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yamagi-quake2-debug-3.00-1.1 RPM for i586

From Mandriva 2011 for i586 / media / debug_non-free / release

Name: yamagi-quake2-debug Distribution: Mandriva Linux
Version: 3.00 Vendor: Mandriva
Release: 1.1 Build date: Thu Feb 10 14:04:21 2011
Group: Development/Debug Build host: n4.mandriva.com
Size: 6465236 Source RPM: yamagi-quake2-3.00-1.1.src.rpm
Packager: Zombie Ryushu <ryushu@mandriva.org>
Url: http://icculus.org/projects/quake2/
Summary: Debug information for package yamagi-quake2
This package provides debug information for package yamagi-quake2.
Debug information is useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

GPL

Changelog

* Thu Feb 10 2011 Zombie Ryushu <ryushu@mandriva.org> 3.00-1.1mdv2011.0
  + Revision: 637117
  - Add new Vorbis dependency
  - Add new Vorbis dependency
  - Major Upgrade to 3.00
* Wed Mar 31 2010 Zombie Ryushu <ryushu@mandriva.org> 1.05-1.1mdv2010.1
  + Revision: 530414
  - Fix Shortcuts starting in Terminal
* Sun Mar 21 2010 Zombie Ryushu <ryushu@mandriva.org> 1.05-1mdv2010.1
  + Revision: 526243
  - First Upload of Yamagi Quake 2.
  - First Upload of Yamagi Quake 2.
  - import yamagi-quake2
* Tue Sep 15 2009 Thierry Vignaud <tvignaud@mandriva.com> 3.21_r0.16.1-10mdv2010.0
  + Revision: 442635
  - rebuild
* Tue Mar 17 2009 Michael Scherer <misc@mandriva.org> 3.21_r0.16.1-9mdv2009.1
  + Revision: 356842
  - rename file .spec to .patch, as this confuses buildsystem and rpmlint
  
    + Zombie Ryushu <ryushu@mandriva.org>
      - rebuild for 2009.0 with x86_64 fix
  
    + Thierry Vignaud <tvignaud@mandriva.com>
      - rebuild
      - rebuild
      - drop old menu
      - kill re-definition of %%buildroot on Pixel's request
      - do not abuse of capitalized words in description
  
    + Pixel <pixel@mandriva.com>
      - rpm filetriggers deprecates update_menus/update_scrollkeeper/update_mime_database/update_icon_cache/update_desktop_database/post_install_gconf_schemas
  
