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yamagi-quake2-debug-1.05-1.1mdv2010.1 RPM for i586

From Mandriva 2011 for i586 / media / debug_non-free / release

Name: yamagi-quake2-debug Distribution: Mandriva Linux
Version: 1.05 Vendor: Mandriva
Release: 1.1mdv2010.1 Build date: Wed Mar 31 13:45:24 2010
Group: Development/Debug Build host: n4.mandriva.com
Size: 5775845 Source RPM: yamagi-quake2-1.05-1.1mdv2010.1.src.rpm
Packager: Zombie Ryushu <ryushu@mandriva.org>
Url: http://icculus.org/projects/quake2/
Summary: Debug information for package yamagi-quake2
This package provides debug information for package yamagi-quake2.
Debug information is useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

GPL

Changelog

* Wed Mar 31 2010 Zombie Ryushu <ryushu@mandriva.org> 1.05-1.1mdv2010.1
  + Revision: 530414
  - Fix Shortcuts starting in Terminal
* Sun Mar 21 2010 Zombie Ryushu <ryushu@mandriva.org> 1.05-1mdv2010.1
  + Revision: 526243
  - First Upload of Yamagi Quake 2.
  - First Upload of Yamagi Quake 2.
  - import yamagi-quake2
* Tue Sep 15 2009 Thierry Vignaud <tvignaud@mandriva.com> 3.21_r0.16.1-10mdv2010.0
  + Revision: 442635
  - rebuild
* Tue Mar 17 2009 Michael Scherer <misc@mandriva.org> 3.21_r0.16.1-9mdv2009.1
  + Revision: 356842
  - rename file .spec to .patch, as this confuses buildsystem and rpmlint
  
    + Zombie Ryushu <ryushu@mandriva.org>
      - rebuild for 2009.0 with x86_64 fix
  
    + Thierry Vignaud <tvignaud@mandriva.com>
      - rebuild
      - rebuild
      - drop old menu
      - kill re-definition of %buildroot on Pixel's request
      - do not abuse of capitalized words in description
  
    + Pixel <pixel@mandriva.com>
      - rpm filetriggers deprecates update_menus/update_scrollkeeper/update_mime_database/update_icon_cache/update_desktop_database/post_install_gconf_schemas
  
    + Nicolas Vigier <nvigier@mandriva.com>
      - fix x86_64 crash
  
    + Olivier Blin <oblin@mandriva.com>
      - restore BuildRoot
* Mon Oct 29 2007 Herton Ronaldo Krzesinski <herton@mandriva.com.br> 3.21_r0.16.1-4mdv2008.1
  + Revision: 102915
  - Enable X software renderer on x86_64. Software X renderer is stated
    to be not supported on x86_64, but it builds fine. For now just
    reenable it, to be in sync with i386, so we don't need to disable
    the x86_64 package (allow_softx_on_x86_64 patch).
  - Fix the missing build of sdl software renderer on x86_64
    (build_softsdl_on_x86_64 patch).
  - Fix files listed twice.
  - Disable svgalib package on x86_64, not supported.
  
    + Nicolas Vigier <nvigier@mandriva.com>
      - fix x86_64 build
      - add small patch to fix build
      - run from terminal to fix bug #31560
  
    + Thierry Vignaud <tvignaud@mandriva.com>
      - kill desktop-file-validate's 'warning: key "Encoding" in group "Desktop Entry" is deprecated'
* Tue Sep 05 2006 Per Øyvind Karlsen <pkarlsen@mandriva.com> 3.21_r0.16.1-3mdv2007.0
  - build svgalib version too
* Tue Sep 05 2006 Per Øyvind Karlsen <pkarlsen@mandriva.com> 3.21_r0.16.1-2mdv2007.0
  - import to contrib
  - don't bzip2 scripts & icons
  - move stuff to %{_gamesdatadir} & %{_gamesbindir}
  - do parallel make
  - compile with %{optflags}
  - xdg menu
  - move symlinks to package in stead of having it created in %post
  - cleanups
* Fri Jan 21 2005 Nicolas Lécureuil <neoclust@zarb.org> 3.21_r0.16-1plf
  - r0.16
* Wed Mar 03 2004 Olivier Thauvin <thauvin@aerov.jussieu.fr> 3.21_r0.15-2plf
  - DIRM (distlint)
* Sun Sep 07 2003 Olivier Thauvin <thauvin@aerov.jussieu.fr> 3.21_r0.15-1plf
  - release =~ s/mdk/plf/

