Inheritance:
Public Methods
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AnimationPathManipulator( osg::AnimationPath* animationPath=0 )
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AnimationPathManipulator( const std::string& filename )
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virtual const char* className() const
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void setPrintOutTimingInfo(bool printOutTiminInfo)
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bool getPrintOutTimingInfo() const
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virtual void setByMatrix(const osg::Matrixd& matrix)
- set the position of the matrix manipulator using a 4x4 Matrix
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virtual void setByInverseMatrix(const osg::Matrixd& matrix)
- set the position of the matrix manipulator using a 4x4 Matrix
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virtual osg::Matrixd getMatrix() const
- get the position of the manipulator as 4x4 Matrix
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virtual osg::Matrixd getInverseMatrix() const
- get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
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void setAnimationPath( osg::AnimationPath* animationPath )
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osg::AnimationPath* getAnimationPath()
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const osg::AnimationPath* getAnimationPath() const
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bool valid() const
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void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
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void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
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virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
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virtual void getUsage(osg::ApplicationUsage& usage) const
- Get the keyboard and mouse usage of this manipulator
Protected Fields
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bool _valid
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bool _printOutTiminInfo
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osg::ref_ptr<osg::AnimationPath> _animationPath
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double _timeOffset
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double _timeScale
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double _pauseTime
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bool _isPaused
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double _realStartOfTimedPeriod
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double _animStartOfTimedPeriod
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int _numOfFramesSinceStartOfTimedPeriod
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osg::Matrixd _matrix
Protected Methods
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void handleFrame( double time )
Public Methods
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virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const
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virtual float getFusionDistanceValue() const
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virtual void setNode(osg::Node*)
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virtual const osg::Node* getNode() const
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virtual osg::Node* getNode()
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virtual void accept(GUIEventHandlerVisitor& v)
Public Methods
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META_Object (osgGA, GUIEventHandler) const () const
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virtual CompositeGUIEventHandler* getComposite()
Documentation
AnimationPathManipulator( osg::AnimationPath* animationPath=0 )
AnimationPathManipulator( const std::string& filename )
virtual const char* className() const
void setPrintOutTimingInfo(bool printOutTiminInfo)
bool getPrintOutTimingInfo() const
virtual void setByMatrix(const osg::Matrixd& matrix)
- set the position of the matrix manipulator using a 4x4 Matrix
virtual void setByInverseMatrix(const osg::Matrixd& matrix)
- set the position of the matrix manipulator using a 4x4 Matrix
virtual osg::Matrixd getMatrix() const
- get the position of the manipulator as 4x4 Matrix
virtual osg::Matrixd getInverseMatrix() const
- get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
void setAnimationPath( osg::AnimationPath* animationPath )
osg::AnimationPath* getAnimationPath()
const osg::AnimationPath* getAnimationPath() const
bool valid() const
void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
virtual void getUsage(osg::ApplicationUsage& usage) const
- Get the keyboard and mouse usage of this manipulator
bool _valid
bool _printOutTiminInfo
void handleFrame( double time )
osg::ref_ptr<osg::AnimationPath> _animationPath
double _timeOffset
double _timeScale
double _pauseTime
bool _isPaused
double _realStartOfTimedPeriod
double _animStartOfTimedPeriod
int _numOfFramesSinceStartOfTimedPeriod
osg::Matrixd _matrix
- This class has no child classes.
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