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glm-devel-0.9.9.1-2.mga8 RPM for i586

From Mageia 8 for i586 / media / core / release

Name: glm-devel Distribution: Mageia
Version: 0.9.9.1 Vendor: Mageia.Org
Release: 2.mga8 Build date: Tue Feb 11 18:05:15 2020
Group: Development/C++ Build host: localhost
Size: 1951133 Source RPM: glm-0.9.9.1-2.mga8.src.rpm
Packager: umeabot <umeabot>
Url: http://glm.g-truc.net/
Summary: C++ mathematics library for graphics programming
GLM is a C++ library for doing mathematics operations
required in many OpenGL based applications. Its interface
has been designed to resemble the built-in matrix and vector
types of the OpenGL shading language.

glm-devel is only required for building software that uses
the GLM library. Because GLM currently is a header-only library,
there is no matching run time package.

Provides

Requires

License

MIT

Changelog

* Tue Feb 11 2020 umeabot <umeabot> 0.9.9.1-2.mga8
  + Revision: 1489229
  - Mageia 8 Mass Rebuild
  + wally <wally>
  - build with new cmake macros
* Thu Sep 13 2018 daviddavid <daviddavid> 0.9.9.1-1.mga7
  + Revision: 1258870
  - new version: 0.9.9.1
  - new version: 0.9.9.0
  - new version: 0.9.8.5
  - rename and rediff cmakelists patch
  + akien <akien>
  - Fix CRLF line endings
  - Try to renable tests