Files

/usr/lib/debug
/usr/lib/debug/usr
/usr/lib/debug/usr/games
/usr/lib/debug/usr/games/q2ded.bin.debug
/usr/lib/debug/usr/games/quake2.bin.debug
/usr/lib/debug/usr/lib
/usr/lib/debug/usr/lib/games
/usr/lib/debug/usr/lib/games/quake2
/usr/lib/debug/usr/lib/games/quake2/baseq2
/usr/lib/debug/usr/lib/games/quake2/baseq2/game.so.debug
/usr/lib/debug/usr/lib/games/quake2/ctf
/usr/lib/debug/usr/lib/games/quake2/ctf/game.so.debug
/usr/lib/debug/usr/lib/games/quake2/ref_gl.so.debug
/usr/src/debug/quake2-1.05
/usr/src/debug/quake2-1.05/src
/usr/src/debug/quake2-1.05/src/client
/usr/src/debug/quake2-1.05/src/client/cl_cin.c
/usr/src/debug/quake2-1.05/src/client/cl_ents.c
/usr/src/debug/quake2-1.05/src/client/cl_fx.c
/usr/src/debug/quake2-1.05/src/client/cl_input.c
/usr/src/debug/quake2-1.05/src/client/cl_inv.c
/usr/src/debug/quake2-1.05/src/client/cl_main.c
/usr/src/debug/quake2-1.05/src/client/cl_newfx.c
/usr/src/debug/quake2-1.05/src/client/cl_parse.c
/usr/src/debug/quake2-1.05/src/client/cl_pred.c
/usr/src/debug/quake2-1.05/src/client/cl_scrn.c
/usr/src/debug/quake2-1.05/src/client/cl_tent.c
/usr/src/debug/quake2-1.05/src/client/cl_view.c
/usr/src/debug/quake2-1.05/src/client/console
/usr/src/debug/quake2-1.05/src/client/console/console.c
/usr/src/debug/quake2-1.05/src/client/console/console.h
/usr/src/debug/quake2-1.05/src/client/header
/usr/src/debug/quake2-1.05/src/client/header/client.h
/usr/src/debug/quake2-1.05/src/client/header/ref.h
/usr/src/debug/quake2-1.05/src/client/header/screen.h
/usr/src/debug/quake2-1.05/src/client/header/vid.h
/usr/src/debug/quake2-1.05/src/client/input
/usr/src/debug/quake2-1.05/src/client/input/keys.c
/usr/src/debug/quake2-1.05/src/client/input/keys.h
/usr/src/debug/quake2-1.05/src/client/menu
/usr/src/debug/quake2-1.05/src/client/menu/menu.c
/usr/src/debug/quake2-1.05/src/client/menu/qmenu.c
/usr/src/debug/quake2-1.05/src/client/menu/qmenu.h
/usr/src/debug/quake2-1.05/src/client/sound
/usr/src/debug/quake2-1.05/src/client/sound/snd_dma.c
/usr/src/debug/quake2-1.05/src/client/sound/snd_loc.h
/usr/src/debug/quake2-1.05/src/client/sound/snd_mem.c
/usr/src/debug/quake2-1.05/src/client/sound/snd_mix.c
/usr/src/debug/quake2-1.05/src/client/sound/sound.h
/usr/src/debug/quake2-1.05/src/common
/usr/src/debug/quake2-1.05/src/common/cmd.c
/usr/src/debug/quake2-1.05/src/common/cmodel.c
/usr/src/debug/quake2-1.05/src/common/common.c
/usr/src/debug/quake2-1.05/src/common/crc.c
/usr/src/debug/quake2-1.05/src/common/cvar.c
/usr/src/debug/quake2-1.05/src/common/files.c
/usr/src/debug/quake2-1.05/src/common/md4.c
/usr/src/debug/quake2-1.05/src/common/net_chan.c
/usr/src/debug/quake2-1.05/src/common/pmove.c
/usr/src/debug/quake2-1.05/src/common/qcommon.h
/usr/src/debug/quake2-1.05/src/common/qfiles.h
/usr/src/debug/quake2-1.05/src/game
/usr/src/debug/quake2-1.05/src/game/baseq2
/usr/src/debug/quake2-1.05/src/game/baseq2/g_ai.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_chase.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_cmds.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_combat.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_func.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_items.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_local.h
/usr/src/debug/quake2-1.05/src/game/baseq2/g_main.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_misc.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_monster.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_phys.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_save.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_spawn.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_svcmds.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_target.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_trigger.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_turret.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_utils.c
/usr/src/debug/quake2-1.05/src/game/baseq2/g_weapon.c
/usr/src/debug/quake2-1.05/src/game/baseq2/game.h
/usr/src/debug/quake2-1.05/src/game/baseq2/m_actor.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_berserk.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_boss2.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_boss3.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_boss31.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_boss32.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_brain.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_chick.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_flash.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_flipper.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_float.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_flyer.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_gladiator.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_gunner.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_hover.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_infantry.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_insane.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_medic.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_move.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_mutant.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_parasite.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_soldier.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_supertank.c
