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blender-devel-2.59-2.1.2 RPM for i586

From OpenSuSE 12.1 for i586

Name: blender-devel Distribution: openSUSE 12.1
Version: 2.59 Vendor: openSUSE
Release: 2.1.2 Build date: Sun Oct 30 04:30:28 2011
Group: Development/Libraries/C and C++ Build host: build26
Size: 20104 Source RPM: blender-2.59-2.1.2.src.rpm
Summary: Include files for blender plugin development
This package provides the include files necessary to develop and
build plugins for Blender.




GPL v2 or later


* Wed Sep 07 2011
  - Update to release 2.59, added patch
    blender-2.59-colladainclude.patch to correct build.
  - Upstream changes:
    * This is mostly a bug fix release with 140 fixes since 2.58a.
    Additions include improved keymap editing, 3D mouse support,
    some new addons and Node UI improvements.
    too numerous to list all please refer to:
* Tue Sep 06 2011
  - Added "Requires: python3-xml to fix bnc#713346
* Wed May 04 2011
  - Created blender-2.57b-nobuffer_ftoa_utf_link.patch to stop
    blender's linker looking for libs buffer, ftoa and UTF from
    openCOLLADA as these libs are now static included in the other
    libraries and no longer exist.
* Thu Apr 28 2011
  - Update to blender-2.57b Release.
  - Fix new patch blender-2.56-gcc46.patch to apply cleanly.
  - Upstream changes :
    * The Blender Foundation and online developer community is proud to
    present Blender 2.57a. This is the first stable release of the
    Blender 2.5 series, representing the culmination of many years of
    redesign and development work.
    * We name this version "Stable" not only because it's mostly feature
    complete, but especially thanks to the 1000s of fixes and feature
    updates we did since the 2.5 beta versions were published.
    * The next 2 months we will keep working on finishing a couple of
    left-over 2.5 targets and we expect to get feedback and bug reports
    from users to handle as well. If all goes well, the 2.58 version
    then can be the final release of the 2.5 series, with a massive
    amount of new projects to be added for an exciting cycle of 2.6x
    versions. Target is to release updates every 2 months this year.
* Thu Apr 28 2011
  - Add blender-2.56-gcc46.patch to fix compilation with gcc 4.6
* Sun Apr 17 2011
  - Update to blender-2.57 stable
  - Upstream news :
    The Blender Foundation and online developer community is proud to
    present Blender 2.57. This is the first stable release of the
    Blender 2.5 series, representing the culmination of many years of
    redesign and development work.
    We name this version "Stable" not only because it's mostly feature
    complete, but especially thanks to the 1000s of fixes and feature
    updates we did since the 2.5 beta versions were published.
    The next 2 months we will keep working on finishing a couple of
    left-over 2.5 targets and we expect to get feedback and bug reports
    from users to handle as well. If all goes well, the 2.58 version
    then can be the final release of the 2.5 series, with a massive
    amount of new projects to be added for an exciting cycle of
    2.6x versions. Target is to release updates every 2 months this year.
* Thu Apr 14 2011
  - Update to blender-2.57.36147 2.57 release.
  - For upstream changes see :
* Thu Apr 07 2011
  - Update to blender-2.57.36007
  - For upstream changes see :
* Mon Apr 04 2011
  - Update to blender-2.57.35927
  - For upstream changes see :
* Wed Mar 23 2011
  - Update to blender-2.56.35927
  - For upstream changes see :
* Tue Mar 22 2011
  - Update to blender-2.56.35701
  - For upstream changes see :
* Tue Mar 08 2011
  - Update to blender-2.56.35402
  - Enable blenderplayer to build
  - For more changes see :
* Mon Mar 07 2011
  - Update to blender-2.56.35390
  - Upstream changes :
    * fix for building with opencollada 833 on linux.
    For more changes see :
* Thu Feb 17 2011
  - Update to blender-2.56.34784
  - For upstream changes see /usr/share/doc/packages/blender/Changes.txt
* Sat Feb 12 2011
  - Update to 2.56 beta svn snapshot blender-2.56.34
  - Upstream changes:
  - *Bugfixes: #26021, #26039, #26040, #25973, #25978, #26030
    [#26013], #26001, #26004, #26002, #26007, #25831, #25968, #25523,
    [#25969], #25957, #25977, #25975, #25693, #25801, #25970, #25965,
    [#25963], #25926, #25955, #25934, #25951, #25953, #25937, #25824,
    [#25947], #25948, #25693, #25944, #25608, #25871, #25923, #25933
    * For many new features and 2.49 functionality restored see :
* Sat Jan 01 2011
  - Update to 2.56 beta svn snapshot blender-2.56.34000
  - Upstream changes :
    The Blender Foundation and online developer community is proud to
    present Blender 2.56 Beta. This release is the fourth official
    beta release of the Blender 2.5 series, representing the
    culmination of many years of redesign and development work.