Files

/usr/include/glm
/usr/include/glm/common.hpp
/usr/include/glm/detail
/usr/include/glm/detail/_features.hpp
/usr/include/glm/detail/_fixes.hpp
/usr/include/glm/detail/_noise.hpp
/usr/include/glm/detail/_swizzle.hpp
/usr/include/glm/detail/_swizzle_func.hpp
/usr/include/glm/detail/_vectorize.hpp
/usr/include/glm/detail/compute_common.hpp
/usr/include/glm/detail/compute_vector_relational.hpp
/usr/include/glm/detail/func_common.inl
/usr/include/glm/detail/func_common_simd.inl
/usr/include/glm/detail/func_exponential.inl
/usr/include/glm/detail/func_exponential_simd.inl
/usr/include/glm/detail/func_geometric.inl
/usr/include/glm/detail/func_geometric_simd.inl
/usr/include/glm/detail/func_integer.inl
/usr/include/glm/detail/func_integer_simd.inl
/usr/include/glm/detail/func_matrix.inl
/usr/include/glm/detail/func_matrix_simd.inl
/usr/include/glm/detail/func_packing.inl
/usr/include/glm/detail/func_packing_simd.inl
/usr/include/glm/detail/func_trigonometric.inl
/usr/include/glm/detail/func_trigonometric_simd.inl
/usr/include/glm/detail/func_vector_relational.inl
/usr/include/glm/detail/func_vector_relational_simd.inl
/usr/include/glm/detail/glm.cpp
/usr/include/glm/detail/qualifier.hpp
/usr/include/glm/detail/setup.hpp
/usr/include/glm/detail/type_half.hpp
/usr/include/glm/detail/type_half.inl
/usr/include/glm/detail/type_mat2x2.hpp
/usr/include/glm/detail/type_mat2x2.inl
/usr/include/glm/detail/type_mat2x3.hpp
/usr/include/glm/detail/type_mat2x3.inl
/usr/include/glm/detail/type_mat2x4.hpp
/usr/include/glm/detail/type_mat2x4.inl
/usr/include/glm/detail/type_mat3x2.hpp
/usr/include/glm/detail/type_mat3x2.inl
/usr/include/glm/detail/type_mat3x3.hpp
/usr/include/glm/detail/type_mat3x3.inl
/usr/include/glm/detail/type_mat3x4.hpp
/usr/include/glm/detail/type_mat3x4.inl
/usr/include/glm/detail/type_mat4x2.hpp
/usr/include/glm/detail/type_mat4x2.inl
/usr/include/glm/detail/type_mat4x3.hpp
/usr/include/glm/detail/type_mat4x3.inl
/usr/include/glm/detail/type_mat4x4.hpp
/usr/include/glm/detail/type_mat4x4.inl
/usr/include/glm/detail/type_mat4x4_simd.inl
/usr/include/glm/detail/type_quat.hpp
/usr/include/glm/detail/type_quat.inl
/usr/include/glm/detail/type_quat_simd.inl
/usr/include/glm/detail/type_vec1.hpp
/usr/include/glm/detail/type_vec1.inl
/usr/include/glm/detail/type_vec2.hpp
/usr/include/glm/detail/type_vec2.inl
/usr/include/glm/detail/type_vec3.hpp
/usr/include/glm/detail/type_vec3.inl
/usr/include/glm/detail/type_vec4.hpp
/usr/include/glm/detail/type_vec4.inl
/usr/include/glm/detail/type_vec4_simd.inl
/usr/include/glm/exponential.hpp
/usr/include/glm/ext
/usr/include/glm/ext.hpp
/usr/include/glm/ext/matrix_clip_space.hpp
/usr/include/glm/ext/matrix_clip_space.inl
/usr/include/glm/ext/matrix_double2x2.hpp
/usr/include/glm/ext/matrix_double2x2_precision.hpp
/usr/include/glm/ext/matrix_double2x3.hpp
/usr/include/glm/ext/matrix_double2x3_precision.hpp
/usr/include/glm/ext/matrix_double2x4.hpp
/usr/include/glm/ext/matrix_double2x4_precision.hpp
/usr/include/glm/ext/matrix_double3x2.hpp
/usr/include/glm/ext/matrix_double3x2_precision.hpp
/usr/include/glm/ext/matrix_double3x3.hpp
/usr/include/glm/ext/matrix_double3x3_precision.hpp
/usr/include/glm/ext/matrix_double3x4.hpp
/usr/include/glm/ext/matrix_double3x4_precision.hpp
/usr/include/glm/ext/matrix_double4x2.hpp
/usr/include/glm/ext/matrix_double4x2_precision.hpp
/usr/include/glm/ext/matrix_double4x3.hpp
/usr/include/glm/ext/matrix_double4x3_precision.hpp
/usr/include/glm/ext/matrix_double4x4.hpp
/usr/include/glm/ext/matrix_double4x4_precision.hpp
/usr/include/glm/ext/matrix_float2x2.hpp
/usr/include/glm/ext/matrix_float2x2_precision.hpp
/usr/include/glm/ext/matrix_float2x3.hpp
/usr/include/glm/ext/matrix_float2x3_precision.hpp
/usr/include/glm/ext/matrix_float2x4.hpp