/usr/src/debug/quake2-1.05/src/game/baseq2/m_tank.c
/usr/src/debug/quake2-1.05/src/game/baseq2/p_client.c
/usr/src/debug/quake2-1.05/src/game/baseq2/p_hud.c
/usr/src/debug/quake2-1.05/src/game/baseq2/p_trail.c
/usr/src/debug/quake2-1.05/src/game/baseq2/p_view.c
/usr/src/debug/quake2-1.05/src/game/baseq2/p_weapon.c
/usr/src/debug/quake2-1.05/src/game/baseq2/q_shared.c
/usr/src/debug/quake2-1.05/src/game/baseq2/q_shared.h
/usr/src/debug/quake2-1.05/src/game/ctf
/usr/src/debug/quake2-1.05/src/game/ctf/g_ai.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_chase.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_cmds.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_combat.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_ctf.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_ctf.h
/usr/src/debug/quake2-1.05/src/game/ctf/g_func.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_items.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_local.h
/usr/src/debug/quake2-1.05/src/game/ctf/g_main.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_misc.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_monster.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_phys.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_save.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_spawn.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_svcmds.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_target.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_trigger.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_utils.c
/usr/src/debug/quake2-1.05/src/game/ctf/g_weapon.c
/usr/src/debug/quake2-1.05/src/game/ctf/game.h
/usr/src/debug/quake2-1.05/src/game/ctf/m_move.c
/usr/src/debug/quake2-1.05/src/game/ctf/p_client.c
/usr/src/debug/quake2-1.05/src/game/ctf/p_hud.c
/usr/src/debug/quake2-1.05/src/game/ctf/p_menu.c
/usr/src/debug/quake2-1.05/src/game/ctf/p_menu.h
/usr/src/debug/quake2-1.05/src/game/ctf/p_trail.c
/usr/src/debug/quake2-1.05/src/game/ctf/p_view.c
/usr/src/debug/quake2-1.05/src/game/ctf/p_weapon.c
/usr/src/debug/quake2-1.05/src/game/ctf/q_shared.c
/usr/src/debug/quake2-1.05/src/game/ctf/q_shared.h
/usr/src/debug/quake2-1.05/src/posix
/usr/src/debug/quake2-1.05/src/posix/glob
/usr/src/debug/quake2-1.05/src/posix/glob/glob.c
/usr/src/debug/quake2-1.05/src/posix/network.c
/usr/src/debug/quake2-1.05/src/posix/posix.c
/usr/src/debug/quake2-1.05/src/posix/posix.h
/usr/src/debug/quake2-1.05/src/posix/refresh
/usr/src/debug/quake2-1.05/src/posix/refresh/abi.c
/usr/src/debug/quake2-1.05/src/posix/refresh/glwindow.h
/usr/src/debug/quake2-1.05/src/posix/refresh/q2icon.xbm
/usr/src/debug/quake2-1.05/src/posix/refresh/qgl.c
/usr/src/debug/quake2-1.05/src/posix/system.c
/usr/src/debug/quake2-1.05/src/posix/vid
/usr/src/debug/quake2-1.05/src/posix/vid/menu.c
/usr/src/debug/quake2-1.05/src/posix/vid/refresh.c
/usr/src/debug/quake2-1.05/src/refresh
/usr/src/debug/quake2-1.05/src/refresh/gl_draw.c
/usr/src/debug/quake2-1.05/src/refresh/gl_image.c
/usr/src/debug/quake2-1.05/src/refresh/gl_light.c
/usr/src/debug/quake2-1.05/src/refresh/gl_mesh.c
/usr/src/debug/quake2-1.05/src/refresh/gl_model.c
/usr/src/debug/quake2-1.05/src/refresh/gl_rmain.c
/usr/src/debug/quake2-1.05/src/refresh/gl_rmisc.c
/usr/src/debug/quake2-1.05/src/refresh/gl_rsurf.c
/usr/src/debug/quake2-1.05/src/refresh/gl_warp.c
/usr/src/debug/quake2-1.05/src/refresh/header
/usr/src/debug/quake2-1.05/src/refresh/header/local.h
/usr/src/debug/quake2-1.05/src/refresh/header/model.h
/usr/src/debug/quake2-1.05/src/refresh/header/qgl.h
/usr/src/debug/quake2-1.05/src/sdl
/usr/src/debug/quake2-1.05/src/sdl/cd.c
/usr/src/debug/quake2-1.05/src/sdl/refresh.c
/usr/src/debug/quake2-1.05/src/sdl/sound.c
/usr/src/debug/quake2-1.05/src/server
/usr/src/debug/quake2-1.05/src/server/server.h
/usr/src/debug/quake2-1.05/src/server/sv_ccmds.c
/usr/src/debug/quake2-1.05/src/server/sv_ents.c
/usr/src/debug/quake2-1.05/src/server/sv_game.c
/usr/src/debug/quake2-1.05/src/server/sv_init.c
/usr/src/debug/quake2-1.05/src/server/sv_main.c
/usr/src/debug/quake2-1.05/src/server/sv_send.c
/usr/src/debug/quake2-1.05/src/server/sv_user.c
/usr/src/debug/quake2-1.05/src/server/sv_world.c


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