    This version is called a "Beta" because it's now for the most
    part feature complete. The Python API has had some extensive
    changes, most notably in naming conventions and in creation and
    access of properties.
    Since Blender 2.55 beta over 440 bugs were fixed!
* Tue Dec 14 2010
  - Update to svn snapshot blender-2.55.33653
  - Upstream bugfixes :
    [#25211], #25209, #23922, #23826, #25207, #23420, #25191, #25197,
    [#25199], #25178, #25184, #25185, #25188, #24752, #23395, #25186,
    [#25183], #25179, #25177, #22967, #25071, #22477, #25106, #25170,
    [#25153], #25095, #25135, #25116, #25155, #25154, #25159, #25027,
    [#25150], #25147, #25120, #25119, #25104, #24814, #20598, #25099,
  - Upstream changes :
    * New math util funcitons:
    which would be necessery for my further multires interpolation
    * M_Geometry_LineIntersect2D now uses isect_seg_seg_v2_point().
    * Behaviour of this function was changed a bit -- it haven't
    returned intersection point in several cases when two segments
    are making angle.
    * 2.4 feature back:
    For constraints that have 'disabled' flag (because it has
    invalid input) the name was drawn in red. Easy to recognize
    constraints that stopped working.
    * Moved extensions_framework into addons/modules
* Wed Dec 08 2010
  - Update to svn snapshot blender-2.55.33554
  - Upstream changes :
    * Bugfixes #25023 #25003 #25060 #21246 #25073 #25076 #25074
    [#25049] #24163a #25085 #25079 #25088 #25081 #25082 #24052
* Mon Dec 06 2010
  - Update to svn snapshot blender-2.55.33504
  - Upstream changes :
    * CMake: use a global list to store libraries built rather then
    cmake_blender_libs.txt file
    * bugfixes [#24967] [#24995] [#25057] [#25030] [#25046] [#25047]
    [#22663] [#25050] [#25041] [#25042] [#25036]
    * Fixed memory leak in thumbnail_joblist_free
    * fix for camera border going outside the clipping range while in
    camera view.
    * use constant strings for outliner menus rather then sprint'ing
    them together.
    * Fixed dead-lock when subviding curve
    * use PyUnicode_DecodeFSDefault rather then
    PyUnicode_DecodeUTF8(str, strlen(str), "surrogateescape"),
    for converting non utf8 names.
    * extensions_framework: prefer user config and scripts dirs, if
    set, to save addon config files to.
    * Dependency graph: changed DAG_id_flush_update to
    * bpath iterator updates
    * use BLI_strnlen rather then strlen when comparing against fixed
* Sat Dec 04 2010
  - Update to svn snapshot blender-2.55.33472
  - Upstream changes :
    * Bug fix #21900, Bugfix #21893, Bugfix #24699, Bugfix #25033
    * Give functions that use printf style formatting GCC format attributes
    so if incorrect formatting is used the compiler will warn of this.
    * minor changes to bone UI script.fix for strict prototype error.
    * remove shadowed definitions but keep them as zero this time.
    * Const conflict in PIL_dynlib_find_symbol
    * Bugfix #2508, Bugfix #24568, Bugfix #25026, Bugfix #24999
    * Curve editmode was missing hotkey for operator "Select Inverse"
    Is now added like Mesh, CTRL+I
    * Text editor, "Add new" caused zero-user block.
    * Nurbs edit: 'switch order' crashed when order was higher than amount of
    * Fix for compilation error caused by strict prototype checking
    * Fix #25017: Bezier Curve Deform Twisting after adding Shape Keys
    * Bugfix #20565, Bugfix #24890, Bugfix #24903, Bugfix #25010
    * Fix for [#24899]Align Objects operator was broken due to incorrect order of vector by
    matrix multiplication
    * updates to patch from Dan Eicher, allow adding a NodeGroup through, type)
    * fix [#24938] Seed value on Particle settings gives Error when trying to insert key.