/usr/include/glm/ext/matrix_float2x4_precision.hpp
/usr/include/glm/ext/matrix_float3x2.hpp
/usr/include/glm/ext/matrix_float3x2_precision.hpp
/usr/include/glm/ext/matrix_float3x3.hpp
/usr/include/glm/ext/matrix_float3x3_precision.hpp
/usr/include/glm/ext/matrix_float3x4.hpp
/usr/include/glm/ext/matrix_float3x4_precision.hpp
/usr/include/glm/ext/matrix_float4x2.hpp
/usr/include/glm/ext/matrix_float4x2_precision.hpp
/usr/include/glm/ext/matrix_float4x3.hpp
/usr/include/glm/ext/matrix_float4x3_precision.hpp
/usr/include/glm/ext/matrix_float4x4.hpp
/usr/include/glm/ext/matrix_float4x4_precision.hpp
/usr/include/glm/ext/matrix_projection.hpp
/usr/include/glm/ext/matrix_projection.inl
/usr/include/glm/ext/matrix_relational.hpp
/usr/include/glm/ext/matrix_relational.inl
/usr/include/glm/ext/matrix_transform.hpp
/usr/include/glm/ext/matrix_transform.inl
/usr/include/glm/ext/quaternion_common.hpp
/usr/include/glm/ext/quaternion_common.inl
/usr/include/glm/ext/quaternion_common_simd.inl
/usr/include/glm/ext/quaternion_double.hpp
/usr/include/glm/ext/quaternion_double_precision.hpp
/usr/include/glm/ext/quaternion_exponential.hpp
/usr/include/glm/ext/quaternion_exponential.inl
/usr/include/glm/ext/quaternion_float.hpp
/usr/include/glm/ext/quaternion_float_precision.hpp
/usr/include/glm/ext/quaternion_geometric.hpp
/usr/include/glm/ext/quaternion_geometric.inl
/usr/include/glm/ext/quaternion_relational.hpp
/usr/include/glm/ext/quaternion_relational.inl
/usr/include/glm/ext/quaternion_transform.hpp
/usr/include/glm/ext/quaternion_transform.inl
/usr/include/glm/ext/quaternion_trigonometric.hpp
/usr/include/glm/ext/quaternion_trigonometric.inl
/usr/include/glm/ext/scalar_common.hpp
/usr/include/glm/ext/scalar_common.inl
/usr/include/glm/ext/scalar_constants.hpp
/usr/include/glm/ext/scalar_constants.inl
/usr/include/glm/ext/scalar_float_sized.hpp
/usr/include/glm/ext/scalar_int_sized.hpp
/usr/include/glm/ext/scalar_relational.hpp
/usr/include/glm/ext/scalar_relational.inl
/usr/include/glm/ext/scalar_uint_sized.hpp
/usr/include/glm/ext/vector_bool1.hpp
/usr/include/glm/ext/vector_bool1_precision.hpp
/usr/include/glm/ext/vector_bool2.hpp
/usr/include/glm/ext/vector_bool2_precision.hpp
/usr/include/glm/ext/vector_bool3.hpp
/usr/include/glm/ext/vector_bool3_precision.hpp
/usr/include/glm/ext/vector_bool4.hpp
/usr/include/glm/ext/vector_bool4_precision.hpp
/usr/include/glm/ext/vector_common.hpp
/usr/include/glm/ext/vector_common.inl
/usr/include/glm/ext/vector_double1.hpp
/usr/include/glm/ext/vector_double1_precision.hpp
/usr/include/glm/ext/vector_double2.hpp
/usr/include/glm/ext/vector_double2_precision.hpp
/usr/include/glm/ext/vector_double3.hpp
/usr/include/glm/ext/vector_double3_precision.hpp
/usr/include/glm/ext/vector_double4.hpp
/usr/include/glm/ext/vector_double4_precision.hpp
/usr/include/glm/ext/vector_float1.hpp
/usr/include/glm/ext/vector_float1_precision.hpp
/usr/include/glm/ext/vector_float2.hpp
/usr/include/glm/ext/vector_float2_precision.hpp
/usr/include/glm/ext/vector_float3.hpp
/usr/include/glm/ext/vector_float3_precision.hpp
/usr/include/glm/ext/vector_float4.hpp
/usr/include/glm/ext/vector_float4_precision.hpp
/usr/include/glm/ext/vector_int1.hpp
/usr/include/glm/ext/vector_int1_precision.hpp
/usr/include/glm/ext/vector_int2.hpp
/usr/include/glm/ext/vector_int2_precision.hpp
/usr/include/glm/ext/vector_int3.hpp
/usr/include/glm/ext/vector_int3_precision.hpp
/usr/include/glm/ext/vector_int4.hpp
/usr/include/glm/ext/vector_int4_precision.hpp
/usr/include/glm/ext/vector_relational.hpp
/usr/include/glm/ext/vector_relational.inl
/usr/include/glm/ext/vector_uint1.hpp
/usr/include/glm/ext/vector_uint1_precision.hpp
/usr/include/glm/ext/vector_uint2.hpp
/usr/include/glm/ext/vector_uint2_precision.hpp
