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yamagi-quake2-debug-5.00-0.1 RPM for i586

From Mandriva 2011 for i586 / media / debug_non-free / backports

Name: yamagi-quake2-debug Distribution: Mandriva Linux
Version: 5.00 Vendor: Mandriva
Release: 0.1 Build date: Mon Oct 15 20:08:08 2012
Group: Development/Debug Build host: l1.mandriva.com
Size: 4936769 Source RPM: yamagi-quake2-5.00-0.1.src.rpm
Packager: Zombie Ryushu <ryushu@mandriva.org>
Url: http://www.yamagi.org/quake2/
Summary: Debug information for package yamagi-quake2
This package provides debug information for package yamagi-quake2.
Debug information is useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

GPL

Changelog

* Mon Oct 08 2012 Zombie Ryushu <ryushu@mandriva.org> 5.00-0.1
  + Revision: 818676
  - Upgrade to 5.00
* Wed Jul 04 2012 Zombie Ryushu <ryushu@mandriva.org> 4.21-0.1
  + Revision: 808034
  - Upgrade to 4.21 to fix OpenAL
* Mon Apr 30 2012 Andrey Bondrov <abondrov@mandriva.org> 4.20-1
  + Revision: 794507
  - Update BuildRequires (openal)
  - New version 4.20
* Wed Apr 18 2012 Andrey Bondrov <abondrov@mandriva.org> 4.10-1
  + Revision: 791655
  - Update BuildRequires (add jpeg-devel)
  - New version 4.10, spec cleanup
* Sat Feb 18 2012 Zombie Ryushu <ryushu@mandriva.org> 4.03-1
  + Revision: 776827
  - Upgrade to 4.03
* Thu Dec 22 2011 Zombie Ryushu <ryushu@mandriva.org> 4.00-1
  + Revision: 744608
  - Upgrade to 4.00
  - Upgrade to 4.00
* Thu Feb 10 2011 Zombie Ryushu <ryushu@mandriva.org> 3.00-1.1
  + Revision: 637117
  - Add new Vorbis dependency
  - Add new Vorbis dependency
  - Major Upgrade to 3.00
* Wed Mar 31 2010 Zombie Ryushu <ryushu@mandriva.org> 1.05-1.1mdv2010.1
  + Revision: 530414
  - Fix Shortcuts starting in Terminal
* Sun Mar 21 2010 Zombie Ryushu <ryushu@mandriva.org> 1.05-1mdv2010.1
  + Revision: 526243
  - First Upload of Yamagi Quake 2.
  - First Upload of Yamagi Quake 2.
  - import yamagi-quake2