    * fix [#25015] Ctrl+L linking to scene list does not scroll when the list is larger than screen resolution
    correction to error message from Dan Eicher
    * fix crash when report timer was set but no usable error reports were found.
    * Fix for [#25006] Particle system crash (missing check for negative index)
    * bugfix [#24913] Text bevel normals wrong
    * Fix for [#25001] Enable Smoke High Resolution is greyout after baking
    * Additional fix for #24958 Cloth pinning not working
    * Adding some descriptions for animation-related operators that were missing them.
    * patch [#23212] Python api for Nodes
    * fixed crash with rigid body constraints not having their child pointer read correctly.
    * Fix for [#24958] Cloth pinning not working
* Wed Dec 01 2010
  - Update to svn snapshot blender-2.55.33410
  - Upstream changes :
    * fix for crashes trying to resolve paths "location[]" or "location.."
    * increase the reference counts when setting default scene compo nodes
    else removing them can set the user count < 0.
    * quit blender if the first X11 window fails to open.
    mainly just to avoid a segfault so the user knows its not a bug.
    * workaround [#24958] Cloth pinning not working
    * bugfix [#23406] DPX Images load darker then saved, UI broken.
    * patch from JacobF on IRC, copy smoke settings. double checked none
    of these are used for runtime.
    * bugfix [#22638] Alpha channel not saved when using texture paint
    * minor console changes.
    remove report argument from console functions.
    don't update the scroll area while drawing, do this within operators instead.
    dont redraw while selecting text unless selection changes.
    * bugfix [#23423] Multi-window : closing game windows cause blender crash
    * Smoke now uses only one point cache where both normal and high resolution smoke are stored together:
      Separate caches were causing quite a lot of problems both in principle and practice.
      For example it doesn't really make sense to have different frame ranges for normal and high resolution smoke, but this was fully possible before.
      Also to fully bake the smoke you had to do a "Bake All Dynamics", which completely defeats the whole point of the feature!
      As a result of this change the smoke cache usage is much much simpler and less error prone.
      This is quite a big change, but hopefully there should be less rather than more problems as a result :)
    Some other related changes:
      Changing the cache name now works for disk caches properly too, it
      now just renames the cache files so should be faster too!
      Smoke is now always forced to disk cache with step 1 on file load
      as there were some strange cases where smoke was trying to use memory cache.
      Disabled smoke debug prints from console.
      Disabled changing smoke parameters when smoke is baked.
    * misc small changes.
      commented unused View3D->flag's
      popup dialog now centers over the mouse
      only overwrite image alpha with render settings on save if saving the render result.
    * Bugfix #24986 bugfix [#24974] bugfix [#24798] Bugfix #24976 fix [#24990]
* Mon Nov 29 2010
  - Update to svn snapshot blender-2.55.33375
  - Upstream changes :
    * fix for error when changing DISBALE_PYTHON -> WITH_PYTHON,
    * Fix [#24964] HISTOGRAM: Inconsistency in spaces
    * Fix [#20241] half-transparent objects in volume have no shadow.
    * include headers in cmake source, added a script to check for
    consistency, reporting missing headers & C files.
    * Fix: [#24170] Camera inside volume error, [#24838] Light inside
    Volume material drops on it's walls - it may be double
    * fix [#24921] Crash after inserting keyframing UV coords and
    changing frame in edit mode zero length arrays were still having
    their members accessible.
    * bugfix [#24947] Animations data replaced by the first animation (fbx exporter)
    * Bugfix #24933
    * Bugfix #24953
    * bugfix "Export UV Layout" stalls when saving file in 2.55b
    * fix for fix [#24955] Generating UV-Images within blender (Alt-N) not possible
    * Detect Gallium driver. Extend NPoT workaround to opensource drivers.
    * Bugfix #21385
    * [#24935] Proportional translation size stuck to none
    * bugfix [#24944] Crash on attempting to keyframe HSV color prevent eternal loop
    * console text underscore would draw outside the view for larger font sizes.
    * fix for fix r33330, bug [#23118].
    * Particle draw was calling glColorMaterial(...) after glEnable(GL_COLOR_MATERIAL),
    * added option to turn off Text anti-aliasing in the UI
    * Fix #24914: 3D text glitch and crash
    * remove support for rna resolving paths with collection['name'],
    only support collection["name"],
    * Rigid Body Joint Constraint:
    * Update nurb keyindex data when subdividing
    * fix building blenderplayer and a divide by zero bug with the console view.
