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| Name: yamagi-quake2-debug | Distribution: Mandriva Linux |
| Version: 3.00 | Vendor: Mandriva |
| Release: 1.1 | Build date: Thu Feb 10 14:04:21 2011 |
| Group: Development/Debug | Build host: n4.mandriva.com |
| Size: 6465236 | Source RPM: yamagi-quake2-3.00-1.1.src.rpm |
| Packager: Zombie Ryushu <ryushu@mandriva.org> | |
| Url: http://icculus.org/projects/quake2/ | |
| Summary: Debug information for package yamagi-quake2 | |
This package provides debug information for package yamagi-quake2. Debug information is useful when developing applications that use this package or when debugging this package.
GPL
* Thu Feb 10 2011 Zombie Ryushu <ryushu@mandriva.org> 3.00-1.1mdv2011.0
+ Revision: 637117
- Add new Vorbis dependency
- Add new Vorbis dependency
- Major Upgrade to 3.00
* Wed Mar 31 2010 Zombie Ryushu <ryushu@mandriva.org> 1.05-1.1mdv2010.1
+ Revision: 530414
- Fix Shortcuts starting in Terminal
* Sun Mar 21 2010 Zombie Ryushu <ryushu@mandriva.org> 1.05-1mdv2010.1
+ Revision: 526243
- First Upload of Yamagi Quake 2.
- First Upload of Yamagi Quake 2.
- import yamagi-quake2
* Tue Sep 15 2009 Thierry Vignaud <tvignaud@mandriva.com> 3.21_r0.16.1-10mdv2010.0
+ Revision: 442635
- rebuild
* Tue Mar 17 2009 Michael Scherer <misc@mandriva.org> 3.21_r0.16.1-9mdv2009.1
+ Revision: 356842
- rename file .spec to .patch, as this confuses buildsystem and rpmlint
+ Zombie Ryushu <ryushu@mandriva.org>
- rebuild for 2009.0 with x86_64 fix
+ Thierry Vignaud <tvignaud@mandriva.com>
- rebuild
- rebuild
- drop old menu
- kill re-definition of %%buildroot on Pixel's request
- do not abuse of capitalized words in description
+ Pixel <pixel@mandriva.com>
- rpm filetriggers deprecates update_menus/update_scrollkeeper/update_mime_database/update_icon_cache/update_desktop_database/post_install_gconf_schemas
+ Nicolas Vigier <nvigier@mandriva.com>
- fix x86_64 crash
+ Olivier Blin <oblin@mandriva.com>
- restore BuildRoot
/usr/lib/debug /usr/lib/debug/usr /usr/lib/debug/usr/games /usr/lib/debug/usr/games/q2ded.bin.debug /usr/lib/debug/usr/games/quake2.bin.debug /usr/lib/debug/usr/lib /usr/lib/debug/usr/lib/games /usr/lib/debug/usr/lib/games/quake2 /usr/lib/debug/usr/lib/games/quake2/baseq2 /usr/lib/debug/usr/lib/games/quake2/baseq2/game.so.debug /usr/lib/debug/usr/lib/games/quake2/ctf /usr/lib/debug/usr/lib/games/quake2/ctf/game.so.debug /usr/lib/debug/usr/lib/games/quake2/ref_gl.so.debug /usr/src/debug/quake2-3.00 /usr/src/debug/quake2-3.00/src /usr/src/debug/quake2-3.00/src/client /usr/src/debug/quake2-3.00/src/client/cl_cin.c /usr/src/debug/quake2-3.00/src/client/cl_console.c /usr/src/debug/quake2-3.00/src/client/cl_download.c /usr/src/debug/quake2-3.00/src/client/cl_effects.c /usr/src/debug/quake2-3.00/src/client/cl_entities.c /usr/src/debug/quake2-3.00/src/client/cl_input.c /usr/src/debug/quake2-3.00/src/client/cl_inventory.c /usr/src/debug/quake2-3.00/src/client/cl_keyboard.c /usr/src/debug/quake2-3.00/src/client/cl_lights.c /usr/src/debug/quake2-3.00/src/client/cl_main.c /usr/src/debug/quake2-3.00/src/client/cl_network.c /usr/src/debug/quake2-3.00/src/client/cl_parse.c /usr/src/debug/quake2-3.00/src/client/cl_particles.c /usr/src/debug/quake2-3.00/src/client/cl_prediction.c /usr/src/debug/quake2-3.00/src/client/cl_screen.c /usr/src/debug/quake2-3.00/src/client/cl_tempentities.c /usr/src/debug/quake2-3.00/src/client/cl_view.c /usr/src/debug/quake2-3.00/src/client/header /usr/src/debug/quake2-3.00/src/client/header/client.h /usr/src/debug/quake2-3.00/src/client/header/console.h /usr/src/debug/quake2-3.00/src/client/header/keyboard.h /usr/src/debug/quake2-3.00/src/client/header/ref.h /usr/src/debug/quake2-3.00/src/client/header/screen.h /usr/src/debug/quake2-3.00/src/client/header/vid.h /usr/src/debug/quake2-3.00/src/client/menu /usr/src/debug/quake2-3.00/src/client/menu/header /usr/src/debug/quake2-3.00/src/client/menu/header/qmenu.h /usr/src/debug/quake2-3.00/src/client/menu/menu.c /usr/src/debug/quake2-3.00/src/client/menu/qmenu.c /usr/src/debug/quake2-3.00/src/client/menu/videomenu.c /usr/src/debug/quake2-3.00/src/client/sound /usr/src/debug/quake2-3.00/src/client/sound/header /usr/src/debug/quake2-3.00/src/client/sound/header/local.h /usr/src/debug/quake2-3.00/src/client/sound/header/vorbis.h /usr/src/debug/quake2-3.00/src/client/sound/snd_dma.c /usr/src/debug/quake2-3.00/src/client/sound/snd_mem.c /usr/src/debug/quake2-3.00/src/client/sound/snd_mix.c /usr/src/debug/quake2-3.00/src/client/sound/snd_vorbis.c /usr/src/debug/quake2-3.00/src/client/sound/snd_wav.c /usr/src/debug/quake2-3.00/src/common /usr/src/debug/quake2-3.00/src/common/command /usr/src/debug/quake2-3.00/src/common/command/cmd_execution.c /usr/src/debug/quake2-3.00/src/common/command/cmd_parser.c /usr/src/debug/quake2-3.00/src/common/command/cmd_script.c /usr/src/debug/quake2-3.00/src/common/common /usr/src/debug/quake2-3.00/src/common/common/com_arg.c /usr/src/debug/quake2-3.00/src/common/common/com_clientserver.c /usr/src/debug/quake2-3.00/src/common/crc.c /usr/src/debug/quake2-3.00/src/common/cvar.c /usr/src/debug/quake2-3.00/src/common/filesystem.c /usr/src/debug/quake2-3.00/src/common/header /usr/src/debug/quake2-3.00/src/common/header/cmd.h /usr/src/debug/quake2-3.00/src/common/header/cmodel.h /usr/src/debug/quake2-3.00/src/common/header/common.h /usr/src/debug/quake2-3.00/src/common/header/files.h /usr/src/debug/quake2-3.00/src/common/header/zone.h /usr/src/debug/quake2-3.00/src/common/md4.c /usr/src/debug/quake2-3.00/src/common/message /usr/src/debug/quake2-3.00/src/common/message/msg_io.c /usr/src/debug/quake2-3.00/src/common/message/msg_read.c /usr/src/debug/quake2-3.00/src/common/misc.c /usr/src/debug/quake2-3.00/src/common/model /usr/src/debug/quake2-3.00/src/common/model/cm_areaportals.c /usr/src/debug/quake2-3.00/src/common/model/cm_box.c /usr/src/debug/quake2-3.00/src/common/model/cm_boxtracing.c /usr/src/debug/quake2-3.00/src/common/model/cm_bsp.c /usr/src/debug/quake2-3.00/src/common/model/cm_vis.c /usr/src/debug/quake2-3.00/src/common/netchan.c /usr/src/debug/quake2-3.00/src/common/pmove.c /usr/src/debug/quake2-3.00/src/common/szone.c /usr/src/debug/quake2-3.00/src/common/unzip /usr/src/debug/quake2-3.00/src/common/unzip/crypt.h /usr/src/debug/quake2-3.00/src/common/unzip/ioapi.c /usr/src/debug/quake2-3.00/src/common/unzip/ioapi.h /usr/src/debug/quake2-3.00/src/common/unzip/unzip.c /usr/src/debug/quake2-3.00/src/common/unzip/unzip.h /usr/src/debug/quake2-3.00/src/common/zone.c /usr/src/debug/quake2-3.00/src/game /usr/src/debug/quake2-3.00/src/game/baseq2 /usr/src/debug/quake2-3.00/src/game/baseq2/g_ai.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_chase.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_cmds.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_combat.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_func.