Files

/usr/lib/debug
/usr/lib/debug/.build-id
/usr/lib/debug/.build-id/96
/usr/lib/debug/.build-id/96/f984994eef2fa368e75d87b567e02dd2c1a6cf
/usr/lib/debug/.build-id/96/f984994eef2fa368e75d87b567e02dd2c1a6cf.debug
/usr/lib/debug/.build-id/9e
/usr/lib/debug/.build-id/9e/7a6041b52784aee4d7960751675c02456daa9d
/usr/lib/debug/.build-id/9e/7a6041b52784aee4d7960751675c02456daa9d.debug
/usr/lib/debug/.build-id/f7
/usr/lib/debug/.build-id/f7/41dec171c7b3c577dab582f8df43da905794e1
/usr/lib/debug/.build-id/f7/41dec171c7b3c577dab582f8df43da905794e1.debug
/usr/lib/debug/.build-id/fa
/usr/lib/debug/.build-id/fa/e669a526ccfa5dd2f68f5b867431dd22163436
/usr/lib/debug/.build-id/fa/e669a526ccfa5dd2f68f5b867431dd22163436.debug
/usr/lib/debug/usr
/usr/lib/debug/usr/games
/usr/lib/debug/usr/games/q2ded.bin.debug
/usr/lib/debug/usr/games/quake2.bin.debug
/usr/lib/debug/usr/lib
/usr/lib/debug/usr/lib/games
/usr/lib/debug/usr/lib/games/quake2
/usr/lib/debug/usr/lib/games/quake2/baseq2
/usr/lib/debug/usr/lib/games/quake2/baseq2/game.so.debug
/usr/lib/debug/usr/lib/games/quake2/ref_gl.so.debug
/usr/src/debug/quake2-5.00
/usr/src/debug/quake2-5.00/src
/usr/src/debug/quake2-5.00/src/backends
/usr/src/debug/quake2-5.00/src/backends/generic
/usr/src/debug/quake2-5.00/src/backends/generic/header
/usr/src/debug/quake2-5.00/src/backends/generic/header/glwindow.h
/usr/src/debug/quake2-5.00/src/backends/generic/header/input.h
/usr/src/debug/quake2-5.00/src/backends/generic/header/qal.h
/usr/src/debug/quake2-5.00/src/backends/generic/header/qgl.h
/usr/src/debug/quake2-5.00/src/backends/generic/qal.c
/usr/src/debug/quake2-5.00/src/backends/generic/qgl.c
/usr/src/debug/quake2-5.00/src/backends/generic/vid.c
/usr/src/debug/quake2-5.00/src/backends/sdl
/usr/src/debug/quake2-5.00/src/backends/sdl/cd.c
/usr/src/debug/quake2-5.00/src/backends/sdl/icon
/usr/src/debug/quake2-5.00/src/backends/sdl/icon/q2icon.xbm
/usr/src/debug/quake2-5.00/src/backends/sdl/input.c
/usr/src/debug/quake2-5.00/src/backends/sdl/refresh.c
/usr/src/debug/quake2-5.00/src/backends/sdl/sound.c
/usr/src/debug/quake2-5.00/src/backends/unix
/usr/src/debug/quake2-5.00/src/backends/unix/hunk.c
/usr/src/debug/quake2-5.00/src/backends/unix/main.c
/usr/src/debug/quake2-5.00/src/backends/unix/network.c
/usr/src/debug/quake2-5.00/src/backends/unix/signalhandler.c
/usr/src/debug/quake2-5.00/src/backends/unix/system.c
/usr/src/debug/quake2-5.00/src/client
/usr/src/debug/quake2-5.00/src/client/cl_cin.c
/usr/src/debug/quake2-5.00/src/client/cl_console.c
/usr/src/debug/quake2-5.00/src/client/cl_download.c
/usr/src/debug/quake2-5.00/src/client/cl_effects.c
/usr/src/debug/quake2-5.00/src/client/cl_entities.c
/usr/src/debug/quake2-5.00/src/client/cl_input.c
/usr/src/debug/quake2-5.00/src/client/cl_inventory.c
/usr/src/debug/quake2-5.00/src/client/cl_keyboard.c
/usr/src/debug/quake2-5.00/src/client/cl_lights.c
/usr/src/debug/quake2-5.00/src/client/cl_main.c
/usr/src/debug/quake2-5.00/src/client/cl_network.c
/usr/src/debug/quake2-5.00/src/client/cl_parse.c
/usr/src/debug/quake2-5.00/src/client/cl_particles.c
/usr/src/debug/quake2-5.00/src/client/cl_prediction.c
/usr/src/debug/quake2-5.00/src/client/cl_screen.c
/usr/src/debug/quake2-5.00/src/client/cl_tempentities.c
/usr/src/debug/quake2-5.00/src/client/cl_view.c
/usr/src/debug/quake2-5.00/src/client/header
/usr/src/debug/quake2-5.00/src/client/header/client.h
/usr/src/debug/quake2-5.00/src/client/header/console.h
/usr/src/debug/quake2-5.00/src/client/header/keyboard.h
/usr/src/debug/quake2-5.00/src/client/header/ref.h
/usr/src/debug/quake2-5.00/src/client/header/screen.h
/usr/src/debug/quake2-5.00/src/client/header/vid.h
/usr/src/debug/quake2-5.00/src/client/menu
/usr/src/debug/quake2-5.00/src/client/menu/header
/usr/src/debug/quake2-5.00/src/client/menu/header/qmenu.h
/usr/src/debug/quake2-5.00/src/client/menu/menu.c
/usr/src/debug/quake2-5.00/src/client/menu/qmenu.c