    * "Fix" for [#24934] Particle single user crash
    * Bug fix: voxeldata texture extension didn't work.
    * lasso select wasn't comparing the depth with particle selection, where border and circle select do.
    * bugfix [#23118] Blender freezes when combing hair - OS X path changes related?
    * freeing all free GPU buffers every frame could be a performance issue and is not necessary
* Fri Nov 26 2010
  - Update to svn snapshot blender-2.55.33326
  - Upstream fixes :
    * follow up of "Bugfix #23576" (Logic UI)
    * Fix #24855: disabling shadows didn't disable AO/env with ray transparency
    and AO multiply mode.
    * BGE Bugfix: [#24926]
    * Fix #24923: tweak falloff strength tooltip to apply both to AO and indirect.
    * Fix #24775: boolean modifier crash in rendering on Mac. Problem was that this
    ran out of stack memory, now it passes some arguments by reference instead of
    by value to use less stack space.
    * ATI X1xxx gfx cards (R500 chipset) lack full support for npot textures
    although they report the GLEW_ARB_texture_non_power_of_two extension.
    * Smoke domain resolutions were calculated wrong for non-cube domains in some cases.
    * bugfix while looking into [#24900], color wasn't being set for face-mask mode.
    * bone roll recalculate, option to use active bones Z axis.
    * bugfix [#24907] bone roll z up broken and python script showing correct
    method to roll bones
    * Fixed bug with Text menu in font edit mode
    * fix for
    * [#24442] GLSL + VBOs
    * bugfix [#24916] Blender Crash after inappropriate Merge-Command
    * Redraw 3d view when new object was added (NC_OBJECT|NA_ADDED notifier)
    This fixes one issue from #24914: 3D text glitch and crash ("delayed" 3d view refresh)
    * Possible fix for the issue that came up in [#24890] Vector Blur node is Buggy
    * Fix polling order for ui panels in netrender.
    * Spline IK Bugfix:
    * drivers could reference invalid index values outside the bounds of the array.
    * define UNUSED() locally for mmap_win
    * fix for crash introduced r33257, also tag some vars as unused.
    * fix [#24893] Minor error message glitch
    * bugfix [#24884] Loading any preset leads to crash
    * bugfix [#24887] Crash on snapping verts on other object
    * close addon files, Py3.2 now complains when files are left open.
    * Bugfix #24887
    * fix for crash canceling fly mode.
    * Bugfix #24847
    * add a window manager to files loaded from 2.4x in background mode.
    (partial fix for [#24882]).
    * Bugfix #23576
    * Fix #24782: proxy armature Layer state not saved with file. Was in 2.4x but
    not ported to 2.5x, implemented a bit different now to fit RNA better.
    * fix [#24879] "Feather" symmetry option in sculpt mode crashes.
    * rotate_m4() was being called with axis=0
    * Fix for [#24877] Cloth + hair bug
    Particles needed the original index layer, but didn't ask for it.
    * Fixes for [#24862] Fluid Simulator issues
    * bugfix [#23871] OSX panel button bug (Python Namespace issue)
    * Remove library specification.
* Wed Nov 24 2010
  - Update to svn snapshot blender-2.55.33275
  - Upstream changes :
    * When exporting images also add the string name (attribute). This
    is optional, but it helps other viewers importing from Blender
      .dae exports.
    * Fix #24834: curves extrude + bevel gave bad normals on rendering.
    * Small feature fix: zero-user blocks get indicated with "0" again
    in browsing.
    * Previous commit cleaned up one variable too many, breaking
    adding torus/tube in Nurbs editmode.
    * Bugfix #24860
    * use unit system for the grid floor (was only ortho before).
    * minor edits to exception formatting (remove . or \n from suffix)
    * bugfix [#24871] Unwrapping with Smart Project give a bad result.
    * fix for typo in mathutils vec.to_track_quat() argument parsing.
    * Changed some ui names for smoke parameters to make things less
    * Fix for [#19706] Smoke 'sticks' to Collision objects initial
    * Changes to the ortho grid drawing based on discussion with Ton.
    * Cached smoke wasn't being drawn on file load before going to
    simulation start frame.
    * transform snapping to a unit scaled grid was broken.
    * fix [#24870] ObjectActuator.offset_rotation in radians
    * partial fix for [#23532]
    * Particle fluid and boid settings didn't have a valid rna path,
    so they couldn't be animated.