/usr/include/glm/ext/vector_uint3.hpp
/usr/include/glm/ext/vector_uint3_precision.hpp
/usr/include/glm/ext/vector_uint4.hpp
/usr/include/glm/ext/vector_uint4_precision.hpp
/usr/include/glm/fwd.hpp
/usr/include/glm/geometric.hpp
/usr/include/glm/glm.hpp
/usr/include/glm/gtc
/usr/include/glm/gtc/bitfield.hpp
/usr/include/glm/gtc/bitfield.inl
/usr/include/glm/gtc/color_space.hpp
/usr/include/glm/gtc/color_space.inl
/usr/include/glm/gtc/constants.hpp
/usr/include/glm/gtc/constants.inl
/usr/include/glm/gtc/epsilon.hpp
/usr/include/glm/gtc/epsilon.inl
/usr/include/glm/gtc/integer.hpp
/usr/include/glm/gtc/integer.inl
/usr/include/glm/gtc/matrix_access.hpp
/usr/include/glm/gtc/matrix_access.inl
/usr/include/glm/gtc/matrix_integer.hpp
/usr/include/glm/gtc/matrix_inverse.hpp
/usr/include/glm/gtc/matrix_inverse.inl
/usr/include/glm/gtc/matrix_transform.hpp
/usr/include/glm/gtc/matrix_transform.inl
/usr/include/glm/gtc/noise.hpp
/usr/include/glm/gtc/noise.inl
/usr/include/glm/gtc/packing.hpp
/usr/include/glm/gtc/packing.inl
/usr/include/glm/gtc/quaternion.hpp
/usr/include/glm/gtc/quaternion.inl
/usr/include/glm/gtc/quaternion_simd.inl
/usr/include/glm/gtc/random.hpp
/usr/include/glm/gtc/random.inl
/usr/include/glm/gtc/reciprocal.hpp
/usr/include/glm/gtc/reciprocal.inl
/usr/include/glm/gtc/round.hpp
/usr/include/glm/gtc/round.inl
/usr/include/glm/gtc/type_aligned.hpp
/usr/include/glm/gtc/type_precision.hpp
/usr/include/glm/gtc/type_precision.inl
/usr/include/glm/gtc/type_ptr.hpp
/usr/include/glm/gtc/type_ptr.inl
/usr/include/glm/gtc/ulp.hpp
/usr/include/glm/gtc/ulp.inl
/usr/include/glm/gtc/vec1.hpp
/usr/include/glm/gtx
/usr/include/glm/gtx/associated_min_max.hpp
/usr/include/glm/gtx/associated_min_max.inl
/usr/include/glm/gtx/bit.hpp
/usr/include/glm/gtx/bit.inl
/usr/include/glm/gtx/closest_point.hpp
/usr/include/glm/gtx/closest_point.inl
/usr/include/glm/gtx/color_encoding.hpp
/usr/include/glm/gtx/color_encoding.inl
/usr/include/glm/gtx/color_space.hpp
/usr/include/glm/gtx/color_space.inl
/usr/include/glm/gtx/color_space_YCoCg.hpp
/usr/include/glm/gtx/color_space_YCoCg.inl
/usr/include/glm/gtx/common.hpp
/usr/include/glm/gtx/common.inl
/usr/include/glm/gtx/compatibility.hpp
/usr/include/glm/gtx/compatibility.inl
/usr/include/glm/gtx/component_wise.hpp
/usr/include/glm/gtx/component_wise.inl
/usr/include/glm/gtx/dual_quaternion.hpp
/usr/include/glm/gtx/dual_quaternion.inl
/usr/include/glm/gtx/easing.hpp
/usr/include/glm/gtx/easing.inl
/usr/include/glm/gtx/euler_angles.hpp
/usr/include/glm/gtx/euler_angles.inl
/usr/include/glm/gtx/extend.hpp
/usr/include/glm/gtx/extend.inl
/usr/include/glm/gtx/extended_min_max.hpp
/usr/include/glm/gtx/extended_min_max.inl
/usr/include/glm/gtx/exterior_product.hpp
/usr/include/glm/gtx/exterior_product.inl
/usr/include/glm/gtx/fast_exponential.hpp
/usr/include/glm/gtx/fast_exponential.inl
/usr/include/glm/gtx/fast_square_root.hpp
/usr/include/glm/gtx/fast_square_root.inl
/usr/include/glm/gtx/fast_trigonometry.hpp
/usr/include/glm/gtx/fast_trigonometry.inl
/usr/include/glm/gtx/float_notmalize.inl
/usr/include/glm/gtx/functions.hpp
/usr/include/glm/gtx/functions.inl
/usr/include/glm/gtx/gradient_paint.hpp
/usr/include/glm/gtx/gradient_paint.inl
/usr/include/glm/gtx/handed_coordinate_space.hpp
/usr/include/glm/gtx/handed_coordinate_space.inl
/usr/include/glm/gtx/hash.hpp
/usr/include/glm/gtx/hash.inl
/usr/include/glm/gtx/integer.hpp
/usr/include/glm/gtx/integer.inl
/usr/include/glm/gtx/intersect.hpp
/usr/include/glm/gtx/intersect.inl
/usr/include/glm/gtx/io.hpp
/usr/include/glm/gtx/io.inl
/usr/include/glm/gtx/log_base.hpp
/usr/include/glm/gtx/log_base.inl
/usr/include/glm/gtx/matrix_cross_product.hpp
/usr/include/glm/gtx/matrix_cross_product.inl
/usr/include/glm/gtx/matrix_decompose.hpp