/usr/src/debug/quake2-5.00/src/client/menu/videomenu.c
/usr/src/debug/quake2-5.00/src/client/sound
/usr/src/debug/quake2-5.00/src/client/sound/header
/usr/src/debug/quake2-5.00/src/client/sound/header/local.h
/usr/src/debug/quake2-5.00/src/client/sound/header/vorbis.h
/usr/src/debug/quake2-5.00/src/client/sound/snd_al.c
/usr/src/debug/quake2-5.00/src/client/sound/snd_dma.c
/usr/src/debug/quake2-5.00/src/client/sound/snd_mem.c
/usr/src/debug/quake2-5.00/src/client/sound/snd_mix.c
/usr/src/debug/quake2-5.00/src/client/sound/snd_vorbis.c
/usr/src/debug/quake2-5.00/src/client/sound/snd_wav.c
/usr/src/debug/quake2-5.00/src/common
/usr/src/debug/quake2-5.00/src/common/argproc.c
/usr/src/debug/quake2-5.00/src/common/clientserver.c
/usr/src/debug/quake2-5.00/src/common/cmdparser.c
/usr/src/debug/quake2-5.00/src/common/collision.c
/usr/src/debug/quake2-5.00/src/common/crc.c
/usr/src/debug/quake2-5.00/src/common/cvar.c
/usr/src/debug/quake2-5.00/src/common/filesystem.c
/usr/src/debug/quake2-5.00/src/common/glob.c
/usr/src/debug/quake2-5.00/src/common/header
/usr/src/debug/quake2-5.00/src/common/header/common.h
/usr/src/debug/quake2-5.00/src/common/header/files.h
/usr/src/debug/quake2-5.00/src/common/header/shared.h
/usr/src/debug/quake2-5.00/src/common/header/zone.h
/usr/src/debug/quake2-5.00/src/common/md4.c
/usr/src/debug/quake2-5.00/src/common/misc.c
/usr/src/debug/quake2-5.00/src/common/movemsg.c
/usr/src/debug/quake2-5.00/src/common/netchan.c
/usr/src/debug/quake2-5.00/src/common/pmove.c
/usr/src/debug/quake2-5.00/src/common/shared
/usr/src/debug/quake2-5.00/src/common/shared/flash.c
/usr/src/debug/quake2-5.00/src/common/shared/rand.c
/usr/src/debug/quake2-5.00/src/common/shared/shared.c
/usr/src/debug/quake2-5.00/src/common/szone.c
/usr/src/debug/quake2-5.00/src/common/unzip
/usr/src/debug/quake2-5.00/src/common/unzip/ioapi.c
/usr/src/debug/quake2-5.00/src/common/unzip/ioapi.h
/usr/src/debug/quake2-5.00/src/common/unzip/unzip.c
/usr/src/debug/quake2-5.00/src/common/unzip/unzip.h
/usr/src/debug/quake2-5.00/src/common/zone.c
/usr/src/debug/quake2-5.00/src/game
/usr/src/debug/quake2-5.00/src/game/g_ai.c
/usr/src/debug/quake2-5.00/src/game/g_chase.c
/usr/src/debug/quake2-5.00/src/game/g_cmds.c
/usr/src/debug/quake2-5.00/src/game/g_combat.c
/usr/src/debug/quake2-5.00/src/game/g_func.c
/usr/src/debug/quake2-5.00/src/game/g_items.c
/usr/src/debug/quake2-5.00/src/game/g_main.c
/usr/src/debug/quake2-5.00/src/game/g_misc.c
/usr/src/debug/quake2-5.00/src/game/g_monster.c
/usr/src/debug/quake2-5.00/src/game/g_phys.c
/usr/src/debug/quake2-5.00/src/game/g_spawn.c
/usr/src/debug/quake2-5.00/src/game/g_svcmds.c
/usr/src/debug/quake2-5.00/src/game/g_target.c
/usr/src/debug/quake2-5.00/src/game/g_trigger.c
/usr/src/debug/quake2-5.00/src/game/g_turret.c
/usr/src/debug/quake2-5.00/src/game/g_utils.c
/usr/src/debug/quake2-5.00/src/game/g_weapon.c
/usr/src/debug/quake2-5.00/src/game/header
/usr/src/debug/quake2-5.00/src/game/header/game.h
/usr/src/debug/quake2-5.00/src/game/header/local.h
/usr/src/debug/quake2-5.00/src/game/monster
/usr/src/debug/quake2-5.00/src/game/monster/berserker
/usr/src/debug/quake2-5.00/src/game/monster/berserker/berserker.c
/usr/src/debug/quake2-5.00/src/game/monster/boss2
/usr/src/debug/quake2-5.00/src/game/monster/boss2/boss2.c
/usr/src/debug/quake2-5.00/src/game/monster/boss3
/usr/src/debug/quake2-5.00/src/game/monster/boss3/boss3.c
/usr/src/debug/quake2-5.00/src/game/monster/boss3/boss31.c
/usr/src/debug/quake2-5.00/src/game/monster/boss3/boss32.c
/usr/src/debug/quake2-5.00/src/game/monster/brain
/usr/src/debug/quake2-5.00/src/game/monster/brain/brain.c
/usr/src/debug/quake2-5.00/src/game/monster/chick
/usr/src/debug/quake2-5.00/src/game/monster/chick/chick.c
/usr/src/debug/quake2-5.00/src/game/monster/flipper
/usr/src/debug/quake2-5.00/src/game/monster/flipper/flipper.c
