warning.
  - Remove solarus-1.6.3-desktop-version.patch: Merged upstream.
* Sat Apr 11 2020 antoine.belvire@opensuse.org
  - Update to version 1.6.3:
    * Engine changes:
      + Fix macOS port not working since 1.6.1 due to OpenGL.
      + Fix shaders compilation in some OpenGL ES 3.0 platforms
      (gl#solarus-games/solarus#1437).
      + Fix UTF-8 quest path encoding handling
      (gl#solarus-games/solarus#1429).
      + Fix UTF-8 file names in Lua Open File API for Windows
      (gl#solarus-games/solarus#1413).
      + Fix memory usage when visiting very large maps
      (gl#solarus-games/solarus#1395).
      + Fix crash when removing the shadow of a carried object
      (gl#solarus-games/solarus#1423).
      + Fix crash when stopping the movement of a thrown object
      (gl#solarus-games/solarus#1452).
      + Fix carried object shadow still displayed after removing it
      (gl#solarus-games/solarus#1436).
      + Fix animating hero sprites dynamically created
      (gl#solarus-games/solarus#1348).
      + Fix hero speed when going from deep water to shallow water
      (gl#solarus-games/solarus#1186).
      + Fix trail sprite not taking the hero's direction
      (gl#solarus-games/solarus#1464).
      + Fix ground sprite still displayed while jumping
      (gl#solarus-games/solarus#1458).
      + Fix custom states wrongly affected by ground speeds
      (gl#solarus-games/solarus#1416).
      + Fix custom states not activating side teletransporters
      (gl#solarus-games/solarus#1448).
      + Fix streams continuing to act when the layer has changed.
      + Fix enemy:on_dying() not called when setting enemies life to
      zero (gl#solarus-games/solarus#1440).
      + Fix talking to NPCs while swimming
      (gl#solarus-games/solarus#1043).
      + Fix creating dynamic sprite with tileset anims
      (gl#solarus-games/solarus#1461).
    * GUI changes:
      + Fix UTF-8 quest path encoding handling
      (gl#solarus-games/solarus#1429).
      + Add drag and drop functionality to add new quests
      (gl#solarus-games/solarus#1420).
  - Remove merged patches:
    * solarus-1.6.2-install-gui-translations.patch.
    * 0001-Use-pkg-config-to-get-more-search-paths.patch.
  - Add solarus-1.6.3-desktop-version.patch: Fix desktop file
    validation warning.
  - Add system's glm as build dependency: It's not bundled anymore.
  - Enable test 1269: It's back to stable.
  - Handle some file name changes.
* Tue Mar 24 2020 Christophe Giboudeaux <christophe@krop.fr>
  - Add patch to find moonjit:
    * 0001-Use-pkg-config-to-get-more-search-paths.patch
* Sun Sep 01 2019 antoine.belvire@opensuse.org
  - Fix translation loading:
    * Update solarus-1.6.2-install-gui-translations.patch with
      final version pushed to upstream.
* Wed Aug 21 2019 Jan Engelhardt <jengelh@inai.de>
  - Package description updates.
* Fri Aug 16 2019 antoine.belvire@opensuse.org
  - Update to version 1.6.2:
    * Fix scrolling teletransporters with a square size (#1412).
    * Fix hero displayed above stairs walls.
  - Install translations for solarus-gui:
    * Add solarus-1.6.2-install-gui-translations.patch.
    * Create solarus-gui-lang subpackage.
  - Add _service file to create a tarball without the big
    'libraries' folder which is relevant only for Windows/Mac builds.
  - Disable check section on Leap <= 15.1 to fix build.
  - Disable test "lua/bugs/1269_coroutines" as it is unstable.
  - Remove obsolete build dependency on update-desktop-files.
* Sat Aug 10 2019 antoine.belvire@opensuse.org
  - Update to 1.6.1:
    * Engine changes:
      + Add `-force-software-rendering` switch to solarus-run.
      + Add argument to set mouse cursor visibility on start (#1263).
      + Add simple performance counters to the engine (#1280).
      + Add argument to set fullscreen mode on start (#1281).
      + Add joypad buttons combo for quitting the engine (#1283).
      + Add git revision information to build and main loop startup
      (#1292).
      + Add argument to set the joypad axis deadzone (#1293).
      + Add debug warning if a surface is larger than 2048 x 2048
      (#1294).
      + Add support of carried object sprites with multiple
      directions (#1392).
      + Improve CMake build (#1270, #1276, #1277, #1288, #1320).
      + Fix several crashes (#1354, #1371, #1353, #1366, #1374,
      [#1361]).
      + Other bugfixes. See installed changelog.txt for more details.
    * Lua API changes:
      + This release adds new features but does not introduce any
      incompatibility.