    * use zero initializers instead of memset(), also change
    PointerRNA_NULL from an extern into a define.
* Tue Nov 23 2010
  - Update to svn snapshot blender-2.55.33249
  - Upstream changes :
    * extensions_framework: fix UI  drawing logic
    * Partial fix for #24773: Material Nodes - there isn't able to set keys on Mapping coordinates
    * Playback now works.
    * fix for player with recent update.
    * fix for cmake if build flags are not defined.
    * Fix #24596: specular toggle on material didn't work correct.
    * fix [#24866] object/transform/align objects error
    * bugfix [#23609] Lamp PointerProperty, Bugfix #24823
    * More button alignment stuff: campbell had a script that was
    drawing various cases. Fixed another one.
    * Bugfix #24856; bugfix [#24805] bpy operator runs in wrong order or is ignored at all
    * fix for triangulate OBJ export option. reworked fix from Radu Danciu
    * bugfix [#20768] Project Snap Broken rna invoke function wm.invoke_confirm() for python access.
    * find filepaths operator had blend file and search path swapped.
    * blend_m3_m3m3 and blend_m4_m4m4 now support matrices with negative scales.
    * python/mathutils api matrix.lerp(other, factor)
    * new function mat3_to_rot_size(), like mat4_to_loc_rot_size but with no location.
    * fix for fix r33219, reports. Set a valid WM after running UNDO.
    * [#24849] changing objects to another layer causes segmentation fault
    * [#24848] Using an operator outside of edit mode crashes blender
    * [#24844] Crash related to the subdivision (aka subsurf) modifier
    * [#24843] ctrl+z crashes blender
    * rename hide_tooltips_python to show_ ..., tag unused variable with recent sequencer commits.
    * User preference to hide Python references in Tooltips.
    * Fix: 8bit raw and 'blender voxel' voxel data texture formats didn't support relative paths
    * documented and rewrote the render interface of the sequencer.
    * Toggle cyclic on when creating segment between first and last points of non-cyclic bezier
    * Recalc handles after toggling bezier's cyclic flag when deleting segment
    * Applying patch #24822: Select linked for curves as for meshes, CTRL + L version
    * Bugfix #22611, [#22854] Objects lag behind mouse pointer when transformed (translated)
    * [#24652] Project vertices button showing in object mode and leads to wrong behavior.
    * Bugfix #24837, Bugfix #24825. disallow disabling WITH_SAMPLERATE if any audio outputs are enabled.
    * WITH_SAMPLERATE option for cmake.
    * Fixed missed selection oulines for curves/surfaces/fonts/armature when texture shading is active
    * patch from Mike S to enable OpenMP and xcode
    * Bugfix #24824. some more rna range corrections
    * correct exception messages for mathutils constructors.
    * incorrect argument parsing for python opengl module bgl.
    * unsigned byte/short/int were being passes as signed values which would
    * raise an overflow error if a range greater then the signed value was used.
    * fix for RNA ranges exceeding the range of the type.
    * [#24827] Crash when auto-keyframing while playing animation. Bugfix #24792
    * Fixed bug #20620, "VertColors and Flat/Soft imported from 2.49 are wrong
    * Bugfix #21028. Bugfix #24801. Bugfix for [#24768] 6DoF Constraint options missing.
* Tue Nov 16 2010
  - Update to 2.55.33093
    * Fix [#24310] With high poly numbers when sculpting, modifier keys hang
    reported by Eclectiel L
    When working with very heavy scenes Blender can seem to 'hang' (not responding). Key events that happen
    during this period may get lost, especially for modifier keys.
    Adding extra handling to account for these situations.
    * bugfix [#24696] Export OBJ - Selection Only toggle button has the wrong default state.
    Added convenience function to operators, 'as_keywords()', so operator settings can be passed directly to a function as keyword arguments.
    The problem in this case was that dictionary access to operator properties was not returning rna-property defaults, so as_keywords() ensures all defaults are set.
    * Bugfix, reported in IRC
    The enum "rotmode" was read using an array, without checking for boundary
    cases, causing crashes on bad input. (Wahooney report 2, thanks!)
    * Bugfix #24726
    Doing F1-load a lot of times on same .blend could crash.
    Janne karhu provided a potential fix, which is good to add
    anyway. Will ask him to verify too.
    Added XXX warning for these lines, after filesel exec no
    context variables should be re-used. Is for later investigation.
    * fix for fix, r33086.