/usr/src/debug/quake2-5.00/src/game/monster/float
/usr/src/debug/quake2-5.00/src/game/monster/float/float.c
/usr/src/debug/quake2-5.00/src/game/monster/flyer
/usr/src/debug/quake2-5.00/src/game/monster/flyer/flyer.c
/usr/src/debug/quake2-5.00/src/game/monster/gladiator
/usr/src/debug/quake2-5.00/src/game/monster/gladiator/gladiator.c
/usr/src/debug/quake2-5.00/src/game/monster/gunner
/usr/src/debug/quake2-5.00/src/game/monster/gunner/gunner.c
/usr/src/debug/quake2-5.00/src/game/monster/hover
/usr/src/debug/quake2-5.00/src/game/monster/hover/hover.c
/usr/src/debug/quake2-5.00/src/game/monster/infantry
/usr/src/debug/quake2-5.00/src/game/monster/infantry/infantry.c
/usr/src/debug/quake2-5.00/src/game/monster/insane
/usr/src/debug/quake2-5.00/src/game/monster/insane/insane.c
/usr/src/debug/quake2-5.00/src/game/monster/medic
/usr/src/debug/quake2-5.00/src/game/monster/medic/medic.c
/usr/src/debug/quake2-5.00/src/game/monster/misc
/usr/src/debug/quake2-5.00/src/game/monster/misc/move.c
/usr/src/debug/quake2-5.00/src/game/monster/mutant
/usr/src/debug/quake2-5.00/src/game/monster/mutant/mutant.c
/usr/src/debug/quake2-5.00/src/game/monster/parasite
/usr/src/debug/quake2-5.00/src/game/monster/parasite/parasite.c
/usr/src/debug/quake2-5.00/src/game/monster/soldier
/usr/src/debug/quake2-5.00/src/game/monster/soldier/soldier.c
/usr/src/debug/quake2-5.00/src/game/monster/supertank
/usr/src/debug/quake2-5.00/src/game/monster/supertank/supertank.c
/usr/src/debug/quake2-5.00/src/game/monster/tank
/usr/src/debug/quake2-5.00/src/game/monster/tank/tank.c
/usr/src/debug/quake2-5.00/src/game/player
/usr/src/debug/quake2-5.00/src/game/player/client.c
/usr/src/debug/quake2-5.00/src/game/player/hud.c
/usr/src/debug/quake2-5.00/src/game/player/trail.c
/usr/src/debug/quake2-5.00/src/game/player/view.c
/usr/src/debug/quake2-5.00/src/game/player/weapon.c
/usr/src/debug/quake2-5.00/src/game/savegame
/usr/src/debug/quake2-5.00/src/game/savegame/savegame.c
/usr/src/debug/quake2-5.00/src/game/savegame/tables
/usr/src/debug/quake2-5.00/src/game/savegame/tables/gamemmove_decs.h
/usr/src/debug/quake2-5.00/src/refresh
/usr/src/debug/quake2-5.00/src/refresh/files
/usr/src/debug/quake2-5.00/src/refresh/files/jpeg.c
/usr/src/debug/quake2-5.00/src/refresh/files/md2.c
/usr/src/debug/quake2-5.00/src/refresh/files/pcx.c
/usr/src/debug/quake2-5.00/src/refresh/files/sp2.c
/usr/src/debug/quake2-5.00/src/refresh/files/tga.c
/usr/src/debug/quake2-5.00/src/refresh/files/wal.c
/usr/src/debug/quake2-5.00/src/refresh/header
/usr/src/debug/quake2-5.00/src/refresh/header/local.h
/usr/src/debug/quake2-5.00/src/refresh/header/model.h
/usr/src/debug/quake2-5.00/src/refresh/r_draw.c
/usr/src/debug/quake2-5.00/src/refresh/r_image.c
/usr/src/debug/quake2-5.00/src/refresh/r_light.c
/usr/src/debug/quake2-5.00/src/refresh/r_lightmap.c
/usr/src/debug/quake2-5.00/src/refresh/r_main.c
/usr/src/debug/quake2-5.00/src/refresh/r_mesh.c
/usr/src/debug/quake2-5.00/src/refresh/r_misc.c
/usr/src/debug/quake2-5.00/src/refresh/r_model.c
/usr/src/debug/quake2-5.00/src/refresh/r_scrap.c
/usr/src/debug/quake2-5.00/src/refresh/r_surf.c
/usr/src/debug/quake2-5.00/src/refresh/r_warp.c
/usr/src/debug/quake2-5.00/src/server
/usr/src/debug/quake2-5.00/src/server/header
/usr/src/debug/quake2-5.00/src/server/header/server.h
/usr/src/debug/quake2-5.00/src/server/sv_cmd.c
/usr/src/debug/quake2-5.00/src/server/sv_conless.c
/usr/src/debug/quake2-5.00/src/server/sv_entities.c
/usr/src/debug/quake2-5.00/src/server/sv_game.c
/usr/src/debug/quake2-5.00/src/server/sv_init.c
/usr/src/debug/quake2-5.00/src/server/sv_main.c
/usr/src/debug/quake2-5.00/src/server/sv_save.c
/usr/src/debug/quake2-5.00/src/server/sv_send.c
/usr/src/debug/quake2-5.00/src/server/sv_user.c
/usr/src/debug/quake2-5.00/src/server/sv_world.c


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Fabrice Bellet, Mon Sep 15 19:56:44 2014