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_items.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_local.h /usr/src/debug/quake2-3.00/src/game/baseq2/g_main.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_misc.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_monster.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_phys.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_save.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_spawn.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_svcmds.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_target.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_trigger.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_turret.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_utils.c /usr/src/debug/quake2-3.00/src/game/baseq2/g_weapon.c /usr/src/debug/quake2-3.00/src/game/baseq2/game.h /usr/src/debug/quake2-3.00/src/game/baseq2/m_actor.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_berserk.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_boss2.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_boss3.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_boss31.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_boss32.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_brain.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_chick.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_flash.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_flipper.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_float.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_flyer.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_gladiator.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_gunner.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_hover.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_infantry.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_insane.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_medic.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_move.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_mutant.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_parasite.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_soldier.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_supertank.c /usr/src/debug/quake2-3.00/src/game/baseq2/m_tank.c /usr/src/debug/quake2-3.00/src/game/baseq2/p_client.c /usr/src/debug/quake2-3.00/src/game/baseq2/p_hud.c /usr/src/debug/quake2-3.00/src/game/baseq2/p_trail.c /usr/src/debug/quake2-3.00/src/game/baseq2/p_view.c /usr/src/debug/quake2-3.00/src/game/baseq2/p_weapon.c /usr/src/debug/quake2-3.00/src/game/baseq2/q_shared.c /usr/src/debug/quake2-3.00/src/game/baseq2/q_shared.h /usr/src/debug/quake2-3.00/src/game/ctf /usr/src/debug/quake2-3.00/src/game/ctf/g_ai.c /usr/src/debug/quake2-3.00/src/game/ctf/g_chase.c /usr/src/debug/quake2-3.00/src/game/ctf/g_cmds.c /usr/src/debug/quake2-3.00/src/game/ctf/g_combat.c /usr/src/debug/quake2-3.00/src/game/ctf/g_ctf.c /usr/src/debug/quake2-3.00/src/game/ctf/g_ctf.h /usr/src/debug/quake2-3.00/src/game/ctf/g_func.c /usr/src/debug/quake2-3.00/src/game/ctf/g_items.c /usr/src/debug/quake2-3.00/src/game/ctf/g_local.h /usr/src/debug/quake2-3.00/src/game/ctf/g_main.c /usr/src/debug/quake2-3.00/src/game/ctf/g_misc.c /usr/src/debug/quake2-3.00/src/game/ctf/g_monster.c /usr/src/debug/quake2-3.00/src/game/ctf/g_phys.c /usr/src/debug/quake2-3.00/src/game/ctf/g_save.c /usr/src/debug/quake2-3.00/src/game/ctf/g_spawn.c /usr/src/debug/quake2-3.00/src/game/ctf/g_svcmds.c /usr/src/debug/quake2-3.00/src/game/ctf/g_target.c /usr/src/debug/quake2-3.00/src/game/ctf/g_trigger.c /usr/src/debug/quake2-3.00/src/game/ctf/g_utils.c /usr/src/debug/quake2-3.00/src/game/ctf/g_weapon.c /usr/src/debug/quake2-3.00/src/game/ctf/game.h /usr/src/debug/quake2-3.00/src/game/ctf/m_move.c /usr/src/debug/quake2-3.00/src/game/ctf/p_client.c /usr/src/debug/quake2-3.00/src/game/ctf/p_hud.c /usr/src/debug/quake2-3.00/src/game/ctf/p_menu.c /usr/src/debug/quake2-3.00/src/game/ctf/p_menu.h /usr/src/debug/quake2-3.00/src/game/ctf/p_trail.c /usr/src/debug/quake2-3.00/src/game/ctf/p_view.c /usr/src/debug/quake2-3.00/src/game/ctf/p_weapon.c /usr/src/debug/quake2-3.00/src/game/ctf/q_shared.c /usr/src/debug/quake2-3.00/src/game/ctf/q_shared.h /usr/src/debug/quake2-3.00/src/refresh /usr/src/debug/quake2-3.00/src/refresh/files /usr/src/debug/quake2-3.00/src/refresh/files/md2.c /usr/src/debug/quake2-3.00/src/refresh/files/pcx.c /usr/src/debug/quake2-3.00/src/refresh/files/sp2.c /usr/src/debug/quake2-3.00/src/refresh/files/tga.c /usr/src/debug/quake2-3.00/src/refresh/files/wal.c /usr/src/debug/quake2-3.00/src/refresh/header /usr/src/debug/quake2-3.00/src/refresh/header/local.h /usr/src/debug/quake2-3.00/src/refresh/header/model.h /usr/src/debug/quake2-3.00/src/refresh/header/qgl.h /usr/src/debug/quake2-3.00/src/refresh/r_draw.c /usr/src/debug/quake2-3.00/src/refresh/r_image.c /usr/src/debug/quake2-3.00/src/refresh/r_light.c /usr/src/debug/quake2-3.00/src/refresh/r_lightmap.c /usr/src/debug/quake2-3.00/src/refresh/r_main.c /usr/src/debug/quake2-3.00/src/refresh/r_mesh.c /usr/src/debug/quake2-3.00/src/refresh/r_misc.c /usr/src/debug/quake2-3.00/src/refresh/r_model.c /usr/src/debug/quake2-3.00/src/refresh/r_scrap.c /usr/src/debug/quake2-3.00/src/refresh/r_surf.c /usr/src/debug/quake2-3.00/src/refresh/r_warp.c /usr/src/debug/quake2-3.00/src/sdl /usr/src/debug/quake2-3.00/src/sdl/cd.c /usr/src/debug/quake2-3.00/src/sdl/icon /usr/src/debug/quake2-3.00/src/sdl/icon/q2icon.xbm /usr/src/debug/quake2-3.00/src/sdl/input.c /usr/src/debug/quake2-3.00/src/sdl/refresh.c /usr/src/debug/quake2-3.00/src/sdl/sound.c /usr/src/debug/quake2-3.00/src/server /usr/src/debug/quake2-3.00/src/server/header /usr/src/debug/quake2-3.00/src/server/header/server.h /usr/src/debug/quake2-3.00/src/server/sv_cmd.c /usr/src/debug/quake2-3.00/src/server/sv_conless.c /usr/src/debug/quake2-3.00/src/server/sv_entities.c /usr/src/debug/quake2-3.00/src/server/sv_game.c /usr/src/debug/quake2-3.00/src/server/sv_init.c /usr/src/debug/quake2-3.00/src/server/sv_main.c /usr/src/debug/quake2-3.00/src/server/sv_save.c /usr/src/debug/quake2-3.00/src/server/sv_send.c /usr/src/debug/quake2-3.00/src/server/sv_user.c /usr/src/debug/quake2-3.00/src/server/sv_world.c /usr/src/debug/quake2-3.00/src/unix /usr/src/debug/quake2-3.00/src/unix/glob.c /usr/src/debug/quake2-3.00/src/unix/header /usr/src/debug/quake2-3.00/src/unix/header/glwindow.h /usr/src/debug/quake2-3.00/src/unix/header/unix.h /usr/src/debug/quake2-3.00/src/unix/hunk.c /usr/src/debug/quake2-3.00/src/unix/misc.c /usr/src/debug/quake2-3.00/src/unix/network.c /usr/src/debug/quake2-3.00/src/unix/qgl.c /usr/src/debug/quake2-3.00/src/unix/system.c /usr/src/debug/quake2-3.00/src/unix/vid.c
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Fabrice Bellet, Mon May 20 16:42:49 2013