    - incorrect range check broke ZYX euler rotations, use MIN/MAX constants so this doesn't happen again.
    - BGE Armature PyAPI also wasn't using correct min/max with rotation modes.
    - clamp on file read rather then when calling the rotation functions, so developers don't use invalid args without realizing it.
    - added assert() checks for debug builds so invalid axis constants don't slip through.
    * patch #24737] PyCObject depreciated in py3k [patch]
    from Dan Eicher (dna), use PyCapsule rather then PyCObject
    * patch [#24742] materials.pop() doesn't decrement user count
    * from Dan Eicher (dna)
    * fix for matrix * vector rotation order.
    * FBX Export, small changes made while looking into reported bug. (no functional changes)
    - Warn for armature deformed meshes which are scaled, these don't work quite the same as in blender, reported as [#24663].
    - Use matrix.decompose() to convert a matrix to loc/rot/scale.
    - get vert/edge/face lists for each mesh only once.
    - faster euler rad -> deg conversion function.
* Mon Nov 15 2010
  - Update to svn version 2.55.33084
  - Upstream changes :
    * bugfix [#24660] (vector * matrix) fails, (matrix * vector) succeeds
    * bugfix [#24665] mathutils.Matrix initialization is counter-intuitive and generates bugs
    was printing transposed, also nicer printing.
    * Getting BLF to work with the Blenderplayer.
    * take delta's into account when applying the objects matrix (dloc, drot, dsize).
    * Now object_apply_mat4() can be used as the reverse of object_to_mat4().
    * add back red tint for zero user datablocks.
    * bugfix [#24682] Render artifacts with mat node
    * Related to #24653: added scene.collada_export() function, to use instead of an
    * operator for external render engines, since operators should not be called in
    * the render() callback.
    * Hide "active" checkbox in ui for "fluid" type fluid objects as it's not used by fluidsim.
    * * Response to report [#24670] Keyframe fluid on/off does not work
    * Bugfix #24335
    * bugfix [#24661] Object.find_armature() only works on meshes
    * Makefile fix for compiling with quicktime.
    * Bugfix #20382
    * Fix for [#24654] Sound Actuator doesn't find the file when Blender is reopened.
    * Patch [#21942] Node links access by Andrey Izrantsev (bdancer) Thanks!
    * update for mathutils vector/matrix order change.
    * fix for own error in recent commit. add a back NULL terminator to the string in text_font_draw_character.
    * fix for own recent error, [#24695] column_vector_multiplication call writes past end of array
    * was setting the vector array out of bounds with vec*=matrix, where the vector wasnt size 4.
    * bugfix [#24702] 3Dmanipulator does not display if view's layers are not synchronize to scene's layers.
    * bugfix [#24697] Trying to run bpy.ops.transform.create_orientation crashes Blender
    * bugfix [#24668] Deleting armature objects removes a user from its action, eventually leading to data loss
    * == filebrowser ==
    * * drawing code cleanup.
    * * list drawing code now uses uiStyleFontDraw like buttons etc.
    * * removed now unused function file_string_width_shortened.
    * * compile fix on non-Windows platforms.
    * [#24639] Snap to Face (retopo) doesn't work when clipping is enabled in mirror modifier.
    * bugfix [#24697]
    * Correct description for Projection property (it doesn't just work on vertice)
    * Seamless texture used for beveled curve is now really seamless (thanks to Mario G. Kishalmi aka lmg)
    * r33039 added dependency to COLLADA for blenderplayer, but it's really not needed there.
    * Stubbing for now.
    * netrender
    * unreported fixes for 3ds import
    * - non ASCII names would break loading.
    * - meshes with no faces would break loading too.
* Tue Nov 09 2010
  - Update to version 2.55.32968
  - Some upstream changes :
    * Bugfix #20812 (and probably others)
    * Bug fix: cutting a sequencer movie strip with sound could crash in some cases.
    * Fix for [#24580] and [#24600]
    * Particles didn't want to stay cached, even if there were no actual chages.
    * Particle states weren't set properly for times before actual simulation start.
    * bugfix [#24403] Object.copy() duplicates armature action
    * bugfix [#24623] VSE strip animation data out of sync after moving using shift-s
    * bugfix [#24578] crash on browse directory w/ broken image file
    * [#24602] Netrender master node IP information is reset to [Default] no matter what
    * [#24601] Net rendering master node fails to send/retrieve files to/from slaves
    * bugfix [#22794] Inconsistent behaviour with Panorama, border rendering
    * fix for last commit with collada
    * bugfix [#24616] Apply Visual Transform doesn't always apply location
    * - object updates were not being flushed, so children weren't updating.