    + Nicolas Vigier <nvigier@mandriva.com>
      - fix x86_64 crash
  
    + Olivier Blin <oblin@mandriva.com>
      - restore BuildRoot

Files

/usr/lib/debug
/usr/lib/debug/usr
/usr/lib/debug/usr/games
/usr/lib/debug/usr/games/q2ded.bin.debug
/usr/lib/debug/usr/games/quake2.bin.debug
/usr/lib/debug/usr/lib
/usr/lib/debug/usr/lib/games
/usr/lib/debug/usr/lib/games/quake2
/usr/lib/debug/usr/lib/games/quake2/baseq2
/usr/lib/debug/usr/lib/games/quake2/baseq2/game.so.debug
/usr/lib/debug/usr/lib/games/quake2/ctf
/usr/lib/debug/usr/lib/games/quake2/ctf/game.so.debug
/usr/lib/debug/usr/lib/games/quake2/ref_gl.so.debug
/usr/src/debug/quake2-3.00
/usr/src/debug/quake2-3.00/src
/usr/src/debug/quake2-3.00/src/client
/usr/src/debug/quake2-3.00/src/client/cl_cin.c
/usr/src/debug/quake2-3.00/src/client/cl_console.c
/usr/src/debug/quake2-3.00/src/client/cl_download.c
/usr/src/debug/quake2-3.00/src/client/cl_effects.c
/usr/src/debug/quake2-3.00/src/client/cl_entities.c
/usr/src/debug/quake2-3.00/src/client/cl_input.c
/usr/src/debug/quake2-3.00/src/client/cl_inventory.c
/usr/src/debug/quake2-3.00/src/client/cl_keyboard.c
/usr/src/debug/quake2-3.00/src/client/cl_lights.c
/usr/src/debug/quake2-3.00/src/client/cl_main.c
/usr/src/debug/quake2-3.00/src/client/cl_network.c
/usr/src/debug/quake2-3.00/src/client/cl_parse.c
/usr/src/debug/quake2-3.00/src/client/cl_particles.c
/usr/src/debug/quake2-3.00/src/client/cl_prediction.c
/usr/src/debug/quake2-3.00/src/client/cl_screen.c
/usr/src/debug/quake2-3.00/src/client/cl_tempentities.c
/usr/src/debug/quake2-3.00/src/client/cl_view.c
/usr/src/debug/quake2-3.00/src/client/header
/usr/src/debug/quake2-3.00/src/client/header/client.h
/usr/src/debug/quake2-3.00/src/client/header/console.h
/usr/src/debug/quake2-3.00/src/client/header/keyboard.h
/usr/src/debug/quake2-3.00/src/client/header/ref.h
/usr/src/debug/quake2-3.00/src/client/header/screen.h
/usr/src/debug/quake2-3.00/src/client/header/vid.h
/usr/src/debug/quake2-3.00/src/client/menu
/usr/src/debug/quake2-3.00/src/client/menu/header
/usr/src/debug/quake2-3.00/src/client/menu/header/qmenu.h
/usr/src/debug/quake2-3.00/src/client/menu/menu.c
/usr/src/debug/quake2-3.00/src/client/menu/qmenu.c
/usr/src/debug/quake2-3.00/src/client/menu/videomenu.c
/usr/src/debug/quake2-3.00/src/client/sound
/usr/src/debug/quake2-3.00/src/client/sound/header
/usr/src/debug/quake2-3.00/src/client/sound/header/local.h
/usr/src/debug/quake2-3.00/src/client/sound/header/vorbis.h
/usr/src/debug/quake2-3.00/src/client/sound/snd_dma.c
/usr/src/debug/quake2-3.00/src/client/sound/snd_mem.c
/usr/src/debug/quake2-3.00/src/client/sound/snd_mix.c
/usr/src/debug/quake2-3.00/src/client/sound/snd_vorbis.c
/usr/src/debug/quake2-3.00/src/client/sound/snd_wav.c
/usr/src/debug/quake2-3.00/src/common
/usr/src/debug/quake2-3.00/src/common/command
/usr/src/debug/quake2-3.00/src/common/command/cmd_execution.c
/usr/src/debug/quake2-3.00/src/common/command/cmd_parser.c
/usr/src/debug/quake2-3.00/src/common/command/cmd_script.c
/usr/src/debug/quake2-3.00/src/common/common
/usr/src/debug/quake2-3.00/src/common/common/com_arg.c
/usr/src/debug/quake2-3.00/src/common/common/com_clientserver.c
/usr/src/debug/quake2-3.00/src/common/crc.c
/usr/src/debug/quake2-3.00/src/common/cvar.c
/usr/src/debug/quake2-3.00/src/common/filesystem.c
/usr/src/debug/quake2-3.00/src/common/header
/usr/src/debug/quake2-3.00/src/common/header/cmd.h
/usr/src/debug/quake2-3.00/src/common/header/cmodel.h
/usr/src/debug/quake2-3.00/src/common/header/common.h
/usr/src/debug/quake2-3.00/src/common/header/files.h
/usr/src/debug/quake2-3.00/src/common/header/zone.h
/usr/src/debug/quake2-3.00/src/common/md4.c
/usr/src/debug/quake2-3.00/src/common/message
/usr/src/debug/quake2-3.00/src/common/message/msg_io.c
/usr/src/debug/quake2-3.00/src/common/message/msg_read.c
/usr/src/debug/quake2-3.00/src/common/misc.c
/usr/src/debug/quake2-3.00/src/common/model
/usr/src/debug/quake2-3.00/src/common/model/cm_areaportals.c
/usr/src/debug/quake2-3.00/src/common/model/cm_box.c