/usr/include/glm/gtx/matrix_decompose.inl
/usr/include/glm/gtx/matrix_factorisation.hpp
/usr/include/glm/gtx/matrix_factorisation.inl
/usr/include/glm/gtx/matrix_interpolation.hpp
/usr/include/glm/gtx/matrix_interpolation.inl
/usr/include/glm/gtx/matrix_major_storage.hpp
/usr/include/glm/gtx/matrix_major_storage.inl
/usr/include/glm/gtx/matrix_operation.hpp
/usr/include/glm/gtx/matrix_operation.inl
/usr/include/glm/gtx/matrix_query.hpp
/usr/include/glm/gtx/matrix_query.inl
/usr/include/glm/gtx/matrix_transform_2d.hpp
/usr/include/glm/gtx/matrix_transform_2d.inl
/usr/include/glm/gtx/mixed_product.hpp
/usr/include/glm/gtx/mixed_product.inl
/usr/include/glm/gtx/norm.hpp
/usr/include/glm/gtx/norm.inl
/usr/include/glm/gtx/normal.hpp
/usr/include/glm/gtx/normal.inl
/usr/include/glm/gtx/normalize_dot.hpp
/usr/include/glm/gtx/normalize_dot.inl
/usr/include/glm/gtx/number_precision.hpp
/usr/include/glm/gtx/number_precision.inl
/usr/include/glm/gtx/optimum_pow.hpp
/usr/include/glm/gtx/optimum_pow.inl
/usr/include/glm/gtx/orthonormalize.hpp
/usr/include/glm/gtx/orthonormalize.inl
/usr/include/glm/gtx/perpendicular.hpp
/usr/include/glm/gtx/perpendicular.inl
/usr/include/glm/gtx/polar_coordinates.hpp
/usr/include/glm/gtx/polar_coordinates.inl
/usr/include/glm/gtx/projection.hpp
/usr/include/glm/gtx/projection.inl
/usr/include/glm/gtx/quaternion.hpp
/usr/include/glm/gtx/quaternion.inl
/usr/include/glm/gtx/range.hpp
/usr/include/glm/gtx/raw_data.hpp
/usr/include/glm/gtx/raw_data.inl
/usr/include/glm/gtx/rotate_normalized_axis.hpp
/usr/include/glm/gtx/rotate_normalized_axis.inl
/usr/include/glm/gtx/rotate_vector.hpp
/usr/include/glm/gtx/rotate_vector.inl
/usr/include/glm/gtx/scalar_multiplication.hpp
/usr/include/glm/gtx/scalar_relational.hpp
/usr/include/glm/gtx/scalar_relational.inl
/usr/include/glm/gtx/spline.hpp
/usr/include/glm/gtx/spline.inl
/usr/include/glm/gtx/std_based_type.hpp
/usr/include/glm/gtx/std_based_type.inl
/usr/include/glm/gtx/string_cast.hpp
/usr/include/glm/gtx/string_cast.inl
/usr/include/glm/gtx/texture.hpp
/usr/include/glm/gtx/texture.inl
/usr/include/glm/gtx/transform.hpp
/usr/include/glm/gtx/transform.inl
/usr/include/glm/gtx/transform2.hpp
/usr/include/glm/gtx/transform2.inl
/usr/include/glm/gtx/type_aligned.hpp
/usr/include/glm/gtx/type_aligned.inl
/usr/include/glm/gtx/type_trait.hpp
/usr/include/glm/gtx/type_trait.inl
/usr/include/glm/gtx/vec_swizzle.hpp
/usr/include/glm/gtx/vector_angle.hpp
/usr/include/glm/gtx/vector_angle.inl
/usr/include/glm/gtx/vector_query.hpp
/usr/include/glm/gtx/vector_query.inl
/usr/include/glm/gtx/wrap.hpp
/usr/include/glm/gtx/wrap.inl
/usr/include/glm/integer.hpp
/usr/include/glm/mat2x2.hpp
/usr/include/glm/mat2x3.hpp
/usr/include/glm/mat2x4.hpp
/usr/include/glm/mat3x2.hpp
/usr/include/glm/mat3x3.hpp
/usr/include/glm/mat3x4.hpp
/usr/include/glm/mat4x2.hpp
/usr/include/glm/mat4x3.hpp
/usr/include/glm/mat4x4.hpp
/usr/include/glm/matrix.hpp
/usr/include/glm/packing.hpp
/usr/include/glm/simd
/usr/include/glm/simd/common.h
/usr/include/glm/simd/exponential.h
/usr/include/glm/simd/geometric.h
/usr/include/glm/simd/integer.h
/usr/include/glm/simd/matrix.h
/usr/include/glm/simd/packing.h
/usr/include/glm/simd/platform.h
/usr/include/glm/simd/trigonometric.h
/usr/include/glm/simd/vector_relational.h
/usr/include/glm/trigonometric.hpp
/usr/include/glm/vec2.hpp
/usr/include/glm/vec3.hpp
/usr/include/glm/vec4.hpp
/usr/include/glm/vector_relational.hpp
/usr/lib/cmake/glm
/usr/lib/cmake/glm/glmConfig.cmake
/usr/lib/cmake/glm/glmConfigVersion.cmake
/usr/lib/cmake/glm/glmTargets.cmake
/usr/lib/pkgconfig/glm.pc
/usr/share/doc/glm-devel
/usr/share/doc/glm-devel/readme.md


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Fabrice Bellet, Sat Mar 9 16:12:21 2024