    * - apply the matrix relative to the parent, added this as an option to
      object_apply_mat4() which allows assigning the worldspace matrix in
      python without worrying about the parent.
    * Image editor & texture properties, add new Image, inits 'start' now
    to frame 1 for sequences.
    * Patch [#24608] Fix for typo and better indentation in command line help by Susanne H. (sanne). Thanks!
    * Fix for [#24597] Option External in Smoke cache affects settings of start and end frame of simulation
    * Don't change anything in the pointcache unless a valid external cache is found.
    * Second fix for [#24476] The driver is not displayed in GraphEditor.
    * Texture data still wasn't shown if material didn't have animation data.
    * Also unified the material/texture filtering logic a bit.
    * bugfix [#24583] Mesh.from_pydata does not properly construct faces
* Thu Nov 04 2010
  - Update to 3rd beta version 2.55.
  - Removed blender wrapper as it's no longer necessary.
  - Removed - 3rd party blacklisted sources removed.
  - Upstream changes:
    * Big improvements - This software has been used extensively in
    production of the Durian open movie project "Sintel".
    * Feature complete - Although some of the 2.5 targets have been
    postponed, such as multi-window support showing multiple scenes
    , a full RNA data level dependency graph, or radial menus.
    * Exciting improvements in Sculpting - Faster, much more stable
    and better brushes.
    * Missing/Incomplete Features - Although really most of it is
    there, not all functionality from 2.4x has been restored yet.
    Some functionality may work in a different way. Some features
    are still slower to use than before.
    * Bugs - We've fixed a lot lately, but there are still quite a
    few bugs. For this second beta around 200 bugs were fixed.
    * Changes - If you're used to the old Blenders, Blender 2.5 may
    seem quite different at first. Be prepared to read a bit about
    this, how to reconfigure things, and learn to use the new
    built-in 2.5 search functionality!
* Sat Jun 26 2010
  - Fixed bnc#615679 with build flags.
* Wed Jun 23 2010
  - Update to svn revision 29636 Removed blender-wrapper.patch
* Mon May 17 2010
  - Update to svn revision 28800 Removed blender-2.48-libtiff.patch
* Sat Jan 23 2010
  - Cleanup spec file, reinstate fdupes and add blender-2.49b-rpmlintrc
* Sat Dec 19 2009
  - enable parallel build
* Sat Oct 31 2009
  -Fixed x-blend.desktop errors and build flags
* Fri Oct 23 2009
  -Reincorporated script
  -Created blender-2.49b-undefined-opp.patch to fix undefined opperation
* Sat Oct 10 2009
  - blender-2.48a-2.97: possible missing call to close [bnc#523443]
* Sat Sep 19 2009
  - Removed kde3 dependency
* Thu Sep 17 2009
  - Update to blender-2.49b
  - Upstream bug fixes :- SoftBody, vertex groups were not notified on deletion & fixes for
    Mass and Spring Painting.
    Softbody, non mesh objects missing initializers [bug #18982].
    Self Shadow Vertex Colors, improved blur method to give more even results.
    Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
    Object Active to Other, Fix python error when running in local view.
    Ancient resource leak where checkPackedFile would open a file and never close it.
    Fix for uninitialized memory use with X11 keyboard and tablet events.
    For more info see :-
* Sat Sep 05 2009
  - Changed blender-doc architecture to noarch
* Sat Aug 29 2009
  - Moved BlenderQuickStart.pdf and blender.html from libdir to docdir
* Tue Aug 18 2009
  - Update to blender-2.49a (bnc#525298)
  - fixed uninitialized variables with help from Per Jessen blender-2.49-uninit-var.patch
  - blender-doc is now in a seperate package
  - New features in Blender-2.49a :-
    Blender player added again
    The Game Engine supports multiple streams of video textures
    for interactive playback in environments
    Real-time Dome rendering
    Game Engine speed-up
    Bullet Physics new features
    Game Engine Modifier support
    Improved Game Logic and Python API
    Texture Nodes
    Projection Painting
    Etch-a-ton armature sketching
    Boolean improvements
    JPEG2000 support
    Python Script extensions
    for more details of new features in 2.49



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Fabrice Bellet, Mon Jul 10 03:42:25 2017