/usr/src/debug/quake2-3.00/src/common/model/cm_boxtracing.c
/usr/src/debug/quake2-3.00/src/common/model/cm_bsp.c
/usr/src/debug/quake2-3.00/src/common/model/cm_vis.c
/usr/src/debug/quake2-3.00/src/common/netchan.c
/usr/src/debug/quake2-3.00/src/common/pmove.c
/usr/src/debug/quake2-3.00/src/common/szone.c
/usr/src/debug/quake2-3.00/src/common/unzip
/usr/src/debug/quake2-3.00/src/common/unzip/crypt.h
/usr/src/debug/quake2-3.00/src/common/unzip/ioapi.c
/usr/src/debug/quake2-3.00/src/common/unzip/ioapi.h
/usr/src/debug/quake2-3.00/src/common/unzip/unzip.c
/usr/src/debug/quake2-3.00/src/common/unzip/unzip.h
/usr/src/debug/quake2-3.00/src/common/zone.c
/usr/src/debug/quake2-3.00/src/game
/usr/src/debug/quake2-3.00/src/game/baseq2
/usr/src/debug/quake2-3.00/src/game/baseq2/g_ai.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_chase.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_cmds.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_combat.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_func.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_items.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_local.h
/usr/src/debug/quake2-3.00/src/game/baseq2/g_main.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_misc.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_monster.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_phys.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_save.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_spawn.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_svcmds.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_target.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_trigger.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_turret.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_utils.c
/usr/src/debug/quake2-3.00/src/game/baseq2/g_weapon.c
/usr/src/debug/quake2-3.00/src/game/baseq2/game.h
/usr/src/debug/quake2-3.00/src/game/baseq2/m_actor.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_berserk.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_boss2.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_boss3.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_boss31.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_boss32.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_brain.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_chick.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_flash.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_flipper.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_float.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_flyer.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_gladiator.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_gunner.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_hover.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_infantry.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_insane.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_medic.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_move.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_mutant.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_parasite.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_soldier.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_supertank.c
/usr/src/debug/quake2-3.00/src/game/baseq2/m_tank.c
/usr/src/debug/quake2-3.00/src/game/baseq2/p_client.c
/usr/src/debug/quake2-3.00/src/game/baseq2/p_hud.c
/usr/src/debug/quake2-3.00/src/game/baseq2/p_trail.c
/usr/src/debug/quake2-3.00/src/game/baseq2/p_view.c
/usr/src/debug/quake2-3.00/src/game/baseq2/p_weapon.c
/usr/src/debug/quake2-3.00/src/game/baseq2/q_shared.c
/usr/src/debug/quake2-3.00/src/game/baseq2/q_shared.h
/usr/src/debug/quake2-3.00/src/game/ctf
/usr/src/debug/quake2-3.00/src/game/ctf/g_ai.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_chase.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_cmds.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_combat.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_ctf.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_ctf.h