      + Add methods game:get/set_transition_style() (#1368).
      + Add methods state:get/set_can_use_teletransporter/switch/
      stream() (#1363).
      + Make surface, text_surface and timer userdata types indexable
      (#1394).
  - Remove solarus-1.6.0-fix-desktop-exec.patch: Fixed upstream.
  - Update spec file:
    * Split GUI and GUI library from main package.
    * Update URL, Source and Description fields.
    * Remove obsolete desktop_database_post(un) macros.
    * Use cmake_build macro.
    * Add check section.
* Sat Dec 22 2018 antoine.belvire@opensuse.org
  - Update to 1.6.0:
    * Engine changes:
      + Solarus 1.5 quests are still supported by Solarus 1.6.
      + Add support of OpenGL shaders.
      + Replaced SDL renderer by a custom GL backend.
      + Improve the performance of loading images.
      + Maps can now use multiple tilesets.
      + Animated tile patterns can now have any frame number and
      delay.
      + Treasure dialogs are now optional.
      + Allow entities to have a non-multiple of 8 size.
      + Don't center the hero on non-blocking streams.
      + Allow pickables to follow streams.
      + Blocks can now be moved multiple times.
      + Add support of .otf fonts.
      + Improve Lua error messages.
      + CLI can accept an archive's path as argument.
      + Bug fixes.
    * Solarus launcher GUI changes:
      + Show the path and the compatibility format of each quest.
      + Lua console: provide variables game, map, entities and tp
      function.
      + Clear the console when a quest is started.
      + FileDialog now expects a file, either quest.dat or an
      archive (.solarus, .zip).
    * Lua API changes:
      + This release adds new features and deprecates a few ones but
      does not introduce any incompatibility.
      + See installed changelog.txt for full changelog.
  - Update build dependencies:
    * Add pkgconfig(gl): Was already pulled by other dependencies
      but now it's actually used.
  - Update patches:
    * Drop appdata.patch: Fixed upstream.
    * Add solarus-1.6.0-fix-desktop-exec.patch: Fix executable name
      in desktop file.
* Mon Aug 14 2017 aloisio@gmx.com
  - Update to 1.5.3
    * Speed up loading maps by keeping tilesets in a cache (#1019).
    * Fix text_surface:set_horizontal/vertical_alignment() not
      working.
    * Fix parallax dynamic tiles still displayed when disabled or
      invisible.
    * Improve error message of non-square tile patterns with diagonal
      obstacles.
  - Dropped luajit-5_1-2.1.patch and icons-desktop-man.patch
    (merged upstream)
* Sat Feb 18 2017 mailaender@opensuse.org
  - Add appdata.patch for https://en.opensuse.org/openSUSE:AppStore
* Wed Jan 25 2017 jengelh@inai.de
  - Implement shared library packaging guideline.
    Trim filler words from description.
* Tue Jan 24 2017 mailaender@opensuse.org
  - New upstream version 1.5.1
  - build the Qt5 quest launcher GUI
  - remove fix-libsuffix.patch (included upstream)
  - remove fix-luajit-cmake.patch (included upstream)
  - add luajit-5_1-2.1.patch to fix the build with LuaJIT 2.1
  - add icons-desktop-man.patch to complete the cmake installation
* Mon Jan 25 2016 rpm@fthiessen.de
  - New upstream version 1.4.5:
    * Fix file name not shown when there is an error in dialogs file.
    * Fix saving special characters in data files.
    * Fix sol.main.load_file() returning a string instead of
      nil on error.
    * Fix performance issue when sprites have huge frame delays.
    * Fix collisions triggered for removed entities.
    * Fix hero disappearing if lifting animation has less
      than 5 frames.
    * Fix collisions with diagonal dynamic tiles larger than 8x8.
    * Fix path finding movement not working with NPCs.
    * Fix stuck on non-traversable dynamic tiles covered
      by traversables.
    * Fix collision detection of custom entities that do not move.
    * Fix pickables with special movement falling in holes too early.
    * Fix blocking streams not working when the hero's
      speed is greater.
* Sat Nov 21 2015 rpm@fthiessen.de
  - Updated to 1.4.4:
    * spec file clean up
    * Added fix-libsuffix.patch to install library into /usr/lib64
      on e.g. x86_64 instead /usr/lib
    * Added fix-luajit-cmake.patch to detect luajit headers in
      include path with lua_suffix.

Files

/usr/share/solarus-gui
/usr/share/solarus-gui/translations
/usr/share/solarus-gui/translations/solarus_es.qm
/usr/share/solarus-gui/translations/solarus_fr.qm


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