/usr/src/debug/quake2-3.00/src/game/ctf/g_func.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_items.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_local.h
/usr/src/debug/quake2-3.00/src/game/ctf/g_main.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_misc.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_monster.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_phys.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_save.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_spawn.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_svcmds.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_target.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_trigger.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_utils.c
/usr/src/debug/quake2-3.00/src/game/ctf/g_weapon.c
/usr/src/debug/quake2-3.00/src/game/ctf/game.h
/usr/src/debug/quake2-3.00/src/game/ctf/m_move.c
/usr/src/debug/quake2-3.00/src/game/ctf/p_client.c
/usr/src/debug/quake2-3.00/src/game/ctf/p_hud.c
/usr/src/debug/quake2-3.00/src/game/ctf/p_menu.c
/usr/src/debug/quake2-3.00/src/game/ctf/p_menu.h
/usr/src/debug/quake2-3.00/src/game/ctf/p_trail.c
/usr/src/debug/quake2-3.00/src/game/ctf/p_view.c
/usr/src/debug/quake2-3.00/src/game/ctf/p_weapon.c
/usr/src/debug/quake2-3.00/src/game/ctf/q_shared.c
/usr/src/debug/quake2-3.00/src/game/ctf/q_shared.h
/usr/src/debug/quake2-3.00/src/refresh
/usr/src/debug/quake2-3.00/src/refresh/files
/usr/src/debug/quake2-3.00/src/refresh/files/md2.c
/usr/src/debug/quake2-3.00/src/refresh/files/pcx.c
/usr/src/debug/quake2-3.00/src/refresh/files/sp2.c
/usr/src/debug/quake2-3.00/src/refresh/files/tga.c
/usr/src/debug/quake2-3.00/src/refresh/files/wal.c
/usr/src/debug/quake2-3.00/src/refresh/header
/usr/src/debug/quake2-3.00/src/refresh/header/local.h
/usr/src/debug/quake2-3.00/src/refresh/header/model.h
/usr/src/debug/quake2-3.00/src/refresh/header/qgl.h
/usr/src/debug/quake2-3.00/src/refresh/r_draw.c
/usr/src/debug/quake2-3.00/src/refresh/r_image.c
/usr/src/debug/quake2-3.00/src/refresh/r_light.c
/usr/src/debug/quake2-3.00/src/refresh/r_lightmap.c
/usr/src/debug/quake2-3.00/src/refresh/r_main.c
/usr/src/debug/quake2-3.00/src/refresh/r_mesh.c
/usr/src/debug/quake2-3.00/src/refresh/r_misc.c
/usr/src/debug/quake2-3.00/src/refresh/r_model.c
/usr/src/debug/quake2-3.00/src/refresh/r_scrap.c
/usr/src/debug/quake2-3.00/src/refresh/r_surf.c
/usr/src/debug/quake2-3.00/src/refresh/r_warp.c
/usr/src/debug/quake2-3.00/src/sdl
/usr/src/debug/quake2-3.00/src/sdl/cd.c
/usr/src/debug/quake2-3.00/src/sdl/icon
/usr/src/debug/quake2-3.00/src/sdl/icon/q2icon.xbm
/usr/src/debug/quake2-3.00/src/sdl/input.c
/usr/src/debug/quake2-3.00/src/sdl/refresh.c
/usr/src/debug/quake2-3.00/src/sdl/sound.c
/usr/src/debug/quake2-3.00/src/server
/usr/src/debug/quake2-3.00/src/server/header
/usr/src/debug/quake2-3.00/src/server/header/server.h
/usr/src/debug/quake2-3.00/src/server/sv_cmd.c
/usr/src/debug/quake2-3.00/src/server/sv_conless.c
/usr/src/debug/quake2-3.00/src/server/sv_entities.c
/usr/src/debug/quake2-3.00/src/server/sv_game.c
/usr/src/debug/quake2-3.00/src/server/sv_init.c
/usr/src/debug/quake2-3.00/src/server/sv_main.c
/usr/src/debug/quake2-3.00/src/server/sv_save.c
/usr/src/debug/quake2-3.00/src/server/sv_send.c
/usr/src/debug/quake2-3.00/src/server/sv_user.c
/usr/src/debug/quake2-3.00/src/server/sv_world.c
/usr/src/debug/quake2-3.00/src/unix
/usr/src/debug/quake2-3.00/src/unix/glob.c
/usr/src/debug/quake2-3.00/src/unix/header
/usr/src/debug/quake2-3.00/src/unix/header/glwindow.h
/usr/src/debug/quake2-3.00/src/unix/header/unix.h
/usr/src/debug/quake2-3.00/src/unix/hunk.c
/usr/src/debug/quake2-3.00/src/unix/misc.c
/usr/src/debug/quake2-3.00/src/unix/network.c
/usr/src/debug/quake2-3.00/src/unix/qgl.c
/usr/src/debug/quake2-3.00/src/unix/system.c
/usr/src/debug/quake2-3.00/src/unix/vid.c


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Fabrice Bellet, Thu Jul 10 14:10:12 2014